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Digital and Media Literacy Education
Renee HobbsProfessor, Department of Communication StudiesDirector, Media Education LabHarrington School of Communication and MediaUniversity of Rhode Island EMAIL: [email protected]: @reneehobbsWEB: www.mediaeducationlab.com
PEER-TO-PEER FILE SHARING
Medium Theory. Media & technology are immersive cultural
environments; media structures re-shape human perception & values.
Active Audience Theory. Audiences are active; meaning-making is
variable; lived experience & social context are key dimensions of
interpretation.
Communication & Education. Institutions of education, communication
practices & democratic values are interconnected.
Inquiry Learning. People learn best from experiences that engage them
in active work that promotes intellectual curiosity and collaboration.
Critical Pedagogy. Awareness, analysis, and reflection enable people to
take action to make society more just and equitable.
Theoretical Framework
expanding the concept of literacy
open access
multitasking
transmediation
curation
play
data ownership
identity
representation
privacy
addiction
PEER-TO-PEER FILE SHARING
Define and operationalize digital and media literacy with examples from
K-12 and informal learning contexts
Describe some of the approaches to professional development we’re
exploring in K-12 and higher education
Consider why an examination of teacher motivations for digital learning
is essential for implementing curricular reform
Share an example of how teacher motivations shapes innovation in
digital literacy
Goals for Today’s Talk
Stakeholders in Digital Literacy
TECH
BU
SINESS
AC
TIVIST
GO
VER
NM
ENT
LIBR
AR
Y
EDU
CA
TION
CR
EATIV
E
Rhetoric
Literacy
Visual Literacy
Information Literacy
Media Literacy
Computer Literacy
Critical Literacy
News Literacy
Digital Literacy
Defining Digital Literacy in Historical Context
Digital Literacy Competencies
Access, Use and Share
Keyboard and mouse skills Be familiar with hardware, storage and file
management practices Understand hyperlinking & digital space
Gain competence with software applications Use social media, mobile, peripheral & cloud
computing tools
Identify information needs Use effective search and find strategies Troubleshoot and problem-solve Learn how to learn
Listening skillsReading comprehension
Digital & Media Literacy Competencies
Analyze & Evaluate
Understand how symbols work: the concept of representation
Identify the author, genre, purpose and point of view of a message
Compare and contrast sources
Evaluate credibility and qualityUnderstand one’s own biases
and world view Recognize power relationships that shape
how information and ideas circulate in culture
Understand the economic context of information and entertainment production
Examine the political and social ramifications of inequalities in information flows
Digital Literacy Competencies
Create & Collaborate
Recognize the need for communication and self-expression
Identify your own purpose, target audience, medium & genre
Brainstorm and generate ideas Compose creatively Play and interact Edit and revise Use appropriate distribution, promotion &
marketing channels Receive audience feedback
Work collaborativelyComment, curate and remix
Digital Literacy Competencies
Reflect
Understand how differences in values and life experience shape people’s media use and message interpretation
Appreciate risks and potential harms of digital media
Apply ethical judgment and social responsibility to communication situations
Understand how concepts of ‘private’ and ‘public’ are reshaped by digital media
Appreciate and respect legal rights and responsibilities (copyright, intellectual freedom, etc)
Digital Literacy Competencies
Take Action
Acknowledge the power of communication to maintain the status quo or change the world
Participate in communities of shared interest to advance an issue
Be a change agent in the family & workplace
Participate in democratic self-governance
Speak up when you encounter injustice
Respect the law and work to change unjust laws
Use the power of communication and information to make a difference in the world
PEER-TO-PEER FILE SHARING
Define and operationalize digital and media literacy with examples from
K-12 and informal learning contexts
Describe some of the approaches to professional development we’re
exploring in K-12 and higher education
Consider why an examination of teacher motivations for digital learning
is essential for implementing curricular reform
Share an example of how teacher motivations shapes innovation in
digital literacy
Goals for Today’s Talk
Project-based learning
Real-world client
Intensive faculty involvement
Digital literacy competencies are embedded
Student work is gifted to client
Media Smart LibrariesChildren’s Librarians & Children’s Media Professionals
In Partnership with the Providence Children’s Film Festival and the Rhode Island Office of Library and Information Services
Graduate Certificate in Digital Literacy
A 12-credit graduate program that enables educators, librarians and media professionals to acquire the knowledge and skills required for full participation in a read/write culture where active participation in a knowledge community requires the skillful use, creation and sharing of digital texts, tools and technologies.
PEER-TO-PEER FILE SHARING
Define and operationalize digital and media literacy with examples from
K-12 and informal learning contexts
Describe some of the approaches to professional development we’re
exploring in K-12 and higher education
Consider why an examination of teacher motivations for digital learning
is essential for implementing curricular reform
Share an example of how teacher motivations shapes innovation in
digital literacy
Goals for Today’s Talk
LOVE HATE
PRINT VISUAL SOUND DIGITAL
Educators’ attitudes about media, technology and popular culture shape their work with learners
How do Teachers Make Sense of Digital Media and Learning?
Exploring the relationship between teacher motivation and likelihood to use digital media and technology in the classroom
TECHIEYou’re the educator who loves tablets, apps, programs, plug-ins, widgets, websites, and other types of educational technology because you have a passionate curiosity about new tools. You see much potential to engage students with the technology tools they love and use in their everyday lives.
TRENDSETTERYou’re tuned into pop culture and curious about kid culture. Maybe your own most-loved popular culture isn’t too far removed from that of your students. You are inquisitive about the trends and hot topics that make up a crucial component of the fabric of your students’ everyday lives. You want school culture to meet kids where they live with the popular culture they know and love.
DEMYSTIFIERAs a teacher, you “pull back the curtain” to help students see how various forms of information and knowledge are constructed. You emphasize the practice of critical thinking, helping students ask good “how” and “why” questions.
WATCHDOGYou are a natural critical thinker, aware of how economic systems and institutions influence our everyday lives, particularly through the media we use. You want your students and your peers to be more mindful of the ways that things are bought and sold. Who owns and controls the media content that we see, hear, read, and play with? You feel responsible for giving your students a “wake-up call” about the economic and institutional inner-workings of the technology and the world that surrounds them.
ACTIVISTAs an educator, you want to make society more just and equitable by promoting democratic participation. You use media in the classroom as a catalyst for students to understand how they might have a voice in improving the quality of life in their communities and in the world.
TASTEMAKERYou want to broaden your students’ horizons. You want them to have exposure to the kinds of media experiences that put them in touch with historical, aesthetic, and critical appreciation. You know that a key component of students’ future interactions will require them to draw from a variety of cultural sources both classical and popular.
ALTYou are an inventive, perhaps “DIY,” teacher. You’re always ready to challenge students with alternative ways of finding, using, thinking about, and making media in the classroom. Whether you use open source programs on school computers, encourage students to start alternative clubs or magazines, or introduce students to media that’s “off the beaten path” of mainstream and mass media, you are likely a key proponent of broadening students’ understanding of the many different ways that people can communicate in the world.
MOTIVATORYou are an inspiration, a catalyst for your students’ creative energy. Students who have never felt comfortable speaking up in class, participating in activities, or contributing to class dialogue find it easier to speak their mind when you’re leading the classroom. You see your role as helping students be the best they can be.
SPIRIT GUIDEYou are a listener. You have a dedication to the social and emotional well-being of your students, and want to make sure that everything you do in the classroom connects to their immediate needs to understand themselves and their lives. Students likely find you trustworthy, and may even confide in you in ways that they do not for other teachers. You know media is just one facet of student life, and you want to engage with it to help them through the highs and lows of life in all of its challenges and opportunities.
PROFESSIONALYou have high standards for your students’ work, and you may be seen as the go-to media professional in your school. You know how to push your students to understand and emulate the professional conventions that is important to being taken seriously in the world of media creation. To help students enter the real world of media creation, you bring other authors, professionals, and media-makers into your classroom to enrich the learning experience.
PROFESSOR You balance your interest in media and technology with a clear connection to academic standards. You want to be sure that media and technology are not used in the classroom for their own sake, but to gain content knowledge. Multimedia presentations, engaging websites, and educational technology serve the purpose of helping you deliver the core content and skills students need to master.
TEACHER 2.0You understand that participation in digital media and learning cultures requires flexibility to new formats, modes of expression, and participation in and out of school. You use online or interactive versions of classic literature to explore meaning behind texts. Teacher 2.0 teachers always trying new things in the classroom and finding new ways to connect learning to children’s culture.
Instructional Practices of Digital and Media Literacy are Linked to Teacher Motivations
Find, comprehend and interpret content
Gain knowledge and information
Examine the quality of information resources
Share ideas through dialogue & discussion
Create, build or make something
Reflect on expected and unanticipated consequences
Plan and implement action to effect social change
Critically analyze how messages are constructed
Respect for teacher motivations may expand the diversity and range of instructional practices and tools
Hobbs, R. & Moore, D.C. (2013). Discovering media literacy: Digital media and popular culture in elementary school. Thousand Oaks CA: Corwin/Sage.
Hobbs, R. (2013). The blurring of art, journalism and advocacy: Confronting 21st century propaganda in a world of online journalism. I/S: A Journal of Law and Policy for the Information Society 8(3), 625 – 638.
Hobbs, R. (2013). Improvization and strategic risk taking in informal learning with digital media literacy. Learning, Media and Technology, 38(2), 182-197.
Hobbs, R. & RobbGrieco, M. (2012). African-American children’s active reasoning about media texts as a precursor to media literacy. Journal of Children and Media 6(4), 502 – 519.
Hobbs, R. (2013). La tension dialectique entre les perspectives de l’empowerment et de la protection dans les programmesamericans d’education aux medias. Jeunes et Medias 4: 19 – 31. Publibook, Paris France. [Translation: The dialectic tension between empowerment and protection in media literacy education in the United States.]
Babad, E., Peer, A., & Hobbs, R. (2012). Media literacy and media bias: Are media literacy students less susceptible to non-verbal judgment biases? Psychology of Popular Media Culture.1(2), 97 – 107. DOI: 10.137/a0028181
Cappello, G., Felini, D. & Hobbs, R. (2011). Reflections on global developments in media literacy education: Bridging theory and practice. Journal of Media Literacy Education 3(2), 66 – 73.
Hobbs, R. (2011). The state of media literacy: A response to Potter. Journal of Broadcasting and Electronic Media 55(3), 419 –430.
Hobbs, R. and RobbGrieco, M. (2010). Passive dupes, code breakers, or savvy users: Theorizing media literacy education in English language arts. In D. Lapp and D. Fisher (Eds.), Handbook of research on teaching the English language arts. Third edition. New York: Routledge (pp. 283 – 289).
Hobbs, R. (2010). Digital and Media Literacy: A Plan of Action. Washington, D.C.: John S. and James L. Knight Foundation and Aspen Institute.
PEER-TO-PEER FILE SHARING
Define and operationalize digital and media literacy with examples from
K-12 and informal learning contexts
Describe some of the approaches to professional development we’re
exploring in K-12 and higher education
Consider how an examination of teacher motivations for digital learning
supports teacher reflection – a vital element of curriculum reform
Share an example of how my motivations influenced the development of
a interactive multimedia website for exploring contemporary propaganda
Goals for Today’s Talk
Digital and Media Literacy
Education
Renee HobbsProfessor, Department of Communication StudiesDirector, Media Education LabHarrington School of Communication and MediaUniversity of Rhode Island EMAIL: [email protected]: @reneehobbsWEB: www.mediaeducationlab.com