Upload
karl-kapp
View
1.916
Download
0
Embed Size (px)
Citation preview
Twitter:@kkapp
Tools of Engagement: "Tools of Engagement: Gamification, Storytelling
and Audience Response Systems"
By Karl M. KappFebruary 25, 2015
Then, out of nowhere, she flew into my office, like a Dean who had a problem that needed solved …
Hi Dean.
We need more engagement.
She wanted to increase student engagement and have more interactive learning for our students.
Yeah, I know…that’s why I hired you. Ugh..
Now take the new person here and go ask Clyde, he went to a
conference on the subject.
For some reason, she didn’t seem bothered by the fact that she was breaking the school’s no smoking policy…
Students are not Engaged? Why?
LEARNING EAGLEOctober 30, 2014See Section F for Coupons
Investigation Opened
By Harry James
Las Vegas, NV– It started out as just another normal day. Larry the Learner had just sat at his desk to embark on a learning journey. A journey that turned horrific within only a few moments.
The result is unnecessary incident that could and should have been avoided by having the right instructional strategy coupled with the right content.
The news of disengagement was spreading…
Look I am going to ask you some questions, the right answer gives you
a clue to interactive learning.
He was about as friendly as a fly at a fly strip convention.
Are Game-based Learning and Gamification are the same thing?Are Games and Gamification are the same
thing?
He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.
Structural Gamification is use of game-elements to propel a learner through content with no alteration or changes to the content.
Structural: Points Badges Leaderboard
Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game.
Content: Challenge Story Characters Missions
Ivan had another question for me…I was the one who was supposed to be ask’n questions….
Do learners remember facts better when presented in a bulleted list or
when presented in a story?
Enter Question TextHmm… What could this location and clue mean??? Tell me. Does engaging instruction start with:
Make the learner do something
Answer a questionIdentify a procedure.
Make a decision.
Solve a mystery.
Confront a challenge.
Pick a team.
1) Story/Genre2) Polling/Audience Input3) Teams4) Mystery/Curiosity5) Characters6) Competition7) Group Particpation8) Action
Credits:
Detective Artwork Courtesy of Vanessa Bailey
Typewriter is MS Clip Art
Audience Response Devices by PollEverywhere
Demo of Gamification Software by MindTickle
1. Characters
Stories Need
2. Plot (something has to happen).
3. Tension
4. Resolution
5. Conclusion
Researchers have found that the human brain has a natural affinity for
narrative construction.
Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list.
And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.
Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green http://www.unc.edu/~mcgreen/research.html. Chapter 2 “The Gamification of Learning and Instruction.
Speer, N. K., Reynolds, J. R., Swallow, K. M., & Zacks, J. M. (2009). Reading Stories Activates Neural Representations of Visual and Motor Experiences.Psychological Science, 20(8), 989–999. doi:10.1111/j.1467‐9280.2009.02397.x
When a person reads about certain activities in a story, the areas of the brain associated with those activities
are activated.
The research found that different brain regions track different aspects of a story. If the character moved, the
corresponding region of the brain for physical movement became active.