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Dr. Cynthia Calongne - Lyr Lobo
Colorado Technical University
SL Languages Conference 2012
Avalon Learning Ning
September 28, 2012
GAMESMOOC
Explorations in Educational Games
SL Language Learning in SLOODLE
http://www.youtube.com/watch?v=U0D30qcCXlM
http://www.naaty-design.com/royalty-free-content-pack-puzzlegames-volume-1/
http://www.uniquetracks.com/blog/
Benefits of Games
Games can stimulate
• Problem solving• Critical thinking• Digital literacy• Strategy & tactics• Motor skill development• Collaboration• Leadership & courage• Socialization
Game-based learning
• Vision & creativity• Sustainability• Immersion • Learning retention• Heutagogy• Knowledge networks• Socio-technical skills• Entrepreneurship
Process and Roles• Pedagogy – how classes are structured and taught• The memorization of basic facts and rules• Determined and directed by the teacher
• Andragogy – adults learn through trial and error• Activity-based and applied learning• Determined by the teacher and directed by the learner
• Heutagogy – the study of self-determined learning • Developing learning skills and knowledge creation• Determined and directed by the learner
• http://www.learning-theories.com/vygotskys-social-learning-theory.html• http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
Design Concepts
Game Elements
• Rules• Objectives• Environment• Setting• Win Conditions• Challenges• Treasure, Loot or Gold• Badges• Reputation
2D and 3D Games
• Story• Terrain • 2D or 3D Graphics• Strategies• Conflict• Players• Non-Player Characters (NPCs)• Enemies or Monsters• Competition
Massive Online Open Course
GAMESMOOC II
• Six weeks - October 8 - November 18, 2012• Transform your class into a multiplayer class• Flip the classroom• Mobile games & field trips into MMORPGs • Social network - knowledge construction and
connectivism• Second in a series of three Games MOOCs• Free! Lurkers welcome!
Games and Play StylesTypes of games
• Word , trivia or puzzle• Scavenger or Treasure Hunt• Action or adventure• Real Time Strategy (RTS)• Roleplay game (RPG)• MMORPGs• Arcade or Video games• First Person Shooter (FPS)• Simulations (Sims)• Board or card games
Play styles
• Individual or social• Multiplayer cooperative• Multiplayer competitive• Everyone is a winner!• Last man standing – PvP• Player vs Environment• Roleplay• Capture the flag• Team wins• High score
Gamification
• Transforming a course into a game– Points and grades become gold and rewards– Reputation, titles and badges– Incentivizes learning–Minimizes game development– Uses a similar assessment strategy– If competitive, requires anonymity, seeding the
population with NPCs
Immersive Environments
Mission to Mars
Virtual Harmony in Unity3D
Hostage Rescue Game
Shared Leadership in Games
CTU doctoral research collaboration with Air University’s Hostage Rescue Game
Game Operations Center
Serious Games Design Comparison
Strategy Game Design• Treatment & Design• Game Strategy & Engine• Rules, Content, Behavior• Models, Terrain, Characters• Game Logic & Programming• Artificial Intelligence - NPCs• Operational Test• Level & Strategy Test• Usability & Play Test• Documentation – user & design
documentation
Virtual World Simulations• Treatment/Concept• Game Design & Objectives• Learning Rubrics & Behaviors• Modeling & Prototyping• Texturing & Scripting• Integration – external resources
– Multimedia, Bots, Databases
• Operational Test• Usability & Play Test• Learning Assessment• User Documentation - informal
A Few Design Distinctions
Strategy Game• Game engine• Modeling
– 2D diagrams and 3D objects
• Character Creation• Level & Strategy Design• System Integration• Game Events • Win Strategy - Objectives• Quality Assurance
– Unit & Integration Tests– Play and Usability tests
Virtual World• Virtual World Simulator• Rapid Prototyping
– 3D Game Objects
• Bots (NPCs) and Avatars• Linking Object Models
– Designing on the z Axis
• Multimedia & Animations• Rubrics - Objectives & Outcomes• QA - Change Management
– Object Behavior Tests– Integration, Play & Usability Tests
Word Mosaics created with ImageChef
Game Creation ToolsGames in Education - Game Creation Tools
http://gamesined.wikispaces.com/Game+Creation+Tools
Imagechef – Word Mosaic http://www.imagechef.com/
Hot Potatoes – Puzzle Freeware, interface in 27 languages. http://hotpot.uvic.ca/
Unity3D Game Engine – Multiplatform http://unity3d.com/
Pandorabots – A Multilingual Chatbot Hosting Service http://www.pandorabots.com/botmaster/en/home
Class Tools.net: Create Interactive flash tools / games for education. http://www.classtools.net/
ProProfs Brain Games . Create Your Own Games. http://www.proprofs.com/games/create-game/
GameMaker Studio by YoYo Games. http://www.yoyogames.com/gamemaker/studio
Create & Play PurposeGames. http://www.purposegames.com/
Resources: GamesGAMESMOOC signup https://bitly.com/gamesmooc
Games Based Learning MOOC – Engage! http://gamesmooc.shivtr.com/
Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/
Quest Atlantis ARX http://www.questatlantis.org/
WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage
Sporcle - Mentally Stimulating Diversions http://www.sporcle.com/
Word Games http://www.wordgames.com/
Virtual Harmony – Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11
Games and ResearchWright, W. (2010). Games as Tools for Science and Society. GameTech.
Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5
Video: http://www.youtube.com/watch?v=fulyfB0c_CQ
McGonigal (2010). Reality is Broken. http://realityisbroken.org/
McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1
Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientistshttp://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled-scientists?lite
Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitanhttp://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf
NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports
Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE) http://my.plane.edu.au/
Game VideosJane McGonigal (2010). : Gaming can make a better world. Ted Talks.
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problems.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn
Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html
Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U
Five-Minute Film Festival: Game-Based Learninghttp://www.edutopia.org/blog/film-festival-video-game-based-learning
Game-Based Learning TipsMiller, A. (2011). Game-Based Learning Units for the Everyday Teacher
www.edutopia.org/blog/video-game-model-unit-andrw-miller
Foreman, J., Gee, J.P., Herz, J.C., Hinrichs, R., Prensky, M. and Sawyer, B. (2004). Game-Based Learning: How to Delight and Instruct in the 21st Century. Educause Review, vol. 39, no. 5, (Sept/Oct. 2004): 50-66. http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-century
Teaching Entry Level Geoscience (n.d.). Game-based learning. http://serc.carleton.edu/introgeo/games/index.html
Trybus, J. (2012). Game-Based Learning: What it is, why it Works, and Where it’s Going. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its-going.html
eSchool News (2012). Why ‘game-based learning’ is the future of education. http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/
Upside Learning Blog (2011). What is Game Based Learning? http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/
Simulations and GamesStricker, A. (2011). Sustainable 3D Worlds. Harmonious Living. Fitting together
ecology, spirituality, and community. Designs in Unity3D and OpenSim. http://unity.em840.com/Virtual_Harmony/Welcome.html
Aldrich, C. (2009). Virtual worlds, simulations, and games for education: A unifying view. Innovate 5 (5). http://www.clarkaldrichdesigns.com/2009/12/virtual-worlds-simulations-and-games.html
Calongne, C. (2012). Military Open Simulator Enterprise Strategy (MOSES) . Ephemeral: Virtual world games and simulation research. https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral
Stricker, A. and Calongne, C. (2011). Combining Model-based Reasoning with Somatic Computing in an Immersive 3D World Simulation. Mars Geothermal IRB Proposal for Virtual Harmony. https://107.7.21.233/redmine/attachments/download/754/IRB_Virtual_Harmony_CALONGNE_and_STRICKER_15_June_2011.docx
Adobe Stock Photo on slide 2 - Global Learning Forum Event August 23, 2012
Journals, Blogs and ConferencesInternational Journal of Game-Based Learning (IJGBL)
http://www.igi-global.com/journal/international-journal-game-based-learning/41019/
Ladley, P. (2012). Games-based learning interest around the world. http://www.games-based-learning.com/
Education Scotland (2012). Game based learninghttp://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.asp
Game Based Learning 2010. (2010). Video games, social media & learning.http://www.gamebasedlearning2010.com/
‘Game-based’ learning. (2012). Check out the classroom of the future, Bill Gates’ style. http://www.ajc.com/news/news/opinion/game-based-learning/nQXGw/
6th European Conference on Games Based Learning (2012). http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm
US Dept of Education (2012). Connected Educator Month: Game-Based Learning http://www.ed.gov/blog/2012/08/connected-educator-month-game-based-learning/
Presentations on Designing Games
Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne
Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony http://www.slideshare.net/lyrlobo/gordon-research-conference-2011
Calongne, C. (2011). Designing simulations and games: design tips and tricks http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks
Calongne, C. (2010). Mars Expedition GameTech 2010 http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life
Calongne, C. (2009). Designing Games & Learning Activities in Second Life http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life
Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html
Dr. Cynthia Calongne - Lyr Lobo
Colorado Technical University
Lyr Lobo in Second Life
GAMESMOOC
Explorations in Educational Games
Questions?