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Technology in Teaching & Learning By Chuah Kee Man Email: [email protected] Centre for Language Studies, Universiti Malaysia Sarawak Web 2.0 Tools

Technology in Teaching & Learning: Web 2.0 Tools

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A simple presentation on some useful web 2.0 tools for teaching and learning covering Cognitive Tools and Collaborative Tools.

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Page 1: Technology in Teaching & Learning: Web 2.0 Tools

Technology in Teaching & Learning

By Chuah Kee Man

Email: [email protected]

Centre for Language Studies, Universiti Malaysia Sarawak

Web 2.0 Tools

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To Collaborate or Not?

(Source:

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Prelude Questions

Reflect and share you views on the following

questions:

Why do you need to collaborate?

How do you prefer collaborations to take

place?

If information is easily available, are “two

heads really better than one”?

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Part 1 – Technology in Learning

(Source:

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21st Century Learners

Scholarly Citation

2-minute Buzz

What are the characteristics of 21st

century learners?

Are you ready to be a 21st century

educator?

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Technology in T&L

Scholarly Citation

Technology in teaching & learning is meant

to mediate (if not enhance) the learning and

meaning-making process.

Not just collaboration around computers

but collaboration through computers

(Haythornwaite,1999)

It can facilitate or support the collaborative

structures.

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Technology in T&L

Scholarly Citation

Technological tools (be it hardware or

software) provide affordances that can

improve CSCL-based activities.

affordances are the perceived properties of

a thing in reference to a user that

influences how it is used (Kirschner,

2002).

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Part 2 – Collaborative & Cognitive Tools

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Tools in Teaching & Learning

Scholarly Citation

Can be online and offline

Usually depends the availability of hardware

(e.g. computers, Internet connection).

Collaborative tools – tools that facilitate

collaborations or create collaborative spaces

Cogntive tools - tools that are intended to

engage and facilitate cognitive processing.

(both are usually not mutually exclusive)

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Collaborative Tools

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Collaborative Tools

Scholarly Citation

http://www.collaborizeclassroom.com

Complement classroom instruction and

engage students/learenrs in online activities,

assignments and discussions that allow for

deeper participation inside and outside the

classroom.

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Collaborative Tools

Scholarly Citation

http://voicethread.com/

Allow collaborative sharing of content. You can upload, share

and discuss documents, presentations, images, audio files and

videos. Over 50 different types of media can be used in a

VoiceThread.

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Collaborative Tools

Scholarly Citation

http://biteslide.com

A web-based tool for creating engaging

digital posters, presentations and school

projects.

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Collaborative Tools

Scholarly Citation

http://www.twiducate.com/

Create a mini social network for your class.

Rather than having your students sign up and

enter an email address, you sign up and

create a class code.

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Collaborative Tools

Scholarly Citation

http://www.scribblar.com/

Real-time multi-user whiteboard. Image

upload and sharing. Userlist and text chat.

Live audio communications. No downloads

required, no user limit

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Collaborative Tools

Scholarly Citation

https://www.blendspace.com/

Blendspace or used to be called EdCanvas

is an online tool to deliver content and

support collaborative sharing of ideas

(comments & feedback) – It comes with

built-in assessments and lesson tacking.

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Collaborative Tools

Scholarly Citation

http://www.wikispaces.com/

Wikispaces makes managing your class a

breeze, with tools to handle day-to-day work

and features to tackle the special activities

you've only dreamed of.

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Cognitive Tools

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Cognitive Tools in CSCL

Scholarly Citation

http://popplet.com/

A very useful collaborative-based concept-

mapping tool. Allows images, video and text

to be included.

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Cognitive Tools in CSCL

http://padlet.com

Padlet.com (used to be called WallWisher) can be

used as a note-taking tool or a mind-mapping tool. It

allows uploading of various media/links as well.

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Cognitive Tools in CSCL

Scholarly Citation

http://www.smore.com

Smore is a digital flyer/poster maker which

can function like a mind-mapping tool. It

allows clear presentation of ideas in 1 digital

flyer that can accommodate various media.

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Cognitive Tools in CSCL

Scholarly Citation

http://www.twiddla.com

Twiddla is a real-time online tool. Its beauty is in its

simplicity and accessibility: no plug-ins or

downloads, no need to work around complex

firewalls, no advanced scheduling. It’s available 24-

7 and the only requirement is a computer with an

internet connection and a web browser.

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Cognitive Tools in CSCL

Scholarly Citation

http://www.prezi.com

Prezi is a web-based presentation

application and storytelling tool that uses a

single canvas instead of traditional slides.

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Cognitive Tools in CSCL

https://evernote.com/

Evernote is a suite of software and services

designed for notetaking and archiving. A "note" can

be a piece of formatted text, a full webpage or

webpage excerpt, a photograph, a voice memo, or a

handwritten "ink" note.

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Cognitive Tools in CSCL

http://www.slideshare.net

Slideshare is used mainly to share digital content

(mostly slides or PDF documents). It allows

seamless sharing with download functions.

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Other useful tools

Scholarly Citation

Blogs & Microblogging

Social networks (e.g. Facebook, Twitter)

PodCast (audio sharing)

Video conferencing (depending on network

bandwidth and speed)

Mobile applications

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Part 3 – Designing Activities

(Source:

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Principles in Designing Activities

Scholarly Citation

Technological scaffolding in designing CSCL-

based activities takes advantage of

Subject domains (Fischer et al., 1991);

Knowledge types and scientific inquiry (de

Jong, 2006);

Presence of others, group awareness, and

social networks (Kreijns & Kirschner, 2004);

Feedback and advice for online

collaboration (Soller et al., 2005).

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Considerations in Designing Activities

Scholarly Citation

Should be contextualised and authentic

(social, psychological, and educational

dimensions)

Should focus on social interactions as the

driving force of learning process

Should be complex enough for collaborations to

take place

Should provide enough control and ownership

of the tasks