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Keynote Presentation at the UGC Sponsored Seminar on Innovations in Higher Education at Vijaywada on 7 November 2014.
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Commonwealth Educational Media Centre for Asia
Technology Innovations in Teaching and
LearningBy
Sanjaya MishraDirector, Commonwealth Educational Media Centre for Asia,
New DelhiPresentation at the UGC sponsored seminar on Innovations in higher education held at Parvathaneni Brahmayya Siddhartha College of Arts & Science, Vijaywada, Andhra Pradesh,
India on 7 November 2014
What is Innovation? The act of starting something new. It
could be a new idea, a new product or a new process.
Creativity and change are central to innovation.
It is a creative process that advocates change.
The change could be radical or incremental.
However, it is different from invention. Innovation is idea applied in practice.
Innovation Stories
“Useless Toy” Eiffel Tower “There is no reason
anyone would want a computer in their home.” -- Ken Olsen, Digital Equipment Corporation, in 1977
Telephone by Andy Amcee athttp://bits.blogs.nytimes.com/2008/06/25/t-mobile-offers-new-home-phone-service/Eiffel Tower by Benh LIEU SONG at http://en.wikipedia.org/wiki/File:Tour_Eiffel_Wikimedia_Commons.jpg
Disruptive Innovation
Some innovations are game changer
Community College Distance Education Mobile Technologies
Sources of InnovationNecessity is the mother of inventions
THE UNEXPECTED (eg. Nutrasweet: accidental)
INCONGRUITIES (eg. Tata Nano: small car with space)
PROCESS NEEDS (eg. Assembly line manufacturing; examination/admission sub-system in education)
INDUSTRY AND MARKET STRUCTURE (eg. Computer games)
DEMOGRAPHICS (eg. Anti-aging creams)
CHANGES IN PERCEPTION (eg. Healthy life: treadmill)
NEW KNOWLEDGE (eg. Biotechnology: Seedless grape)
-- Peter Drucker, “Innovation and Entrepreneurship” (1986)
Diffusion of Innovation
Many technologists think that advantageous innovations will sell themselves, that the obvious benefits of a new idea will be widely realized by potential adopters, and that the innovation will therefore diffuse rapidly. Unfortunately, this is very seldom the case. Most innovations in fact diffuse at a surprisingly slow rate. (Everett Rogers)
• Bell curve of diffusion
Barriers to Innovation
Innovation itself (eg. Usability and perceived usefulness)
Informal and social support structures (eg. family support, peers, etc)
Formal environment (eg. Work environment)
Risk aversion (eg. Fear of failure)
Leadership (eg. Innovation fostering leadership, distributed leadership for innovation)
Shared vision (eg. How teachers think about innovation and its contribution to overall educational process)
Change management (eg. Is there a plan to implement the innovation)
Negative Views About Innovations
This will never work. No one will want this. It can’t work in practice. People won’t understand it. This isn’t a problem. This is a problem, but no one cares. This is a problem and people care, but it’s already
solved. This is a problem, and people care, but it will never
make money. This is a solution in search of a problem.
Source: The Myths of Innovation by Scott Berkun
Some Innovation Examples Game to explain “Designing
online learning” (low impact) Puzzle to test knowledge
about distance education (low impact)
Rubrics to evaluate assignments (failed)
Online training using Wiki (high impact)
Attitude towards eLearning Scale (high impact)
Peer Assessment in Online learning (moderate impact)
PG Diploma in eLearning (high impact)
Pedagogical Innovations Massive Open Online Courses Badges to accredit learning Learning analytics Seamless learning Crowd learning Digital scholarship Geo-learning Learning from gaming Maker culture Citizen inquiry
Source: Open University Innovation Report 2: Innovating Pedagogies, 2013
Innovations in Educational Technology Time-to-Adoption Horizon:
One Year or Less> Flipped Classroom > Learning Analytics Time-to-Adoption Horizon:
Two to Three Years> 3D Printing> Games and Gamification Time-to-Adoption Horizon:
Four to Five Years> Quantified Self > Virtual Assistants
Source: NMC Horizon Report 2014 Higher Education Edition
Design Thinking
Curriculum Spaces
Processes and Tools
Systems
Four Areas to Design
Source: IDEO Design Thinking for Educators, 2012
Design Thinking
Discovery
Interpretation
Ideation
Experimentation
Evolution
Design Process
Source: IDEO Design Thinking for Educators, 2012
Innovations that YOU can try
Use of Social Media in the class (Twitter, Blogs, and Facebook)
Use technology in classroom Use of LMS Use of Tablet
Aptus
– Moodle– Wordpress– Wikipedia for schools– Khan Academy– Own Cloud
Low cost (< $100) Battery-powered
• Offline access to learning resources, tools.
Aptus www.col.org/Aptus
Mini PC – Rockchip processor– 2 GB RAM– micro SD card: 32 GB
WiFi router – Battery powered– Up to four fours
• Up to 15 users– radius of 25 metres
Some Ways of Thinking about Innovation
Doing Different Things Differently (DDTD)
Tread the Path Less Taken (TPLT) Chance Innovation-Planned
Innovation (CIPI) Belongingness, Involvement and
Thinking (BIT by BIT) Put Innovative Thinking before
Information Technology (IT-IT)
Thank You