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Presented at TCEA 2014 conference. Software FREE to schools. Free textbook preview copies.
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TCEA 2014 Convention & Exposition
February 3 - 7, 2014 | Austin, Texas | Austin Convention Center
Video Game Design with FREE Software
D. Michael Ploor, MBANational Board Certified TeacherHillsborough County, Florida
Thursday, Feb 06, 2014 @ 11:30 in room 8-A
• Name: Mike Ploor
• Role: Teacher in Tampa, FL
of Video Game Design for
High School Students
• Strength: Author of Video
Game Design Foundations
and Microsoft Office CORE
Certification Guides
• Project: Adobe CORE
Certification Guides
• Weakness: Not enough
time in the day.
• Status: Making new
friends in Austin!
Who is this Character?
• Motivation: Bringing FUN and
EASY curriculum to create
future employable students
with HIGH TECH skills. Keep
high tech jobs in country!
• Purpose: Extend the student
enthusiasm from my
classroom to others in the
USA.
• Methodology: Demonstrate
software that is so easy a
caveman could use it.
• Evaluation: Laughter and
applause
Character Elements
Build a game in less than 5 minutes
www.clickteam.com
Character development, symbolism, storyboards
Environmental Design, Cultural Symbolism and Semiotics
Gravity, Force, Friction, Physics and Ballistics
Theme
Social Science
Science
English
Geometry, Trigonometry, Probability, Fractions
and GraphingMath
Digital DesignColor, Contrast, Elements of Art, Principles of Design
Other STEM
Elective
Platform Game Design
STEM Career Academy of Computer Game Design
Year Video Game CoursesTexas
Standards and TEKS
Industry Certification
Grade 9 Game Programming and Design
§ 126.38 Microsoft Office SpecialistWord, PowerPoint, Excel
Grade 10Web Game Development
orDigital Art & Animation
§ 126.48or
§ 126.42
Adobe Certified AssociateFlash, Dreamweaver,
Photoshop
Grade 11 3-D Modeling & Animation § 126.43 Autodesk Certified User for 3DS Max or Maya
Grade 12
Mobile App DevelopmentAP Computer Science A or
AP Comp Science Principles (2017)
§ 126.39§ 126.32
MTA Mobile App DeveloperMTA Game Developer
College Credit for AP Exam credit awarded varies by college
www.g-w.comClick [Products]Select Video Game DesignChoose Video Game Design Foundations
Free Textbook Request
TEKS correlation documents
Meets 100% of the TEKS
Game Programming and Design§ 126.38 – Texas Adopted Textbook
www.g-w.com/video-game-design
TEKS by Page Number
Other Applications and NEW Products
2 YearVideo Game Design
CompositionHands-on learning in
each game design item
SemesterIntroduction to Video
Game DesignFreeware used to design
and program games
15 or 20 day Integration Introduction to Video
Game Design One game build
45 day Integration Introduction to Video
Game Design 4 game projects and
Capstone build
Integrating Office Technology• PowerPoint Games
(Quiz show and Maze)• Microsoft Word Asset construction
(2D and 3D; Design Documents)• Microsoft Excel Games
(Crossword ,Tic-Tac-Toe, Battleship)• Microsoft Paint or Open Office Draw• Microsoft Clip Art• Microsoft Sound Editor or Audacity• Create Presentations, Brochures, Letters,
Charts using Office products for marketing
MOS Industr
y
Certifica
tion
Activity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students willdemonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzlegames to teach users how to correctly use a stylus (digital pen) on a handheldorganizer. Your team will create a prototype sample puzzle to test the concept of ahand-eye coordination training game.
Each team member will create a different maze concept.
Click START to begin.
Follow the maze to get the cheese.
Avoid touching the
red or the cats.
Please Try Again
Winner !
More Examples
Battleship Array Programming Vector Drawing
Crop coin image to edge.Change line color to match coin.Rotate to 3D.
The Games Factory 2Multi-Media Fusion 2
• FREE to schools• Object oriented programming• Foundation for Visual Basic or C++• Simple interface• Builds as an executable file• Builds to iPhone, iPad
and android devices• www.clickteam.com
Game
SamplesYear 1
• Pivot Software• Free download• Active animation student example 1• 3D Animation with Blender
Animation Basics
Pivot Perspective Student Project
Blender
• Freeware• New User Interface• 3D modeling and animation• Built in Game Engine• Python scripting language available• www.blender.org
3D Graphics Rendering and Animation
3D Graphics with Lip Sync
Engine 001
• Visual programming modules• Easy to use• Rapid design• RPG• Action Games• Artificial Intelligence
Visual Basic Programming
• Freeware• Easy to learn and use• Use – Visual Pinball – to create game quickly
Use to recruit students
Download and Play games from your school’s website
Insanity
• Insanity: doing the same thing over and over again and expecting different results.
Read more: http://www.brainyquote.com/quotes/quotes/a/alberteins133991.html#ixzz1KgH3jq4T
• Do not dumb down.• Make the learning process simpler and more
effective• Reverse engineer from desired outcome• Scaffold learning to achieve objectives
Are we making students dependent?Are we teaching the test?Can students perform at a workforce ready level?Challenge studentsDo not make them dependent on your help!Prepare them as life long learnersHow do we do this?????
Integrated STEM
BEST Practices
Daily Bellwork to give students daily reading review and application of concepts/terms
Integrated Reading Strategies
Anticipation Guides to
give Purpose for Reading
Think About It Activities to apply reading
Pre-Test and Post-TestMobile Device or Online
CTSO Event Prepand Portfolio Building
Scaffolded Learning and Directions
Integrated Cooperative Strategies
Team Roles
Structure
Directions
Understanding
Learning Objective Defined
Educational Objectives with “Real World” Situations
Real Job Roles
Free Help Card
Eliminate IDK. Replace with I still need to learn how to do this.
Learning Enhanced with “Error Inclusion” Directions
Unlike other curriculum, I find value in errors. Without putting errors in the directions, students never learn how to problem solve for the solutions. That is why common errors are left in place, tested and then explained how to fix. Next time the students encounters a similar error, they will have tools to fix the problem and not rely on you to help.
4G Flipped Classroom4G is a new educational model to provide project based learning models into frequent use. Develops work place
ready skills
•Goal •Gather •Go •Glory
GOAL
GOGATHER
GLORY
4G Flipped Classroom
Goal • Objectives• End Product• What you are
expected to be able to do.
• Were will students be when finished
Inspire
vs.
Require
4G Flipped Classroom
Gather • Required materials• Skills• Knowledge• Training(reading, modeling, guided practice, etc.)
4G Flipped Classroom
Go• Get to work • Creating the end product• Manage and support the
process – not the people.(independent practice, team project, application and synthesis level activity)
4G Flipped Classroom
Glory • Assessment• Presentation• Certification (celebrate success, track success, establish self assessment skills, inspire to outperform, etc.)
Successfully Motivating Classroom Audience
1. Set Goalsa. 80% of classroom total or more
Goal
Successfully Motivating Classroom Audience
1. Set Goalsa. 80% of classroom total or more
2. Display Goalsa. Make it visible Goal
Successfully Motivating Classroom Audience
1. Set Goalsa. 80% of classroom total or more
2. Display Goalsa. Make it visible
3. Measure ita. Allow for change
Goal
Successfully Motivating Classroom Audience
1. Set Goalsa. 80% of classroom total or more
2. Display Goalsa. Make it visible
3. Measure ita. Allow for change
4. Make it personala. Have students sign itb. Display certificates
Goal
Successfully Motivating Classroom Audience
1. Set Goalsa. 80% of classroom total or more
2. Display Goalsa. Make it visible
3. Measure ita. Allow for change
4. Make it personala. Have students sign itb. Display certificates
5. Show VALUE (Inspire vs Require)a. Not just a gradeb. TJ Maxx Employment Applicationc. College Applicationsd. Success stories
Goal
Successfully Motivating Classroom Audience
1. Set Goalsa. 80% of classroom total or more
2. Display Goalsa. Make it visible
3. Measure ita. Allow for change
4. Make it personala. Have students sign itb. Display certificates
5. Show VALUEa. Not just a gradeb. TJ Maxx Employment Applicationc. College Applicationsd. Success stories
6. Rewarda. Hat Dayb. Mancakes!!!c. Sundaes d. Administration Support
Goal
Successfully Motivating Classroom Audience
Make it FUNTeach Content – CORE GuidesIntegrate Student Interest
Build from one success to anotherAnimationsCharacter DevelopmentDrawingGamesCreating - - not just doing!
Let the Bears forage on their own!Student becomes unteachable - independent
Build a game in less than 5 minutes
www.g-w.com/video-game-design