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Describes my concept of the Heroic Classroom. Combining storytelling and gamification in the blended classroom.
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Dr. Bill Brantley, PMP
April 25, 2014
The Heroic Classroom – Storytelling in
the Blended Course
ENCE 424 – Project Management
Communications
• Divided class into three shifts of 30 to 35 students
• Lectures moved online (“Reading Notes”)
• Online weekly discussions (Reflection/Prime)
• Four individual speeches
• In-class small group discussions or activities
The Course as the
Hero’s Journey
Transformation of the
Student into a Master
Your Role as the Mentor:
Guided Experiences
Seven Basic Plots* Overcoming the Monster – Defeating a major
threat
The Quest – Travel through a dangerous land to
achieve a goal
Voyage and Return – Unexpected journey and
return which makes the voyager wiser
Comedy – Confusion and misunderstanding
Tragedy – Failure brought about by character flaws
Rebirth – Misfortune is lifted through heroic or good
deeds
Rags to Riches – Sudden success
*Stories That Move Mountains: Storytelling and Visual
Design for Persuasive Presentations
Games: Experiences
Linked by Story
Gamification Elements for
Designing Experiences (4)
Gamification Elements for
Designing Experiences (3)
te@chthought
Terry Heick
05/06/2013
Gamification Elements for
Designing Experiences (4)
te@chthought
Terry Heick
05/06/2013
Gamification Elements for
Designing Experiences (5)
Curricular Capabilities
Curricular Capabilities1)Critical Thinking
2)Self-Confidence
3)Peer Learning
4)Knowledge Management
Course Management Capabilities1)Discovery-Based Learning
2)360-Degree Out-of-Course
3)Knowledge Assets
4)Teach to Learn
Van Weigel
(2005)
“From Course Management
to Curricular Capabilities”
Structuring the Course
Online Discussions
In-Class Exercises
Final Project
Lessons Learned
• Begin with the desired end-goal knowledge, skills,
and abilities in mind.
• Map out the journey. Make it a mix of lectures (online),
discussion forums (online), and scenarios (online). In
class meetings: small group exercises (peer-to-peer
learning), role-playing, impromptu stories, and
scenarios. How does each contribute to the
transformation?
• What does the student bring to the beginning of the
journey? Create personas to help in course planning.
• Model the end-goal knowledge, skills, and abilities in
mind.
Stories in the
Online Lectures
Next Step: Revamping
Online Lectures
Dr. Bill Brantley, [email protected]