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GamingThe Next New Thing Changing Landscapes in Libraries
Contact
Kelly [email protected]
Gaming in the U.S.: Statistics
Common part of the landscape
High % play computer and console games
High % of libraries support gaming
The average age of a gamer
Libraries and Gaming: A Snapshot
YOUmedia: Chicago Public Library
Libraries and Gaming: A Snapshot
Badges from Ann Arbor District Library
Summer Game
Libraries and Gaming: A Snapshot
New York Public LibraryAlternate Reality Game
Libraries and Gaming: A Snapshot
Old Bridge Public Library, New Jersey
Libraries and Gaming: A Snapshot
School Library System of Genesee Valley, New York
Libraries and Gaming: A Snapshot
University Library, University of Illinois
Why Gaming in Libraries?
Games fit the library mission statement
Games: Enhance Literacy
Games: Like Storytime
Games: Like Books in a different format
Games: Build Developmental Assets
Games: Support Connected Learning
Theory
Games: Meet school standards
ResourcesLibraries Got Game: Aligned Learning through Modern Board Games (ALA, 2010) by Brian Mayer and Christopher Harris
Game On! Gaming at the Library (Neal-Schuman, 2009) by Beth Gallaway
Gaming in Libraries (Neal-Schuman, 2010) by Kelly Czarnecki
Library Technology Reports: Gaming & Libraries: Intersection of Services by Jenny Levine (Sept./Oct. 2006, V.42/no.5)
Library Technology Reports: Gaming & Libraries Update: Broadening the Intersections by Jenny Levine (April 2008, V.44/no.3)
Contact
Kelly [email protected]
Questions?