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Social Media For My Institution; from “mine” to “ours”
Spice it up: from “text-based only” to engaging
contentNovember 2 – November 9
# LITA_SM_week3; #multimedia; #interactivity; #gamification
Plan and contact info
Multimedia and interactivity Still images and SM
Storytelling and digital storytelling Gamification of the SM process at the institution
Plamen Miltenoff320-308-3072
[email protected]://web.stcloudstate.edu/pmiltenoff/faculty/
http://www.elearninglearning.com/download/free/gamification/
build an attractive social media
multimedia Why bother Pros and cons When text and when multimedia
http://cdn.business2community.com/wp-content/uploads/2012/10/why-use-social-media.jpg
build an attractive social media
Why interactivity Why bother Pros and cons When text and when interactivity
https://buyrealsocialmarketing.com/what-a-business-can-achieve-through-social-media-interaction/
Class assignment working in a group of 2-3 people, contemplate a
storyboard for 15 sec video clip, which can be used to promote your: part of the building (e.g. makerspace, 3D printer, anything “new” and “exciting”); service (e.g. “meditation hour” led by someone in the library, anything “new” and “exciting”):
Verbalize the storyboard and share, or Draw pictures and share them or download Splice iOS only: goo.gl/EHXLgT , or VidTrim
Pro (Android only) or Windows mobile: http://blog.stcloudstate.edu/ims/2016/01/21/video-editing-for-mobile-devices/comment-page-1/#comment-572 or use similar apps like YouTube Editor http://blog.stcloudstate.edu/ims?s=splice to compile a “rough draft” and share the link to it for comments and suggestions.
Imagery
Still images Where to find them Copyright issues
Moving picturesWhere to find themCopyright issues
https://makeawebsitehub.com/social-media-image-sizes-cheat-sheet/
storytelling
Storytelling Digital storytelling
http://socialeyezer.com/imagery-rules-social-media-infographic/
gamification
1. Gaming2. Gamification
https://www.pinterest.com/sabrinaer/gamification/
Weekly assignment using the information shared in the first, second and
third weeks’ live meetings and asynchronous discussions, as well as the class assignments, outline a semester-long plan for your SM team to pursue expansion of SM activities from predominantly text-based to more visual and interactive content.
Bonus points: share 2-3 strategies to gamify the SM institutional activities. How would you pace them out through the semester? How would you synch them with the campus SM activities?
Contact info
Plamen Miltenoff, Ph.D., [email protected]://web.stcloudstate.edu/pmiltenoff/faculty/