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(c) Project Tomorrow 2009
Students “Speak Up”
about 21st Century Learning
and Education Games
FETC Virtual Conference ‘09April 23, 2009
Julie EvansChief Executive Officer
Project Tomorrow
(c) Project Tomorrow 2009
• Annual national research project– Online surveys + focus groups– Open for all K-12 schools– Schools/districts get back their own data for planning and budgeting
• Collect data ↔ Stimulate conversations– K-12 Students, Teachers, Parents and Administrators
• Inform policies & programs– Analysis and reporting – national reports, state reports, district reports – Services: custom reports, consulting services, webinars– NCES back end database – provide statistically significant samplings
• 6 years of empowering authentic voices – since 2003: – 1.3 million K-12 students– 103,000 teachers– 54,000 parents– 6,300 school leaders– 18,000 schools – from all 50 states, DC, American military base
schools, Canada, Mexico, Australia
What is Speak Up?
1.5 million respondents
(c) Project Tomorrow 2009
• To give stakeholders a voice in national and state policy
• To collect unique data from stakeholders– Benchmark with national and state data– To inform programs, policies and purchases– High value of having an outside “unbiased guardian” collecting the data
• To support specific initiatives such as online learning, 1:1 programs or new teacher professional development programs
– To validate direction and approach – pre and post– To build support– To generate new ideas
• To model for students the value of being part of the national discussion – civic engagement
• To be recognized as innovative and part of a national initiative
• To demonstrate to students, teachers and parents that their ideas are valued by their education leaders
Why do schools, districts, states participate?
(c) Project Tomorrow 2009
Speak Up is facilitated annually by Project Tomorrow
(formerly known as NetDay)
Project Tomorrow is the nation’s
leading education nonprofit
organization dedicated to the
empowerment of student voices
in education.
(c) Project Tomorrow 2009
We would like to recognize our Speak Up Sponsors:
(c) Project Tomorrow 2009
And the support of our Speak Up National Champion Outreach Partners:
+ 75 other national education associations &
nonprofit groups
(c) Project Tomorrow 2009
Learning & Teaching with Technology
Web 2.0 in Education
21st Century Skills
Science Instruction & Global Competitiveness
Emerging Technologies in the Classroom
Mobile Devices
Games within Instruction Online Learning
Designing the 21st Century School
Speak Up survey question themes
(c) Project Tomorrow 2009
K-12 Students 281,500 Teachers 29,644 Parents (in English & Spanish) 21,309 School/District Administrators 3,114 Schools 4,379 Districts 868 States All 50
o Top 10: TX, CA, AZ, AL, IL, MD, FL, NC, NE, WI
About Speak Up Schools:
– 95% public, 3% private, 2% virtual
– 35% urban, 32% suburban, 33% rural
– 45% Title 1 eligible
– 34% majority-minority student population
National Speak Up 2008 Participation
(c) Project Tomorrow 2009
Students, teachers, parents &
administrators
Activities, Attitudes & Aspirations
Disconnects & Differences
Trends & Leverage Points
Key findings from Speak Up data:
(c) Project Tomorrow 2009
“Digital disconnect” is alive &
well:
the gap between how
today’s students learn
and
how they live!
Key findings from Speak Up data:
(c) Project Tomorrow 2009
“Digital disconnect” is alive & well:
Between students and teachers
Between advanced tech students and
other students
Between girls and boys
Between older and younger students
Key findings from Speak Up data:
(c) Project Tomorrow 2009
Let’s get to know each other!
Audience Response
How would you assess your own technology skills compared to your peers?
A. Beginner
B. Average
C. Advanced
(c) Project Tomorrow 2009
Parents, Teachers, Principals: What kind of tech user are you?
Self Assessment of Tech Skills
0% 10% 20% 30% 40% 50% 60% 70%
Parents
Teachers
Principals
Beginner
Average
Advanced
(c) Project Tomorrow 2009
a. 7%
b. 22%
c. 71%
Audience Response: What % of students in 9th grade consider themselves “advanced tech users?”
(c) Project Tomorrow 2009
Students: Tech Self Assessment
0% 20% 40% 60% 80%
3rd
6th
9th
12th
Beginner
Average
Advanced
How tech-savvy are today’s students?
22% - Advanced
(c) Project Tomorrow 2009
Students: Tech Self Assessment
0% 20% 40% 60% 80%
3rd
6th
9th
12th
Beginner
Average
Advanced
Gender: Girls are still less likely to viewtheir tech skills as advanced – only 16% of 9th grade girls chose “advanced”
(c) Project Tomorrow 2009
Students: What do you do regularly with technology?
(c) Project Tomorrow 2009
The “Big 4”:
• Online and computer gaming• Download music• Communications – email, IM, Txt• Maintain a personal website
Students: What do you do regularly with technology?
(c) Project Tomorrow 2009
The “Big 4”
• Online and computer gaming– Over 64% of students K-12 play
• Download music– #1 with students in grades 6-12
• Communications – email, IM, Txt– Girls still lead in usage
• Maintain a personal website– #1 usage - communications
(c) Project Tomorrow 2009
On the horizon – coming quickly to a tipping point near you!
• Virtual worlds– 38% of students gr 3-5 participate
regularly (a 58% increase from 2007)
• Create/modify digital media– 32% of students in gr 3-9 – 50% in focus groups have posted a
video
• Writing collaboratively– 19% of middle/high school students
using these tools now
(c) Project Tomorrow 2009
Top responses (besides communications):
1. Writing assignments (78%)
2. Online research (75%)
3. Access class/grade information (67%)
4. Creating slideshows, videos, webpages (64%)
5. Use MySpace to collaborate on a class
project (46%)
Students: What do you do regularly with technology – for schoolwork?
(c) Project Tomorrow 2009
Top responses (besides communications):
6. Play educational games:
K-2 54%
Gr 3-5 52%
Gr 6-8 45%
Gr 9-12 29%
Students: What do you do regularly with technology – for schoolwork?
(c) Project Tomorrow 2009
How satisfied are today’s students with technology use at their school?
(c) Project Tomorrow 2009
How satisfied are today’s students with technology use at their school?
Students say:
Not very!
(c) Project Tomorrow 2009
Besides time, what are the major obstacles students face using technology at your school?
Top responses:
1. School filters and firewalls block websites I need
2. Teachers limit our technology use
3. Too many rules!
• Cannot use my own devices
• Cannot access my communications tools
• Rules that limit use of my school’s
technology
(c) Project Tomorrow 2009
How schools make it easier for students to work electronically?
Top responses:
1. Let me use my own laptop, cell phone
or mobile device
2. Give me unlimited Internet access
3. Let me access my school projects from any
computer – home or at school
(c) Project Tomorrow 2009
• Mobile devices
• Digital content
• Online learning
• Gaming
Digital Disconnect:
A new “battleground” with emerging technologies in education
(c) Project Tomorrow 2009
Students’ Access to Mobile Devices
Student Access to Mobile Devices
0%
20%
40%
60%
80%
100%
Cell Phone MP3 Smartphone Laptop Game
K-2
Gr 3-5
Gr 6-8
Gr 9-12
(c) Project Tomorrow 2009
• Over 64% of students K-12 play
regularly
• Average is 8 – 10 hours per week
• Using a wide variety of devices
Gaming Technologies in Learning
(c) Project Tomorrow 2009
• Over 64% of students K-12 play• Average is 8 – 10 hours per week• Using a wide variety of devices
– Cell phones– Computer games– Console video players– Handhelds– Web-based: single or multi user
Gaming Technologies in Learning
(c) Project Tomorrow 2009
a. Cell phones
b. Computer games
c. Console video players
d. Handhelds
e. Web-based single user game
f. Web-based multi-user game
Audience Response:
Girls are most likely to use which device for their gaming activities?
(c) Project Tomorrow 2009
a. Cell phones
b. Computer gamesc. Console video playersd. Handheldse. Web-based single user
gamef. Web-based multi-user game
Girls are most likely to use which device for their gaming activities?
(c) Project Tomorrow 2009
Gaming Technologies in Learning
Students' Use of Gaming Devices
0% 10% 20% 30% 40% 50% 60% 70%
Cell phone
Computer
Console
Handheld
Online
Gr 9-12
Gr 6-8
Gr 3-5
K-2
(c) Project Tomorrow 2009
Competition 49%
Findings ways to be successful 46%
Interactivity 44%
Gets harder with more play 36%
Customizing to my interests 35%
Making my own decisions 34%
Besides winning, what do you like most about playing games?
(c) Project Tomorrow 2009
• Easier to understand difficult concepts51%
• More engaged in learning material50%
• Would learn more46%
• More interesting to practice problems44%
Student views – why include gaming in school?
(c) Project Tomorrow 2009
• Easier to understand difficult concepts 51%
• More engaged in learning material 50%
• Would learn more 46%
• More interesting to practice problems 44%
• Go beyond & try new things 37%
• See results of my problem solving 35%
• Direct my own learning 34%
Student views – why include gaming in school?
(c) Project Tomorrow 2009
• Learn more about integration 51%
• Professional development 46%
• Learn about promising practices29%
• Currently using gaming in my classroom11%
• Sharing ideas with other teachers7%
• Not interested 12%
Teacher views – interest in educational gaming?
(c) Project Tomorrow 2009
Top responses:
• Appeals to different learning styles 65%
• Increases student engagement 65%
• Student centered learning 47%
• Students develop PS/CT skills 40%
• Students develop creativity39%
• Gain experience thru trial/error 37%
• Visualize difficult concepts35%
Teacher views – value as an instructional tool?
(c) Project Tomorrow 2009
What if you could design the ultimate school . . . .
what technologies would have the greatest impact on your learning?
Many districts are looking at this data to inform stimulus funding decisions
(c) Project Tomorrow 2009
a. Digital media tools for creating projects
b. Games and virtual simulations
c. Personal laptops for each student
d. Student access to email and IM at
school
e. Using mobile devices for learning
f. Online classes
g. Digital content
Audience Response:
What do students say is the #1 tech toolor service that will impact their learning?
(c) Project Tomorrow 2009
Students in Kindergarten thru 12th grade say the same thing every year:
What do students say is the #1 tech tool or service that will impact their learning?
(c) Project Tomorrow 2009
Students in Kindergarten thru 12th grade say the same thing every year:
What do students say is the #1 tech tool or service that will impact their learning?
“Give me a laptop for my personal use at school and at home”
(c) Project Tomorrow 2009
What if you could design the ultimate school?
Designing the Ultimate School
0% 10% 20% 30% 40% 50% 60%
Communications tools
Digital media tools
Mobile devices
Digital content
Laptops
Internet access
Games
Interactive boards
Online classes
Gr 6-12
Teachers
(c) Project Tomorrow 2009
And what if students could design
their own games . . .
what would they
design?
(c) Project Tomorrow 2009
And what if students could design
their own games . . .
Speak Up asked that question!
(c) Project Tomorrow 2009
Speak Up: Students design their own games
A sampling of student designed games:
An online game where the students pick a job in science, math, history
A game that would help students with money management and social skills
A game about High School.. where you can make choices like those you make in high school, drugs, girls, skipping school
A game where you create cities. Your city would then be confronted with physical, political, and environmental issues that we as a world face today.
My game would be a video game in which you are a factory owner. As the owner, you would use math and other skills to produce the most products
A game about issues that affect the world like World Hunger and Global Warming
+ 100,000 more like this
(c) Project Tomorrow 2009
Is your school doing a good job
preparing students for jobs of the future?
(c) Project Tomorrow 2009
Is your school doing a good job preparing students for jobs of the future?
Response: Yes
Principals 56%
Teachers 42%
(c) Project Tomorrow 2009
Is your school doing a good job preparing students for jobs of the future?
Response: Yes
Principals 56%
Teachers 42%
Parents 32%
Students 39%
(c) Project Tomorrow 2009
Key trends to watch:
• Continuing “digital disconnects”
• Spectrum of digital native-ness
• Multiple “computers” in the backpack
• Embracing & adapting new technologies
• Anytime, anyplace, anywhere, any pace
learning
Speak Up Data Findings
(c) Project Tomorrow 2009
Key trends to watch:
• Self directed learning for student & teacher
• Everyone is a content developer
• Make it relevant to me!
• Blend of informal & formal learning opps
• Beyond engagement to productivity
benefits
• “Long tail” of training & education
Speak Up Data Findings
(c) Project Tomorrow 2009
But what is the #1 trend we are
watching with today’s K-12
students?
Speak Up Data Findings
(c) Project Tomorrow 2009
#1 Trend:
The era of the technology-
enabled
Free Agent Learner
Speak Up Data Findings
(c) Project Tomorrow 2009
Student, Teacher, Parent & Administrator Data Findings – updated annually
National Data Release
• March 24
• Congressional Briefing
• Washington DC
• Top level findings available online
Release of the Speak Up National Findings
www.tomorrow.org/speakup/speakup_congress.html
(c) Project Tomorrow 2009
Reports such as:
Learning in the 21st Century: A National Report of
Online Learning (Oct 2007, Updated Jun 2008)
Inspiring the Next Generation of Innovators
Students, Teachers and Parents Speak Up about Science Education (June 2008)
Leadership in the 21st Century:
The New Visionary Administrator
(October 2008)
More Speak Up? www.tomorrow.org
(c) Project Tomorrow 2009
“Imagine you are the President
and your #1 education goal is to
make sure every student is
prepared for the jobs and careers
of the future. What is the one
thing you would do to improve
schools?”
Special Speak Up 2008 Question
(c) Project Tomorrow 2009
“Imagine you are the President and
your #1 education goal is to make
sure every student is prepared for
the jobs and careers of the future.
What is the one thing you would do
to improve schools?”
Special Speak Up 2008 Question
over 150,000 responses from students nationwide!
See new Speak Up video with students’ comments
(c) Project Tomorrow 2009
Get ready!
Speak Up 2009 in October
New online surveys for:
K-12 StudentsTeachersParents
Administrators and
Pre-Service Teachers (ssh – not announced yet!)
(c) Project Tomorrow 2009
Get ready!
Speak Up 2009 in October
New online surveys for:
K-12 StudentsTeachersParents
Administrators and
Pre-Service Teachers (ssh – not announced yet!)
More infoto be
released @
NECC 2009
New topicsNew reportsData back
to you
(c) Project Tomorrow 2009
If you have any questions about
Speak Up, please contact:
Julie EvansProject Tomorrow
Copyright Project Tomorrow 2008. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes,
provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the
author. To disseminate otherwise or to republish requires written permission from the author.