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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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80Days: Melding Adaptive Educational Technologyand Adaptive, Interactive (Digital) Storytellingin Digital Educational Games
Dr. Stefan Göbel Dr. Michael D. Kickmeier-RustDigital Storytelling Prof. Dr. Dietrich Albert
www.zgdv.de/distel Dept. of [email protected] University of Graz+49(0)6151.155.632
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Structure
Level 0: State-of-the Art Game-Based Learning, ELEKTRA
Level 1: 80Days – Motivation, goals
Level 2: Interactive Digital Storytelling,INSCAPE
Level 3: 80Days – Status, results& challenges
Discussion
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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LEVEL 01Ready?GO!
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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80Days – Motivation and goals
80Days strives for the (re-)evolution of educationaltechnology based on computer games.
The long-term vision is to make learning as appealing as gaming, or in other words, to utilize a certain amount of time that is spent on gaming for learning.
The European research project 80Days – inspired by Jules Verne‘s novel „Around the world in eighty days“ – aims at developing the necessary psycho-pedagogical and technological foundations for (also commercially) successful digital educational games (DEG‘s).
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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80Days – Motivation and goals
ELEKTRA results (external perspective)– Profound theory, methods and concepts– Prototype DEG
Possible improvements– Evaluation/Benefit?– Usability & user experience, economy– Content creation, authoring?– Interactive Storytelling, macro adaptivity?
Idea: 80Days = Elektra‘ + InteractiveDigital Storytelling(INSCAPE‘)
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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LEVEL 02Ready?GO!
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Interactive Digital Storytelling
Example „Titanic“
Story– True Story & fiction
Characters
Suspense, dramaturgy– Story model: 3 act model– Hollywood (Film) model
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Interactive Digital Storytelling
Idea– Stories as instrument for (interactive) transmission of content,
knowledge and incidents (real and fictive)– Usage of digital, interactive media
Goal– Fascinate/engage users– Support authors
Issues– Cost-benefit ratio: Content, Content Production, Benefit ?– Evaluation (User Experience) better learning ?
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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GEIST (engl.: ghost)
Explorativelearning experience
Interactive DigitalStorytelling– „Propp model“
Technology– VR/AR– GEO/GIS/LBS
Content– Multimedia-DB
(30 years war)
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Geist
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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art-E-fact
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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INSCAPE (EU, FP6, IP)
Interactive Storytelling for Creative People– Simulation & Training, Edutainment, Animation & Cartoons– iTV, Business & Marketing, Life Performance
14 partners: Research, Technlogy Provider & End-Users
Authoring Tool & run-time system
www.inscapers.com
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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INSCAPE
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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INSCAPE – Data Integration
Content Production– Flash, Photoshop, CS3,
Blender, 3DS, Maya– CMS, Archive
INSCAPE
Core
Mandatory plug-ins Optional plug-insAdvancedCreators
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Story Control, optimisation
Story Pacing
Strategies + PoliciesStory EngineUser interactionContext„free scenes“
Narrative Paradox
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Descriptive Story Format
ICML: INSCAPE ML
Main elements– ICML_Content– ICML_Story– ICML_Strategies– ICML_Wiring
XML based– standardisation ?
Web3D (X3D)
+ gaming + learning model
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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LEVEL 03Ready?GO!
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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80Days – Melding ELEKTRA + INSCAPEINSCAPE
Core
Mandatory plug-ins Optional plug-insAdvancedCreators
ELEKTRA: Focus on DEG INSCAPE: Focus on authoring + IS
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Challenges, first results and open issues
Interfacing adaptive learning, storytelling and game engine
Theory & Development
High-level architecture
Game Design
Narrative paradox
Intuitive authoringfor non-programmers
Cost reduction
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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80Days – Architecture, high level vs. Elektra
Elektra
80Days
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Game Design – Story Model
Story Models discussed: Aristotele, Field, Propp, McKee ..
Hero‘s Journey by J. Campbell/C. Vogler
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Game Design – Story Model: Hero‘s Journey
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Game Design – Story(board)
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Storytelling & Learning
Melding Storytelling andLearning concepts
Plot structures (story models)– Story Plot
Knowledge spaces (CbKST)– Competency Space
(automatic created) game paths?– Story Graph– Rules (Sea of patterns..)
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Storytelling & Gaming – Narrative Paradox
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Insert Coin
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Summary
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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Storytelling & Gaming
„I‘m no prophet. But looking back over the past ten years,and delighting in the improvements in tools for contentcreation, I‘m confident tools will become ever morepolished and accessible. And I dream conventions forgame storytelling will evolve and mature… so we don‘thave to reinvent the wheel every time we get an idea fora game.“
Quelle: Ken Rolston,Big Huge Games,GCDC Questionaire 2007
Authoring tools,middleware,cost reduction..
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Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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References
www.eightydays.eu (80Days project website, overview)
www.inscapers.com (INSCAPE, final release available)
www.zgdv.de ( dept. Digital Storytelling, projects)
www.zgdv.de/GameDays (Science meets Business)
Conferences: TIDSE, Virtual Storytelling, JICIDS– Int‘l Conference on Technologies in Interactive Digital Storytelling and
Entertainment– www.zgdv.de/TIDSE06 (also TIDSE03, TIDSE04)– 2008 first JICICS in Erfurt, merging with Virtual Storytelling conference series– www.ai.fh-erfurt.de/TIDSE08
Dr. Stefan Göbel – ZGDVSTEG’08, Maastricht, Sept. 16th, 2008
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GAME OVER