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Presentation at Southampton University, November 2008. CBLT class.
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What is , why did we do itand what are we learning creating and using it?
Prof. Dr. Karsten D. WolfDidactical Design of Interactive Learning EnvironmentsFaculty 12 – Educational Sciences & Pedagogy
cc by Karsten D. Wolf 2008
buildpublicentities
Seymour PapertFather of Logo
Constructionist
browser
1993 - 2002
learner
browser
1993 - 2002
learner
browser
CMS
1993 - 2002
learner
browser
author
CMS
1993 - 2002
Ansicht
Bearbeiten
1.1 Student: Experience report1.2 Peer: Commentary1.3 Tutor: Feedback commentary2.1 All: Goal building - Critique of current teaching2.2 T: Summary / Conclusion Building of groups2.3 Group: Familiarize with SoLe2.4 G: Rough planning2.5 T (+P): Feedback3.1 G: Detailed planning + Development of materials3.2 T (+P): In-Process-Feedback3.3 P (+T/L): Peer Review4.1 S: Self-Assessment (von PS 3)4.2 T (+G): Feedback4.3 S: Reflect Self-Assessment
PS 1
PS 2
PS 3
PS 4
F2F 2
F2F 1 All: Kickoff
Face to Face meetings
EverLearn Word
Blackboard
PS 2
PS 3
© Prof. Dr. Karsten D. Wolf 2006
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ST STTier 1 Tier 2
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© Prof. Dr. Karsten D. Wolf 2006
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Phase 1 Phase 2 Phase 3
cc by Karsten D. Wolf 2008
cc by Karsten D. Wolf 2008
Expression
cc by Karsten D. Wolf 2008
Expression
Remixing
cc by Karsten D. Wolf 2008
Expression
Remixing
Hybrid LE
grid layouting and check&drag editing
file conversion & inline image editing
in-place editing & configuration
color coded action buttons
drop-down config of internal links
novice user centered interface elements
content attached discussions
grid layouting and check&drag editing
file conversion & inline image editing
in-place editing & configuration
color coded action buttons
drop-down config of internal links
novice user centered interface elementsused to b
e
content attached discussions
fun & difficulty
4 basic rules of novice user computer interaction
(i) The more time-consuming an action is, and the less the user feels savvy in doing it, the less will he try it again, if it fails the first time.
(ii) If some action cannot be done immediately and easily, it is neither done now nor later.
(iii) The more important an action is, the easier it has to be to accomplish.
(iv) To get people engaged, a system has to be as easy and non-frustrating to use as possible
Wolf/Städtler 2006
participation and problem solving ability
Wolf/Prasser 2006
Chat Nachrichten Foreneinträge Wortumfang
erstellte Texte
ProblemlösefähigkeitAIT-G (vorher)
.34*(.021)
.47**(.002)
.54***(<.001)
ProblemlösefähigkeitAIT-G (nachher)
.03(.425)
.28*(.048)
.43**(.005)
participation and problem solving ability
Wolf/Prasser 2006
Chat Nachrichten Foreneinträge Wortumfang
erstellte Texte
ProblemlösefähigkeitAIT-G (vorher)
.34*(.021)
.47**(.002)
.54***(<.001)
ProblemlösefähigkeitAIT-G (nachher)
.03(.425)
.28*(.048)
.43**(.005)
cc by Karsten D. Wolf 2008
Didactics of ParticipationUniversity 2.0?
cc by Karsten D. Wolf 2008
basic needs
autonomycompetencerelatedness
➙ long term motivation & learning interest
Deci/Ryan 2000
R. M. RyanUniversity of Rochester
Self-determination theory
E.L. Deci
cc by Karsten D. Wolf 2008
culture of participation
recreation to become a form of re-creation (remix, tinkering, sharing) based on productive inquiry situated in communities of co-creation
learning about ➙ learning to be
http://mitworld.mit.edu/video/419/
John Seely BrownXerox Parc
Cognitive Apprenticeship
cc by Karsten D. Wolf 2008
new media literacy
affiliationsexpressionscollaborative problem solvingcirculations
Henry JenkinsMIT
New Media Literacy
© Prof. Dr. Karsten D. Wolf 2007
Goals: Teaching and research
• User Generated Content
• Drop dead easy to use (…the other 80%)
• Content providers: high productivity & less training needed
• Learners: technically challenged users can participate 100%
• Didactical prototyping
• Research tool („Pasteur‘s Quadrant“, process analysis, HCI etc.)
cc by Karsten D. Wolf 2008
Is participation a long tail phenomenon?
cc by Karsten D. Wolf 2008
0 25 50 75 100 125
25
50
75
100
cum
ulat
ive
% o
f con
tent
% of authors ranked by contribution
A very few
cc by Karsten D. Wolf 2008
0 25 50 75 100 125
25
50
75
100
cum
ulat
ive
% o
f con
tent
% of authors ranked by contribution
Sehr Wenige
do very much
cc by Karsten D. Wolf 2008
0 25 50 75 100 125
25
50
75
100
equalparticipationof all authors
cum
ulat
ive
% o
f con
tent
% of authors ranked by contribution
cc by Karsten D. Wolf 2008
0 25 50 75 100 125
25
50
75
100
equal participation
gapcu
mul
ativ
e %
of c
onte
nt
% of authors ranked by contribution
cc by Karsten D. Wolf 2008
cc by Karsten D. Wolf 2008
cc by Karsten D. Wolf 2008
cc by Karsten D. Wolf 2008
cc by Karsten D. Wolf 2008
4000 top Wikipedia authors
should be more homogenous than
all of 1435 EverLearncourse users
cc by Karsten D. Wolf 2008
4000 top Wikipedia authors
should be more homogenous than
all of 1435 EverLearncourse users
cc by Karsten D. Wolf 2008
4000 top Wikipedia authors
should be more homogenous than
all of 1435 EverLearncourse users
% of productive actions
Wolf, Karsten D. (2008): Gender und New Media Literacy: Zugänge oder Barrieren beim E-Learning
% of productive actions
Wolf, Karsten D. (2008): Gender und New Media Literacy: Zugänge oder Barrieren beim E-Learning
11% vs. 0,1% in Wikipedia
cc by Karsten D. Wolf 2008
cc by Karsten D. Wolf 2008
lesson in participation:
didactical design pays off
2008
Hel
ge S
tädt
ler
2008
Hel
ge S
tädt
ler
2008
technical: make it easy
social: make it a smallaccountable community
motivational: build up interest and develop meaningful taks