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PSYCHO/BIOLOGICAL CONSIDERATIONS FOR HUMAN INTERACTIONS WITHIN VIDEO GAMES Bowman · Cummings · Grizzard Huskey · Lynch · Matthews · Weber

Taking video games to task

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As part of a panel on the "Psycho/biological considerations for human interactions within video games" at NCA 2014, Dr Nick Bowman presents a summary of his work on task demand and video games.

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Page 1: Taking video games to task

PSYCHO/BIOLOGICAL CONSIDERATIONS FOR HUMAN INTERACTIONS WITHIN VIDEO GAMES

Bowman · Cummings · Grizzard

Huskey · Lynch · Matthews · Weber

Page 2: Taking video games to task

PANEL DESCRIPTION

The current panel explores the general utility of psycho/biological variables by reviewing relevant theories, hypothetical applications, and contemporary findings surrounding video game research. Often, media research relies heavily on social learning theories. Although useful, the explanatory power of nurture based models is limited. However, some psychological and/or biological perspectives provide a human-centric understanding of effects that accounts for individual differences and processing. Thus, the current panel illustrates how psycho/biological considerations may yield new understanding of existing relationships and illuminate fresh avenues for future work.

Page 3: Taking video games to task

PROCESS > CONTENT

ResponseStimulus-Response models consider the

Content as key to media effects…

…but they fail to

consider the role

of Processing in

the media effects

equation.

Stimulus

Organism

Page 4: Taking video games to task

PROCESS > CONTENT

Communication is a “process by

which we stimulate meaning in

the minds of others.”

(McCroskey & Richmond, 1996)

Page 5: Taking video games to task

S O R

VIDEO games

• Narrative worlds

Video GAMES

• Ludic systems

Page 6: Taking video games to task

Interaction Lab

(#ixlab)

Taking video game research to task

Bowman

Page 7: Taking video games to task

VIDEO GAMES ARE DEMANDING

• Video games are inherently

unfinished texts requiring

players to exert agency

• “…in a video game, if somebody

is crying it’s likely because the

player both caused it and can

solve it.”

(Oliver et al., in press)

What happens next?

That’s up to you.

Page 8: Taking video games to task

• Interactivity is Demanding

– Cognitively demanding

– Behaviorally demanding

– Affectively demanding

– Socially demanding?

LC4MPVIDEO GAMES ARE DEMANDING

Page 9: Taking video games to task

COGNITIVE DEMAND

• In video game,

performance is based

on our ability to control

the interactivity (form +

content)

• One such control is our

cognitive abilities

(a few) cognitive skills

found to correlate w/

game performance:

2D mental rotation

3D mental rotation

Moving targeting

Fixed targeting

Eye-hand coordination

Fine motor skill

Word completion

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COG + AFFECTIVE DEMAND

Page 11: Taking video games to task

AFFECTIVE DEMAND

“Lugo: You’re f*cking kidding,

right? That’s white phosphorous!

Walker: Yeah I know what it is…

Lugo: You’ve seen what the sh*t

does! You know we can’t …

Adams: ...We might not have a

choice Lugo…

Lugo: There’s always a choice!”

Page 12: Taking video games to task

AFFECTIVE DEMAND“When players recall

meaningful gaming

experiences, they

reported on how those

storylines helped them

feel a sense of

poignancy and

insightfulness as they

were able to relate to

the story content”

Page 13: Taking video games to task

BEHAVIORAL DEMAND

Page 14: Taking video games to task

BEHAVIORAL

DEMAND Training

Mission Roamingn = 57 n = 53

n = 110 (63 ♀)

Walkers relied on their dominant

habit, while non-walkers let the game

guide them!

Page 15: Taking video games to task

SOCIAL DEMAND

• Gaming and sociability

– Games as “third spaces of discourse”

– Extraverts prefer gaming

– Gaming fosters relatedness

– Interdependence (from gaming) fosters transactive memory

Page 16: Taking video games to task

SOCIAL DEMANDWhen playing in front of an audience, easy games became easier…

…but hard games didn’t change at all!

Page 17: Taking video games to task

• Implications

VIDEO GAMES AND DEMANDING

Page 18: Taking video games to task

FOR MORE INFORMATION

Nick Bowman, Ph.D. [CV]

Twitter (@bowmanspartan)

Skype (nicholasdbowman)

[email protected]

http://comm.wvu.edu

/fs/research/lab

Interaction Lab

(#ixlab)