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Challenge #1: To start this presentation, everyone must be in the first eight rows, with the same number of people in each row.

Skeletons in the right closet

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Alex Moseley's presentation from CounterPlay '14.

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Page 1: Skeletons in the right closet

Challenge #1: To start this presentation, everyone must be in the first eight rows, with the same number of people in each row.

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Skeletons in the right closet

Alex Moseley,

University of Leicester

Image: Dwaas, Foolish Lego. http://foolishlego.com/?p=822

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a) activities which are aligned with the outside world;

b) assessment which is aligned with instruction;

c) topics which are aligned with what learners want to

know;

d) methods of enquiry which are aligned with the

discipline.

Shaffer & Resnick, 1999

thickly authentic

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Methods

Problems

Process

es

Tools

Skills

Brookes & Moseley, 2012

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Arden, in Neverwinter Nights

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The Great History Conundrum, University of Leicester

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Of Course! boardgame, University of Leicester

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Mutation! boardgame, University of Leicester

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1.Identify key concepts & constraints

2.Situate them in real activities

3.Think of a real problem or challenge

4.Add narrative to deepen the context

5.Create a prototype

6.Test it with colleagues/visitors

7.Refine, retest and release

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•Key concepts - to demonstrate:

•simple contextual games

•education through games

•social games

•low budget solutions

•Constraints:

•fun, quick to explain, 50+ people

•playable in 10-15 minutes

•playable standing, with one hand

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•Real context / activity

•museum digital curator

•museum artefacts curate an online exhibition

•Narrative:

•funding opportunity

•quick-fire pitch

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Graded problem-solving

Progress and

rewards

Narrative

devices

Influenceon

outcomes

Regular new

events

Large, active

community

??? ✓

↜ ! ☺☺☺

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Based on simple,existing technology

Moseley, 2012

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everyone brings different skills;

working together helps refine ideas;

as do iterative design processes;

new tools or methods can open up new avenues.

knowledgeexchange

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1.Identify key concepts & constraints

2.Situate them in real activities

3.Think of a real problem or challenge

4.Add narrative to deepen the context

5.Create a prototype

6.Test it with colleagues/visitors

7.Refine, retest and release

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Alex Moseley

[email protected]

c.uk

moerg.wordpress.

com

@AlexM11