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Social Learning presentation to CSSA 23 August 2012
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Social LearningA Virtual Learning System enabler
Presenter: Moira de Roche
Agenda Social Learning Designing the learning blend Why you need to lose control The future
If you frequently turn to social media and other online sources for answers, you are what we call a Mutant Learner. But if are a sceptic, a traditional learning Luddite, and fall within the camp of people who see social media and online networks as learning charlatans you could be classified as a Zombie Learner.
Like any age of civilization, if you are not mutating and adapting then you are slowly dying.
Social Learning
Did you know?
1 out of 8 couples married in the US last year met via social media!
Source: Proshark
Social Learning vs. Social Media for Learning
Learning that incorporates Social Media
Albert Bandura used the term differently
Good way to ensure that Learning is Social
Constructivist approach From publishing
to participation
How to consider Social E-learning weaknesses
Peer group support Tutorial level support Lack of structure
Social Learning overcomes all of these Combine with traditional approaches
Top 10 Social Learning tools Twitter Youtube Google Docs WordPress Skype Dropbox Prezi Moodle Slideshare OneNote
Source: www.C4LPT.com
Twitter 6 years old 140 million users Average number of tweets per day 340 million
Tweets per second 600
YouTube 92 billion page views per month 7 years old
Google Docs Documents etc for sharing Digital Kits
E.g. still images, video clips, audio clips, passages of text
Aids creation, rather than hours of time searching
Students can create together for upcoming projects
And then there it the new kid on the block……
Virtual Pinboard Organize and share things you find on
the web. Browse pinboards created by other
people to learn & discover 2.2 million active users per day Approaching 100 million users
What is Pinterest?
Example of Student blog
Example of using Facebook
Looked for easy way to contact students
Set up blog, but students asked for Facebook
Course information posted Discussions between lecturers (using
chat) Used for collaboration and feedback
From an interview with Jolanda Morkel, CPUT
Google+
Fastest to reach 10 million users16 days!
Tools from Educational perspective
Other interesting facts
People spend 300% more time on social media than email
There are 30,000,000,000 pieces of content shared on Facebook monthly
There are 38,127 searches on Google, Bing and Yahoo every second
50% of Facebook users log-in every day 250 milllion+ thru social devices
Approximately 40% of social media users access their accounts through mobile devices.
Nearly 23% of online time is spent on social networks.
Designing the learning
Situation today (in Education) … Existing practice –
supports passive teacher-centered and didactic instruction (Herrington et al 2009)
Technology used predominantly to reproduce existing practice as opposed to transforming practice (Velestianos 2011)
Traditional Workplace Learning Stages
Jane Hart C4LPT
Use Social Learning tools To enhance what you do Take into account Generational
considerations Redesign is necessary
SMARTER Approach
Social
Mindset
Autonomous
Reduction
Technology -
Enabled
Responsive
7 C’s of Social
1. Content2. Consumption3. Contribution4. Collaboration5. Conversation6. Connections7. Control
“The Seven C’s of Social Learning” – Ron Ateshian
Whole programme approach Who are we trying to reach?
On or off campus Full or part time
What is their experience with using technology?
Will we prepare students Knowledge workers
What content will learners access? Overall teaching philosophy What technology will we use?
Top Down vs Bottom Up Top Down
How will we get learners to use social tools, and collaborate and share?
How will we ensure accuracy? What platform should we use?
Bottom up How can we use what our students & learners
are already using? How do we encourage collaboration? What services do we need to provide learners?
Principles supporting “bottom-up” approach
Who is the learning for? Autonomy is a powerful motivator Better results come from “getting out of the
way” Students as knowledge producers Small chunks of information – “learnlets”
“If you want a good outcome, back off on process and get out of the way of people. Let them come together and interact as they wish, and harvest the good stuff that emerges”. Andy McAfee, MIT Sloan School of Management.
Design considerations Student centric
Learning first Flexible to accommodate learning styles Some other “-gogic”
Motivate students Provide connections to students’ lives,
jobs and communities Be willing to experiment and
fail
(Meyer 2010)
Ideas Webcam - avoid excessive talking heads Lurk! Build community & participation Take AIM:
Assess your teaching style Investigate instructional strategies within
that style; Match appropriate instructional strategies
People multitask – live with it! Incorporate technologies e.g. YouTube
and TED.com
Masie.com 701 e-learning tips
Why you need to lose control
Rules for social learning The value is in participation and
engagement. Be open and inclusive Keep everyone involved Encourage healthy debate Be patient, above all, with
yourself. Learn to lose control
Social learning is not about “plan and organize ” to “command and control” – but about “encourage and support” to “connect and collaborate – Jane Hart
Changes From teacher-controlled, to learner-driven, social,
collaborative, and participatory approaches Harness technologies that are already integrated
into learners' daily lives, Don’t take on a fortress mentality, excluding mobile
technologies and social software tools that are considered disruptive or distracting.
See learners not as active, critical participants in their own learning, not as passive consumers of information
Dominant theme – Look at needs of learner rather than institution (or company)
Tips Find things on Social Media Keep up to date with new stuff Build a trusted network of colleagues
Near and far Communicate effectively Share resources Collaborate
Short attention spans are not the problem It’s lack of value and relevance
“In the knowledge-based economy, access trumps ownership.”
The future Web3.0 – the semantic web - aggregate
Internet data and transform it into machine-searchable information
3D web – e.g. Second Life – Social presence & immediacy Digital cameras that track movements of hands and
other objects Users move around in front of a screen and their
avatar will follow or mimic their moves and facial expressions.
All-new level of realism. Fosters experiential learning where learners actively
become part of the virtual environment
Second Life Model
Pedagogical Dimensions OutcomesSupport experimentation Construct identity, play with roles, develop shared
valuesEncourage play Increase student motivation through “fun” activities
Construct scaffolded spaces Engage in practical experimentation with minimal risk
Opt out of lecture and passive approaches Actively learn through seeing, knowing, and doing
Nurture player choices and decision-making Control and own the learning process
Design “realistic” environments (special effects/graphics)
Participate in immersive and authentic experiences
Lead students toward a sense of space Build and create identities, backstories, and environments
Increase student learning Complete hands-on, authentic activities; learn more than through reading text alone
Foster the formation of a learning culture Collaborate, create new knowledge, and promote greater understanding
Enhance technology-focused skills Develop and enhance visual skills, information literacy, critical thinking
Moira de RocheLearning SpecialistThe Training Corporation [email protected]: @moiraderoche
Bibliography Social Learning Handbook - Jane Hart, C4LPT,
January 2011 (E-book) Lee, Mark J.W., and Catherine McLoughlin
(eds). Web 2.0-Based E-Learning: Applying Social Informatics for Tertiary Teaching. IGI Global. © 2011
Yang, Harrison Hao, and Steve Chi-Yin Yuen. Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking. IGI Global. © 2010.