Upload
luis-pedro
View
1.474
Download
3
Tags:
Embed Size (px)
DESCRIPTION
Slides used in a lecture in IT College, Estonia
Citation preview
Social Media Tools and apps in Higher Education: the case of Second Life IT College, Estonia | 06.04.2009
Luís Pedro, Carlos Santos, Pedro Almeida Dep. Communication and Art – Univ. Aveiro
MUVEs and Second Life brief overview 1 2
3
Second.ua project – Univ. of Aveiro SL presence
Pedagogical activities Seco
nd L
ife a
nd E
duca
tion
MUVEs and Second Life brief overview
What is Second Life? [1]
Metaverse (Snow crash – Neal Stephenson)
Social and economic interaction
Avatars
Technology (evolution integration)
Developments: The Metaverse (MOO) – Steve Jackson Games SnowMoo – SenseMedia Active Worlds WoW Croquet Project Second Life Kaneva There PS3 Home
Emphasis in social networking development, in content creation and in interaction with collective/institutional purposes
What is Second Life? [2]
Business – money and transactions
Marketing –institutional presence, product launching...
Society– parties and events…
Technology Web 3D?
Education
What is Second Life? [3]
Pedagogical build-up
Flexible environment (time, space and technology)
Distance learning
Professional training (role-playing and serious games)
CSCW
Simulation
New Media
Content (?)
Numbers:
15.000.000 registered users
~ 735.000 logged in the last 30 days
US $1.300.000 worth transactions/day
70.000 avatars simultaneously logged-on
Europe 54% of users
Some numbers
Business [1]
Business [2]
Business [3]
Business [4]
Business [5]
Marketing
Product experiencing usability, tryouts, ...
Direct sale
Institutional presence
Finance
... and media splash
Business [6]
Para onde vamos?
(from left to right) Pedro Almeida Antero Eun Samuel Almeida Sanko Voom Luís Pedro Zes Garfield Simão Oliveira Marca Falta João Delicado Supermaxi Paine Pedro Correia Neozgul Rossini Carlos Santos Carlosss Lukas João Vasco Zen Wilder
What is it?
Conceptualisation, development and exploration of an University presence in SL
Curricular research project launched by the social media research team
Motivations?
Institutional presence in Second Life
Multi-purpose environment for teachers, students, reseachers and staff (communication, etc..)
Technology hacking (3D modelling and scripting)
How was it born?
Informal meeting with students from a Masters course;
Experience Results Challenge Project
Concept
Functional requirements
InfoZone meeting point, info point
Aularium regular classrooms
Showroom exhibitions, scientific dissemination
Second Caffé informal meetings and events
Auditorium shows, lectures
Scriptorium private meetings
and... soccer stadium :-)
The future?
Perpetual beta: LUA, AAUAv, ...
New spaces result from new pedagogical approaches (ex: serious games), new needs, new technologies, ...
Inter-institutional partnerships
Shall we visit?
pedagogical activities
Which tools?
LMS Blogs Wikis Social Bookmarking Aggregation/RSS
… Second Life
Lots of problems :-(
Processing problems Graphic cards Broadband
SL used in curricular activities?
Weekly informal meetings Debates about non-curricular themes Talks with specialists to enrich discussions Informal learning mechanisms !!
Slow start
Several themes Several sims External staff to enrich and motivate At night :-)
The meetings
Web 2.0 Interaction design SL 3D modelling and scripting Multimedia Communication MsC SL in educational contexts Usability tests Social relationships in SL Cef^SL Workshop cef^sl ...
Some themes
... the blog nadavinculativo.blogs.ca.ua.pt
nada vinculativo
Informality Participation Dilution of traditional roles and ranks Enthusiasm
Less time to sleep...
Results
Thank you
Luís Pedro | Zes Garfield | [email protected] | nitratodocaos.blogs.ca.ua.pt Carlos Santos | Carlosss Lukas |[email protected]| napraia.blogs.ca.ua.pt Pedro Almeida | Antero Eun | [email protected] | intouch.blogs.ca.ua.pt
Dep. Communication and Art University of Aveiro