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The DUAL-T project Developing technology for Vocational Education and Training Beat Schwendimann Mina Shirvani Boroujeni Lorenzo Lucignano Pierre Dillenbourg ÉCOLE POLYTECHNIQUE FÉDÉRALE DE LAUSANNE 1

Swiss vet & dual-t project

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The DUAL-T project

Developing technology for Vocational

Education and Training

Beat Schwendimann

Mina Shirvani Boroujeni

Lorenzo Lucignano

Pierre Dillenbourg

ÉCOLE POLYTECHNIQUE

FÉDÉRALE DE LAUSANNE

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2

ÉCOLE POLYTECHNIQUE

FÉDÉRALE DE LAUSANNE

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Learning contexts in Vocational

Education and Training (VET)

Workplace

Inter-

company

courses

Vocational

school

Apprentice

Supervisor Teacher

Teacher4

Building connections in VET

Workplace

Inter-

company

courses

Vocational

school

Apprentice

Supervisor Teacher

Teacher5

Conceptual model

6

Reflective practice

Facilitating connections between learning

contexts through reflective activities

Project 1: Capturing experiences in different

learning contexts through learning journals

Project 2: Developing tangible interfaces for

VET

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Project 1: Capturing experiences in different

learning contexts through learning journals

Three different learning journal platforms

No platform for interactive lamp activities

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A shared VET platform

Workplace

Inter-

company

courses

Vocational

school

Supervisor Teacher

TeacherPersonal

files

Apprentice

Tim

e

ErfahrFluss

[“Experience Flow”]

Class

flow

Course

flow

Company

flow

Personal

flow

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Interface views

Flow view

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Comments

Tags

Comments

Tags

Comments

Tags

Comments

Tags

Color/shape

Indicates context

Ratings by

different users

Thumbnail

Comments by

owner and

different users

Tags

Sharing

settings

Tim

e

Interface views

Learning journal view

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Facilitating connections between learning

contexts through reflective activities

Project 2: Developing tangible interfaces for

VET

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Findings from previous EPFL projects

1. New VET learning activities can be enabled by tangible interfaces.

2. The learning effects of these activities depend on the quality of classroom orchestration.

3. Paper-based interfaces can facilitate VET classroom orchestration.

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Downside

Interactive lamps are expensive.

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Project goals

Massification/ Scaleability

How can we implement tangible activities in online

environments for VET? -> Tangible online learning

Orchestration

How can we orchestrate the whole cycle of

Erfahrraum activities? -> Orchestrating flipped

classes for VET

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DEVELOPING A LEARNING

PLATFORM FOR VET

Supporting learning across contexts

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Interface view

Matrix view

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SUPPORTING GEOMETRICAL

THINKING AMONG CARPENTERS

Tangible interfaces

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