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Team Action Zone (TAZ)
ActionTrackLearning made
fun, engaging and experiential
School use examples from Finlandduring 2014-2015
ActionTrack
● ActionTrack is a service that allows TAZ partners to create various activities that are experienced with mobile devices.
ActionTrack web tool
● ActionTrack offers easy-to-use web tool for creating, publishing, monitoring and analyzing the activities.
ActionTrack mobile app
● Users can join all activities using just one free-to-install app available for iOS/Android phones and tablets.
ActionTrack use examples in Finland
● In Finland, schools are using ActionTrack for example for gamification, teamworking, mixing subjects, adding exercise to learning, and offering fun and motivating ”breaks” from conventional learning.
● The following pages list use examples of ActionTrack in Finnish primary schools, high schools and universities during 2014-2015.
Primary Schools● Motivating pupils to learn via gamification (collecting
points and awards from challenges and tasks)
● City orienteerings (finding places based on various clues and getting familiar with the city)
● Bringing team work and physical exerciseas part of learning other subjects, such asmathematics and languages
● Taking theory into practice by taking classoutdoors to visit actual physical locations(buildings, plants)– Teaching history and biology by experiencing
Primary Schools● Providing school area safety information for pupils and
staff (e.g. meeting points and location of safety equipment)
● Guidance to a specific place (e.g. a sports venue)
● Engaging way to offer physical and healtheducation classes
● Phenomenom-based learning (learning by doing)
● Converting normal class to ActionTrack class(variation to normal school day)
● International cooperation with other schools(creating activities for visiting schools)
Primary Schools● Guided route taking pupils to visit different places to
collect practical information● Getting familiar with school buildings, area and its
surroundings (for example open days for visitors)● Organizing a class with several activity checkpoints that
pupil teams visit guided by ActionTrack● Exams with results available immediately● Mixing several subjects into one learning
experience● Easy collection of feedback● Orientation through adventure
Primary Schools● Audio guides
● ActionTrack learning experiences provided by third parties
● Case example: Competition for pupil teams from several schools, who developed learning games for each others– Process description:
● Teachers described the basic capabilities ofActionTrack
● Pupils designed the game logic on paper● Teachers gave feedback to the game designs● Pupils started to develop the game with
ActionTrack web tool● Teachers assisted pupils in the implementation● Pupils tested the games in practice● Teachers published the games for everybody
High Schools and Universities● Information of points of interests on domestic and
international field trips● Learning by applying theory in practice● Collection of feedback● Different way to carry out teaching and
exams● Experience tool for adventure and
travel education● Campus and surrounding area
introduction for exchange students● Research tool for data collection and analysis
High Schools and Universities● Walking meetings to wake up and inspire the participants
● Team formation using both ActionTrack web tool and mobile application
● Campus area guide andguidance
● Tool for teacher education
● Experience application forvarious events organizedby student associations
● Induction training for staff