Engaging Intellectually with Alumni Moving Beyond Football Games and Donation Requests Using Online Educational Resources (Oer) Submission Number: 33118
Technology in Teaching and Learning Dr. Kristin PalmerDirector of Online LearningUniversity of VirginiaOctober 2016
Brief HistoryStudents are OnlineMOOCsMobileLearning AnalyticsGamificationWearables
How can technology enhance learning?
Do you remember that one teacher that changed your life?
1950s Correspondence1960s PBS 1970s Computers 1980s Videoconferencing1990s LMS2000s Online at Scale2010s Flipped, Gamification, Simulation (VR)2020s Personalized, Adaptive, Always On
K-12 students must take online class to graduate
All students online all the time
We experiment with MOOCs3.5+ million learnersrevenuebite sized, online, clear goalsstudents discover UVA
Zhdan found UVA and is now full time student at Darden
How can we use mobile devices to make it easier for students to be at UVA?
How do we use data we collect to help students and faculty?
How can we use simulations, virtual reality and gamification?
Wearable Devices $34 billion and 200+ million by 2020
What will this look like at UVA? In education?