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SL® - potencialidades e contextos de utilização
Ana Loureiro ([email protected]) | ESE - Instituto Politécnico de Santarém | CIDTFF – Universidade de Aveirohttp://accloureiro.com
Ana Loureiro aka Anitia Loire
2
Second Life® > virtual world
• virtual worlds are not themselves games (Austin & Boulder, 2007)
• virtual worlds are persistent virtual environments in which people experience others as being there with them - and where they can interact with them. (Schroeder, 2008)
• multi-user or collaborative or shared virtual environments are environments or systems which users experience other participants as being present in the same environment and interacting with them – or ‘being there together’(Schroeder, 2006).
“definition focuses on sensory experience”
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
3
Second Life® > o que é
• “Second Life® is a free to use 3D multi-user virtual environment,
it is immersive, and it is imagined, designed, built and created by
its residents (avatars). Second Life® is a playground for our
imagination, a limitless platform - design, build, code, perform
and collaborate, expanding the boundaries of creativity. It is a
real life simulator, allowing all sorts of experiences and studies
(from every field of science, humanities and art), all in a safe and
controlled environment.” (Loureiro e Bettencourt, 2010)
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
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estudantes sociedade em rede - características
estratégias de ensino desfasadas no tempo e no espaço, desadequadas às
necessidades dos estudantes
•they have changed radically
•mundo multimodal e em rede
•habituados a interagir, a colaborar, a socializar e a comunicar em
espaços virtuais
•always multiprocessing and multitasking
•cycling through
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
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estudantes sociedade em rede - características
Características dos estudantes da sociedade em rede:
•Digital
•Connected
•Experiential
•Immediate
•SocialPreferências de aprendizagem:
•Equipa/grupo, peer-to-peer
•Compromisso e experiência
•Visual e cinestésica
•Coisas que interessam
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
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estudantes da sociedade em rede – que estratégias?
• Aprendizagem interactiva e experiencial
• Estratégias de peer-to-peer
• Tirar partido de aplicações real-world
• Enfatizar literacia da informação
• Encorajar a reflexão
• Incorporar aprendizagem colaborativa, cooperativa e social
• Utilizar oportunidades de aprendizagem informal
• Criar oportunidades para síntese
“It is not about whether you are a digital native but whether you can adapt to those
whose style does not match your own” ( Dede, 2005)
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
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porquê sl > características do mundo virtual
•simulador do mundo real
•ambiente seguro e controlado
•imersivo (walk through contents and information / learn by living)
•representação tridimensional do “eu” – avatar – (learn subject matter in 1st
person, wich is experiential, nonsymbolic, interactive and multisensorial)
•comunicação, colaboração, interacção, partilha de informação em tempo-
real
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
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porquê sl > características
•rede social /community of practice
•colaboração e partilha na construção de objectos (learn by doing / engage
with content)
•não sendo um jogo oferece os atractivos dos mundos virtuais
tridimensionais (learn by playing)
•“ever growing virtual playground that is limited only by the creativity of its
users”
•“many of the attributes of great game playing, from the intellectual
challenge to the provision of multiple learning styles, had an immediate part to
play in learning”
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
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porquê sl > potencialidades
Imersão 3D
Simulação
Modelação
Emulação
Construção
Scripting
Fotografia
Machinima
- utilização nas áreas de línguas, artes, história, geografia, ciências,
programação, desporto, saúde, negócios, gestão e empreendedorismo, tutoria…SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
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porquê sl > potencialidades (saúde)
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
• Can Training in Second Life Teach Doctors to Save Real Lives? Medical training programs are springing up in virtual reality, and they may bring big changes to the way health-care professionals learn their craft.– http://discovermagazine.com/2009/jul-au
g/15-can-medical-students-learn-to-save-real-lives-in-second-life
• Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature.– http://www.jmir.org/2008/3/e26/
• Shows a patient simulation in the virtual world of Second Life by MUVErs used in nursing courses with funding from University of Wisconsin, Oshkosh, Accelerated BSN progam.– http://www.youtube.com/watch?v=TkuL
AOzL0zU• Heart Murmur Sim auscultation
simulation with heart sounds and learning outcomes assessment. Created on the Waterhead Sim in SL [http://slurl.com/secondlife/waterhead/130/37]– http://www.youtube.com/watch?v=xJY2I
wbzop4
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porquê sl > potencialidades (negócios e empreendedorismo)
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
• Global Innovation Outlook at IBM dives into Second Life– http://www.ibm.com/developerworks/ope
nsource/library/os-social-secondlife/?ca=drs-
• IBM takes onboarding to the next level with Second Life– http://www.youtube.com/watch?v=s21YDr
Bm9F4
• CTT– http://aeiou.exameinformatica.pt/ctt-cria
m-ilha-no-second-life-que-permite-desenhar-selos=f1004064
• Scion just became first automaker to run a campaign in Second Life, releasing virtual cars in the popular metaverse. Toyota's progressive brand announced the initiative at the Second Life Community Convention in San Francisco– http://www.springwise.com/automotive/
first_car_brand_drives_into_se/
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porquê sl > potencialidades (línguas)
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
• Does language learning in Second Life have serious potential?– http://jasonrenshaw.typepad.com/jason_r
enshaws_web_log/2010/05/does-language-learning-in-second-life-have-serious-potential.html
• BABEL Language School - Learning German, French, Spanish, English, Danish, Dutch, Russian, Chinese or Italian with our highly qualified staff will give you an unique insight in language and culture ...– http://maps.secondlife.com/secondlife/Pa
k/122/159/108
• Practice Your Languages for Free in Second Life– http://www.avatarlanguages.com/freepra
ctice.php
• Second Life - Web 2.0 / Language Learning– http://web20andlanguagelearning.wikido
t.com/second-life
“great tool for language learning, with the possibility of direct contact with native speakers of a certain language, allowing the development of language skills at a writing and speech level” (Loureiro e Bettencourt, 2011)
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porquê sl > potencialidades (história)
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
• Sistine Chapel - the aim of this recreation was to explore use of virtual reality in the context of learning about art and architecture, allowing students experience the context, scale and social aspects of the original monument (Taylor, 2007)– http://
slurl.com/secondlife/vassar/165/91/24– http://www.academiccommons.org/comm
ons/showcase/sistine-chapel-in-second-life
• reconstruction of ancient Rome– http://www.rikomatic.com/blog/2007/01
/real_world_plac.html– http://maps.secondlife.com/secondlife/R
OMA/128/128/128
• projecto “City and Spectacle” com o objectivo de recriar a totalidade da Lisboa barroca (antes terramoto 1755)– http://lisbon-pre-1755-earthquake.org/– http://vimeo.com/17044721
“buildings and cities (some of them already missing in the real world) were built and can be visited in SL®” (Loureiro e Bettencourt, 2011)
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porquê sl > potencialidades (geografia, ciências)
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
• Etopia Eco Village - Environmental Sustainable Living Community (where you will find real world examples of sustainable living and environmental conscientiousness)– http://maps.secondlife.com/secondlife/Et
opia%20Island/174/80/23– http://etopiaecovillage.blogspot.com/
• Green Expo on OneClimate Island– http://maps.secondlife.com/secondlife/O
neClimate/118/116/600
• Climate Change Education Center– http://maps.secondlife.com/secondlife/E
duisland%203/204/195/23
• The SL Planetarium Dome– http://maps.secondlife.com/secondlife/S
erena%20Carmel/154/111/413
“It has a meteorological and gravitational system (Loureiro e Bettencourt, 2011)
15
alguns SLurls…
• Academia Portucalis
• http://maps.secondlife.com/secondlife/Portucalis/190/175/22
• Ilha da Educacao
• http://maps.secondlife.com/secondlife/Ilha%20da%20Educacao/36/148/25
• International Schools Island
• http://maps.secondlife.com/secondlife/International%20Schools/68/88/24
• International Society for Technology in Education
• http://maps.secondlife.com/secondlife/ISTE%20Island/92/63/36
• Rockcliffe University Library & Reference Center
• http://maps.secondlife.com/secondlife/Rockcliffe%20Library/103/214/23
• InWorld Campus
• http://maps.secondlife.com/secondlife/Petunova/187/46/55
• Chilbo's Education Village - Resource Center
• http://maps.secondlife.com/secondlife/Madhupak/74/84/65
• virtuALBA / Sloodle
• http://maps.secondlife.com/secondlife/virtuALBA/144/157/40
• Learn the basics of Second Life, including intermediate and advanced tools and techniques
• http://secondlife.com/destinations/howto
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011
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alguns SLurls…
• College of Scripting, Music, and Science
• http://maps.secondlife.com/secondlife/Horsa/46/243/84
• 'BUILD BETTER' at HAPPY HIPPO
• http://maps.secondlife.com/secondlife/Kinetix/166/73/22
• Ivory Tower Library of Primitives
• http://maps.secondlife.com/secondlife/Natoma/210/164/28
• education and nonprofits
• http://secondlife.com/destinations/learning
• enterprise and business
• http://secondlife.com/destinations/business
• 3D art, virtual world exhibits and museums
• http://secondlife.com/destinations/arts
• Media & TV
• http://secondlife.com/destinations/media
• 3D replicas of famous landmarks and locations
• http://secondlife.com/destinations/real
• science and technology applications and communities
• http://secondlife.com/destinations/science
SL® - Potencialidades e Contextos de UtilizaçãoAna Loureiro| Second Life, 28 Março 2011