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Dr. Cynthia Calongne - Lyr Lobo Colorado Technical University SL Languages Conference 2012 Avalon Learning Ning September 28, 2012 GAMESMOOC Explorations in Educational Games

Sl languages 2012 keynote on gamesmooc

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Page 1: Sl languages 2012 keynote on gamesmooc

Dr. Cynthia Calongne - Lyr Lobo

Colorado Technical University

SL Languages Conference 2012

Avalon Learning Ning

September 28, 2012

GAMESMOOC

Explorations in Educational Games

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Page 3: Sl languages 2012 keynote on gamesmooc

SL Language Learning in SLOODLE

http://www.youtube.com/watch?v=U0D30qcCXlM

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http://www.naaty-design.com/royalty-free-content-pack-puzzlegames-volume-1/

http://www.uniquetracks.com/blog/

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Benefits of Games

Games can stimulate

• Problem solving• Critical thinking• Digital literacy• Strategy & tactics• Motor skill development• Collaboration• Leadership & courage• Socialization

Game-based learning

• Vision & creativity• Sustainability• Immersion • Learning retention• Heutagogy• Knowledge networks• Socio-technical skills• Entrepreneurship

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Process and Roles• Pedagogy – how classes are structured and taught• The memorization of basic facts and rules• Determined and directed by the teacher

• Andragogy – adults learn through trial and error• Activity-based and applied learning• Determined by the teacher and directed by the learner

• Heutagogy – the study of self-determined learning • Developing learning skills and knowledge creation• Determined and directed by the learner

• http://www.learning-theories.com/vygotskys-social-learning-theory.html• http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm

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Design Concepts

Game Elements

• Rules• Objectives• Environment• Setting• Win Conditions• Challenges• Treasure, Loot or Gold• Badges• Reputation

2D and 3D Games

• Story• Terrain • 2D or 3D Graphics• Strategies• Conflict• Players• Non-Player Characters (NPCs)• Enemies or Monsters• Competition

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Massive Online Open Course

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GAMESMOOC II

• Six weeks - October 8 - November 18, 2012• Transform your class into a multiplayer class• Flip the classroom• Mobile games & field trips into MMORPGs • Social network - knowledge construction and

connectivism• Second in a series of three Games MOOCs• Free! Lurkers welcome!

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Games and Play StylesTypes of games

• Word , trivia or puzzle• Scavenger or Treasure Hunt• Action or adventure• Real Time Strategy (RTS)• Roleplay game (RPG)• MMORPGs• Arcade or Video games• First Person Shooter (FPS)• Simulations (Sims)• Board or card games

Play styles

• Individual or social• Multiplayer cooperative• Multiplayer competitive• Everyone is a winner!• Last man standing – PvP• Player vs Environment• Roleplay• Capture the flag• Team wins• High score

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Gamification

• Transforming a course into a game– Points and grades become gold and rewards– Reputation, titles and badges– Incentivizes learning–Minimizes game development– Uses a similar assessment strategy– If competitive, requires anonymity, seeding the

population with NPCs

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Immersive Environments

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Mission to Mars

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Virtual Harmony in Unity3D

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Hostage Rescue Game

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Shared Leadership in Games

CTU doctoral research collaboration with Air University’s Hostage Rescue Game

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Game Operations Center

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Serious Games Design Comparison

Strategy Game Design• Treatment & Design• Game Strategy & Engine• Rules, Content, Behavior• Models, Terrain, Characters• Game Logic & Programming• Artificial Intelligence - NPCs• Operational Test• Level & Strategy Test• Usability & Play Test• Documentation – user & design

documentation

Virtual World Simulations• Treatment/Concept• Game Design & Objectives• Learning Rubrics & Behaviors• Modeling & Prototyping• Texturing & Scripting• Integration – external resources

– Multimedia, Bots, Databases

• Operational Test• Usability & Play Test• Learning Assessment• User Documentation - informal

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A Few Design Distinctions

Strategy Game• Game engine• Modeling

– 2D diagrams and 3D objects

• Character Creation• Level & Strategy Design• System Integration• Game Events • Win Strategy - Objectives• Quality Assurance

– Unit & Integration Tests– Play and Usability tests

Virtual World• Virtual World Simulator• Rapid Prototyping

– 3D Game Objects

• Bots (NPCs) and Avatars• Linking Object Models

– Designing on the z Axis

• Multimedia & Animations• Rubrics - Objectives & Outcomes• QA - Change Management

– Object Behavior Tests– Integration, Play & Usability Tests

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Word Mosaics created with ImageChef

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Game Creation ToolsGames in Education - Game Creation Tools

http://gamesined.wikispaces.com/Game+Creation+Tools

Imagechef – Word Mosaic http://www.imagechef.com/

Hot Potatoes – Puzzle Freeware, interface in 27 languages. http://hotpot.uvic.ca/

Unity3D Game Engine – Multiplatform http://unity3d.com/

Pandorabots – A Multilingual Chatbot Hosting Service http://www.pandorabots.com/botmaster/en/home

Class Tools.net: Create Interactive flash tools / games for education. http://www.classtools.net/

ProProfs Brain Games . Create Your Own Games. http://www.proprofs.com/games/create-game/

GameMaker Studio by YoYo Games. http://www.yoyogames.com/gamemaker/studio

Create & Play PurposeGames. http://www.purposegames.com/

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Resources: GamesGAMESMOOC signup https://bitly.com/gamesmooc

Games Based Learning MOOC – Engage! http://gamesmooc.shivtr.com/

Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/

Quest Atlantis ARX http://www.questatlantis.org/

WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage

Sporcle - Mentally Stimulating Diversions http://www.sporcle.com/

Word Games http://www.wordgames.com/

Virtual Harmony – Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11

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Games and ResearchWright, W. (2010). Games as Tools for Science and Society. GameTech.

Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5

Video: http://www.youtube.com/watch?v=fulyfB0c_CQ

McGonigal (2010). Reality is Broken. http://realityisbroken.org/

McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1

Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientistshttp://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled-scientists?lite

Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitanhttp://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf

NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports

Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE) http://my.plane.edu.au/

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Game VideosJane McGonigal (2010). : Gaming can make a better world. Ted Talks.

http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problems.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn

Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html

Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U

Five-Minute Film Festival: Game-Based Learninghttp://www.edutopia.org/blog/film-festival-video-game-based-learning

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Game-Based Learning TipsMiller, A. (2011). Game-Based Learning Units for the Everyday Teacher

www.edutopia.org/blog/video-game-model-unit-andrw-miller

Foreman, J., Gee, J.P., Herz, J.C., Hinrichs, R., Prensky, M. and Sawyer, B. (2004). Game-Based Learning: How to Delight and Instruct in the 21st Century. Educause Review, vol. 39, no. 5, (Sept/Oct. 2004): 50-66. http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-century

Teaching Entry Level Geoscience (n.d.). Game-based learning. http://serc.carleton.edu/introgeo/games/index.html

Trybus, J. (2012). Game-Based Learning: What it is, why it Works, and Where it’s Going. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its-going.html

eSchool News (2012). Why ‘game-based learning’ is the future of education. http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/

Upside Learning Blog (2011). What is Game Based Learning? http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/

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Simulations and GamesStricker, A. (2011). Sustainable 3D Worlds. Harmonious Living. Fitting together

ecology, spirituality, and community. Designs in Unity3D and OpenSim. http://unity.em840.com/Virtual_Harmony/Welcome.html

Aldrich, C. (2009). Virtual worlds, simulations, and games for education: A unifying view. Innovate 5 (5). http://www.clarkaldrichdesigns.com/2009/12/virtual-worlds-simulations-and-games.html

Calongne, C. (2012). Military Open Simulator Enterprise Strategy (MOSES) . Ephemeral: Virtual world games and simulation research. https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral

Stricker, A. and Calongne, C. (2011). Combining Model-based Reasoning with Somatic Computing in an Immersive 3D World Simulation. Mars Geothermal IRB Proposal for Virtual Harmony. https://107.7.21.233/redmine/attachments/download/754/IRB_Virtual_Harmony_CALONGNE_and_STRICKER_15_June_2011.docx

Adobe Stock Photo on slide 2 - Global Learning Forum Event August 23, 2012

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Journals, Blogs and ConferencesInternational Journal of Game-Based Learning (IJGBL)

http://www.igi-global.com/journal/international-journal-game-based-learning/41019/

Ladley, P. (2012). Games-based learning interest around the world. http://www.games-based-learning.com/

Education Scotland (2012). Game based learninghttp://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.asp

Game Based Learning 2010. (2010). Video games, social media & learning.http://www.gamebasedlearning2010.com/

‘Game-based’ learning. (2012). Check out the classroom of the future, Bill Gates’ style. http://www.ajc.com/news/news/opinion/game-based-learning/nQXGw/

6th European Conference on Games Based Learning (2012). http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm

US Dept of Education (2012). Connected Educator Month: Game-Based Learning http://www.ed.gov/blog/2012/08/connected-educator-month-game-based-learning/

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Presentations on Designing Games

Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne

Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony http://www.slideshare.net/lyrlobo/gordon-research-conference-2011

Calongne, C. (2011). Designing simulations and games: design tips and tricks http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks

Calongne, C. (2010). Mars Expedition GameTech 2010 http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010

Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life

Calongne, C. (2009). Designing Games & Learning Activities in Second Life http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life

Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html

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Dr. Cynthia Calongne - Lyr Lobo

Colorado Technical University

[email protected]

Lyr Lobo in Second Life

GAMESMOOC

Explorations in Educational Games

Questions?