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Teaching to Teach with Technology T3
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Contents
o 1. Description of our institution, research group and our contribution to the project.
o 2. Overview of the main achievements of the trial in Spain:
SPANISH methodology of the trials.
o 3. Main results.o 4. Conclusions.o 5. Participation certificate.
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University Jaume I UJIo UJI is a public university in the Valencian Community (Spain). o UJI currently offers 26-degree programs and boasts 13,000
students. o UJI is a pioneer in the use of ICTs. o It was the first Spanish institution to have a public web server
(www.uji.es) and the first university in Spain to establish a Centre of Education and New Technologies (CENT).
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Labpsiteco Labpsitec is a group of psychologists with a strong interest in
clinical and health psychology. o Its members belong to either UJI and University of Valencia. o It is one of the University's "groups of excellence“ and has
participated in numerous research projects with local, national and European funding.
o It has played a pioneering role in online applications, Virtual and Augmented Reality in Clinical Psychology and training.
o It’s engaged in several projects to expand the use of advanced technology in the university's teaching activities.
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Lapbsitec team
o ERNESTINA ECTHEMENDYo AUSIAS CEBOLLAo PALOMA RASALo ELIA OLIVERo MACARENA ESPINOZAo DIANA CASTILLAo GEMA GARCIA SORIANOo SILVIA FELIPEo VICTOR LIAÑOo BELEN GUERREROo MARIANO ALCAÑIZo JOSE RODAo BEATRIZ REYo …
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T3 GOAL
o The strategic goal of T3 has been to develop and validate an innovative teaching program to promote the use of advanced learning technology by:
(i) University teaching staff in SPAIN(ii) Secondary school teachers in UNITED KINGDOM(ii) Company trainers in ITALY
o With this purpose three trials to train in e-learning technologies have been carried out.
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UJI’s main contribution to T3 project
o Coordinating the trials made by all three countries (WP6).
o Offering knowledge about the Spanish market to the Needs Analysis (WP2).
o Exploitation and sustainability plan: UJI has worked and will work to make sure the T3 teaching program to train teaching staff is used at the University and it will be offered to the University’s customers in the Valencia area of Spain.
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SPANISH methodology of the trials: Trainees
o Trainees.- Call by email to UJI’s staff, sending information about the workshop for the training in new technologies and e-learning. - Initially, 22 people were registered for the seminar.- Finally, 16 participants (10 women, 6 men) completed the workshop (mean age of 32, S.D.= 4.4).
o All participants were teachers at UJI, but with different characteristics (see next three figures).
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62%
38%ScienceArts
Academic backgrounds
38%
62%
PhD studentsProfessors
University position
Teaching experience
50%
50%
Year 1Years 2-8
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SPANISH methodology of the trials: Trainers
o Trainers
The seminar was taught by two members from Labpsitec specialized in the field.
Both psychologysts , with master degree, PhD students in their teaching phase.
They have been trained and had more than 2 years of experience in using ICTs in psychology.
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SPANISH methodology of the trials: Trainers
o Trainers
Rocío Herrero Luis Farfallini
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PRE-EVALUATION
- Frequency of use with New Technologies Questionnaire
PRE-EVALUATION
- Frequency of use with New Technologies Questionnaire
POST EVALUATION
-Technology Satisfaction Questionnaire
-Training Course Evaluation Questionnaire
POST EVALUATION
-Technology Satisfaction Questionnaire
-Training Course Evaluation Questionnaire
WORKSHOP TRAINING
6 8-HOUR SESSIONS
SPANISH methodology of the trials: Design
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SPANISH methodology of the trials: Evaluation
Questionnaires were developed as a result of a review of the relevant literature of the topic and expert meeting about new technologies and training:
o Frequency of use with New Technologies Questionnaire. It assesses the previous experience of the users with ICTs in their workplace. 23 items with a scale of response ranging from 1 “Never" to 5 “Very often”. The items correspond to the different technologies that the trainees could have used in their educational contexts.
o Technology Satisfaction Questionnaire and Training Course Evaluation Questionnaire. It assess the users´ satisfaction with ICTs and with the training course they received. 13 and 11 items, respectively, with a scale of responses ranging from 1 "Strongly disagree" to 5 "Strongly agree".
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o In order to select the technologies for the workshop, a classification of the learning technologies was carried out.
o The resulting categories were based on the new trends of educational psychology and taking into account two variables: – type of technology (based on instructions or a
more constructivist one) – and type of teaching (experimenting, experiencing
soft skills or exploring).
SPANISH methodology of the trials: Selected Technologies
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o We considered that “soft skills” would be a relevant topic as aim of the workshop developed in a University context.
SPANISH methodology of the trials: Selected TechnologiesType of teaching/learning strategy
Experimenting Experiecing soft skills Exploring
Type of technology
Based on Instruction
•Avida•BestBot•SimCity•Nerone
•Dread-Ed• Civilazation• Age of Empires• The Sims
Constructive•NetLogo•Lego MindStorms
•Eutopia•PalMa•E-circus•Forio
•Anima•E-adventure•QR Code
Classification of the learning technologies
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o Soft Skills are behavioral competencies. Also known as Interpersonal Skills or people skills, they include: communication skills conflict resolution and negotiation personal effectiveness creative problem solving strategic thinking team building influencing skills selling skills and more…
o Three technologies were selected as more adequate to achieve our goals and to train soft skills: e-Adventure, Eutopia, and Palma systems to train soft skills
SPANISH methodology of the trials: Selected Technologies
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The e-Adventure platform: is the result of a research project aimed to facilitate the integration of educational games and game-like simulations in educational processes. It is being developed by the e-learning research group at Universidad Complutense de Madrid (e-UCM).
SPANISH methodology of the trials: E-Adventure
http://e-adventure.e-ucm.es/
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Eutopia is a platform designed to support distance learning. It is a useful platform to create and organize Educational Multiplayer On-Line Role Playing Games (EMORPG). This approach allows a small group of people to give a theatrical performance for educational or psychological purposes.
SPANISH methodology of the trials: Eutopia
http://www.nac.unina.it/eutopia/download.htm
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PalMa is a serious game conceived as a software tool with a specific learning outcome. PalMa is suitable to develop high managerial skills like: leadership, negotiation, effective communication skills, speech and persuasiveness, co-workers’ management, customers’ management, personal incisiveness and commercial skills.
SPANISH methodology of the trials: Palma
http://www.entropykn.net/edugames/Pagine/Palma.htm
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WORKSHOP STRUCTURE
Session 1
-Application of the pre-evaluation protocol: Sociodemographics, and technology profile (questionnaire 1). -- Presentation of the T3 Programme (new technologies and education) - Introduction about tools
Session 2
-- Theoretical introduction about “Soft Skills”.-- Introduction to PalMa’s tool.-- Practical session with an example. Participants constructed their own schema for a game.- Discussion about the experience and about future use of the tool.
Session 3
- Introduce to Eutopia’s tool.- Practical session. Participants designed in a group of a scenario. They assigned different roles and played the game.- Discussion about the experience and about future use of the tool..
Session 4- Introduce to e-Adventure’s tool.- Practical session with the tool. Each participant constructed a game following a guideline.- Discussion about the experience and about future use of the tool.
Session 5- Define the skills each teacher is going to exploit.- Selection of a tool that each participant was going to include in his / her practice. - Practical session to design the scenarios for each teacher.
Session 6- Practical session to design the scenarios for each teacher. - Application post-evaluation protocol (opinion about the tools and seminar)
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Some pictures
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Some pictures
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Some pictures
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■ The tools that scored between 4 and 5, with a high frequency of use, are:
Generic software tools (e.g., PowerPoint, graphics, audio and video editing, data handling, word processing and publishing).
Conventional desktop or laptop computers. Communication tools (e.g., Skype, e-mail, chat) The internet (Web 1) as a data and information
resource.
Main Results: Frequency of use of technologies
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■ The tools that scored between 2 and 4, with a medium frequency of use, are:
Virtual environments / Virtual learning environments (VLEs) Web 2.0 technology (wikis, social networking software etc.) for collaborative learning Sharing information tools (e.g., glossary, repository, social tagging) Computer modeling Teamwork tools Digital cameras, audio recorders and video cameras Construction of knowledge tools (e.g., Wiki, Social Networking, Blog), Digital audio / video editing / production Individual authoring tools (e.g., personal blog, portfolio) Simulations (e.g., biological/physical, inter-social processes) Serious games e-Assessment Managed learning environments (MLEs, e.g., Fronter) Games for educational purposes, average = 2.
Main Results: Frequency of use of technologies
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■ The tools that scored between 1 and 2, with a low frequency of use, are:
Commercial video gamese-PortfoliosImmersive technologyHand-held technologiesThe use of robots or other computer-controlled devices
Main Results: Frequency of use of technologies
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Main Results: Technology Satisfaction
Tool Opinion by the teachers
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Main Results: Training course
Workshop Opinion by the teachers
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Comparison among the three trials ITALY, UNITED KINGDOM AND SPAIN
Main Results
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A comparative among the three trials
1
2
3
4
5
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Technologies
Frequency
UK IT SP
Average frequency of use for each technology in the three countries.
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o Frequency of use; similar in the three populations (UK= 2.77, SP= 2.75, IT = 2.40).
o The three countries are at a midpoint on the use of technology in their job context.
o The most used technologies were conventional desktop or laptop computers, generic software tools and the internet (Web 1).
o The least used technologies were commercial video games, immersive technology and the use of robots or other computer-controlled devices.
A comparative among the three trials
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0
1
2
3
4
5
1 2 3 4 5 6 7 8 9
Items
Satisfaction
UK IT SP
A comparative among the three trials
Technologies satisfaction of the users.
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o Similar data were obtained in the three countries, with a mean of 3.74 (D.T.= 0.15) for SP, followed by UK with 3.69 mean (D.T.= 0.52) and finally IT, with a mean of general satisfaction with the technologies of 3.61 (D.T.= 0.74).
o Trainees had a medium-high satisfaction with the technologies. Samples have been trained in different kind of technologies aimed to the e-learning.
o Technologies were assessed as easy to use and useful, with a clear and organized design and with an understandable vocabulary.
A comparative among the three trials
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A comparative among the three trials
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2
3
4
5
1 2 3 4 5 6 7 8
Items
Opinion
UK IT SP
Course opinion of the participants.
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o Participants informed a medium-high satisfaction. (UK= 4.31 , IT = 4.12 and SP= 3.81) .
o Participants emphasized the course had been important to improve the acquisition of new concepts of e-learning, to find ways to adapt the technology to their learning contexts and to understand the use of technology to support their curriculum (both in the educational or professional area).
o Participants also expressed their satisfaction with the course like an innovative field and a resource to identify and understand the benefits of technology in education.
o Most of the participants expressed the intention to continue using the learned technologies in their areas of teaching.
A comparative among the three trials
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Participation certificate
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Conclusions
o The objective of the SP workshop was to practice with different tools in order to show the possibilities that ICTs can offer as powerful tools to empower learning within a university environment.
o Participants evaluated the technologies used as appropriate and easy to use and
o All systems had a score above 50% of the scale. e-Adventure was the best evaluated. It may be because this tool is more versatile and easier to adapt to a specific teaching context.
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Conclusions
o In the 3 trials (3 countries, 3 educational contexts) data about previous user experience and technology and course satisfaction were very similar.
o o The initiative for this project is to add current and widely
distributed tools to elementary teaching processes in different areas and backgrounds.
o A future line of research is to evaluate the effectiveness of these tools to increase students’ motivation and performance.
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CONTACTs and INFOCristina Botella / Rosa Baños
[email protected]@uv.es
Visit:www.t3.unina.it
www.uji.es www.labpsitec.es
THANK YOU FOR YOU ATTENTIONGRAZIE PER LA VOSTRA ATTENZIONE
GRACIAS POR VUESTRA ATENCIÓN
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DISCLAIMER
This project has been funded with support from the European Commission.This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
El presente proyecto ha sido financiado con el apoyo de la Comisión Europea. Esta publicación (comunicación) es responsabilidad exclusiva de su autor. La Comisión no es responsable del uso que pueda hacerse de la información aquí difundida.
Il presente progetto è finanziato con il sostegno della Commissione europea. L'autore è il solo responsabile di questa pubblicazione (comunicazione) e la Commissione declina ogni responsabilità sull'uso che potrà essere fatto delle informazioni in essa contenute.
Ce projet a été financé avec le soutien de la Commission européenne. Cette publication (communication) n'engage que son auteur et la Commission n'est pas responsable de l'usage qui pourrait être fait des informations qui y sont contenues.
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SCOPE OF THE MEETING
o Proactive final T3 conference.o To share the main results of the trials developed by UK, IT
and SP.o Sustainability Plan.o Attendance of Games and Creativity in Education and
Training.