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Experiential, problem-based and simulated learning : The role(s) of adult facilitators Philip Viana 4F32 Facilitating Adult Learning Session 6

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  • 1. Experiential, problem-basedand simulated learning :The role(s) of adult facilitators Philip Viana 4F32 Facilitating Adult Learning Session 6

2. Experiential Approach / Problem-Based / Simulation Approach to InstructionAGENDAANDOVERVIEW Methods and principles Examine the theorists Applications Drawbacks See examples of these approaches 3. EXPERIENTIAL APPROACH TO INSTRUCTIONHow is this approach different?Learners experiences are part of learning goals Real World feedbackSocial Constructivist approach 4. EXPERIENTIAL APPROACH TO INSTRUCTION UNIVERSAL METHODANDPRINCIPLES Framing the Activate Reflect on theExperience ExperienceExperience Objectives/goals Authenticity Reflect on Assessment Work with learnerchallenging methodsto create authenticassumptions Establish aoutcomes Build community Community Create a Problem Help Students Expected behaviour Use optimal Understand of participantsdifficulty Assessment ofgoals Application ofresults 5. EXPERIENTIAL APPROACH TO INSTRUCTIONJohn Deweychild learns how to fly a kite not becauseexternal facts are conveyed to his brain, butbecause of the direct experience of flying thekite a cycle ofPrimary experienceFlying the kite And secondary experience How people process theprimary experience 6. EXPERIENTIAL APPROACH TO INSTRUCTION John Dewey Experience and education cannot be directly equated, because in fact some experiences are miseducative in that they arrest or distort the growth of future experience (Dewey, 1938)"What is your interpretation of this statement? 7. EXPERIENTIAL APPROACH TO INSTRUCTIONJean Piaget assimilation and accommodation is atwork in humans as they interact withtheir worldimpacts experiential learning Complexity Problem-orientation Self-directedness 8. EXPERIENTIAL APPROACH TO INSTRUCTIONDavid KolbCyclical model of the experiential processFour stages: 1. Concrete experience 2. Reflective observation 3. Abstract conceptualization 4. Active experimentation 9. EXPERIENTIAL APPROACH TO INSTRUCTION DRAWBACKS Many people have learned to probe the underlying meaning of their experiences, but such cognitive ability is not characteristic of all learners David Kolb (1984) 10. EXPERIENTIAL APPROACH TO INSTRUCTION DRAWBACKS not all experience leads to the growth of ever-widening and deeper experiences even for those experiences that offer the potential to be good learning opportunities, the individuals interpretation of the experience may be misguided. Merriam (1994) 11. Soldiers hold live-fire exercise in GagetownREAL WORLDEXPERIENTIALLEARNINGhttp://goo.gl/cE9ks 12. Soldiers hold live-fire exercise in GagetownREAL WORLDEXPERIENTIALLEARNING Learning is promoted when learners activate relevant cognitive structures by being directed to recall, relate, describe, or demonstrate relevant prior knowledge or experienceMerrill (1984) 13. PROBLEM-BASED APPROACH TO INSTRUCTION 14. PROBLEM-BASED APPROACH TO INSTRUCTION How is this approach different? facilitated problem solving organized around a complex problem does not have a single correct answer 15. PROBLEM-BASED APPROACH TO INSTRUCTION Universal Principles or Methods for PBI1.Select an authentic problem2.Fit within the discipline but encourage cross-discipline thinking3.Tutors role is to support students metacognitive processing andproblem solving skills4.Authentic assessment practices to validate the learning goals5.Consistent and thorough debriefing activities to consolidate keyconcepts 16. PROBLEM-BASED APPROACH TO INSTRUCTION Howard BarrowsOne of the innovators of PBI in medical educationsuggested that the conventionalmethods of teaching probably inhibit,if not destroy, any clinical reasoning And that students had forgotten theirfreshman [course content] by the timethey reached their clinical course asjuniors. [This] led to my design of amethod stressing development of theclinical reasoning or problem-solvingprocess. 17. PROBLEM-BASED APPROACH TO INSTRUCTION TYPICAL PROCESS THE PRESENTATION OF THE PROBLEMSTUDENTS ENGAGE WITH THE PROBLEM GENERATE IDEAS AND POSSIBLE SOLUTIONSDETERMINE WHAT THEY CURRENTLY KNOW AND DO NOT KNOW ESTABLISH LEARNING GOALS ACQUIRE THE KNOWLEDGE AND SKILLS TO DEVELOP A VIABLE SOLUTION REFLECT ON THE PROBLEM UTILIZING THE NEW INFORMATION REFLECT ON THEIR PROBLEM-SOLVING PROCESS 18. PROBLEM-BASED APPROACH TO INSTRUCTIONDIFFERENCE FROM A CASE STUDY? With most case studies thereis one right answer (andsome close answers) The learning task for thestudent is to pick up on allthe clues that are important(and avoid the red herrings) 19. PROBLEM-BASED APPROACH TO INSTRUCTION PROBLEM SHOULD BE 1. Grounded in by the curriculum 2. Engaging 3. Relevant 4. Using same knowledge, skills, and attitudes as a real-world 5. Challenging enough to require contributions from all learners 6. Misleading and loose framework 7. Prepared to offer learners supplies and content to start theactivity 20. PROBLEM-BASED APPROACH TO INSTRUCTION POSSIBLE HURDLES Lack of Prior Experience with PBI Large Class Sizes Commitment of the instructor and theorganization Commitment to the complete PBI process Shift of teachers pedagogical beliefs 21. SIMULATION APPROACH TO INSTRUCTION 22. SIMULATION APPROACH TO INSTRUCTION How is this approach different?Dynamic models of physical or conceptual systems Engaging interactions with effecting state changes to modelsNonlinear logic One or more designed augmenting instructional functionsOne or more instructional goals. 23. SIMULATION APPROACH TO INSTRUCTIONINSTRUCTIONAL SIMULATIONS AND MICROWORLDSSimulations and Microworlds include:1. Self-directed learning2. Complex tasks3. Testing of knowledge base and skills4. Multiple judgement decision5. Changing circumstances6. Adaptive7. Coaching and feedback available 24. FIRSTINTERACTIONWITH THIS TYPEOF LEARNING AREOBIZ / SNES (1992) 25. SPANS MANYFIELDS OFSTUDYIN THE FIRST DEGREE / PC(1993) 26. EARLYMEDICALSIMULATIONEXPERIENCES 27. Videohttp://goo.gl/r1Z2a 28. SIMULATION APPROACH TO INSTRUCTION MICROWORLDS Includes: 1. Set of primitive model-building elements joined toillustrate causeeffect model relationships 2. Tools in virtual plane may be provided by thedesigner to support learning activities. 3. Construction elements is often themed 4. Ability to build a narrative through character models 29. SIMULATION APPROACH TO INSTRUCTION MICROWORLDS Includes: 1. Nonlinear interactions in constructing models andcarrying out interactions within a specific range 2. Actions are constrained by operational commandscreated by designer. 3. Guided Exploration 30. MICROWORLDEXAMPLE Alice 3.x 2008-2013, Carnegie Mellon University 31. SIMULATION APPROACH TO INSTRUCTION MICROWORLDS Elements that are needed in a Microworld: Content function : MODEL CONTENT Strategy function:INSTRUCTIONS Control function:USER CONTROLS Messaging function:COMMUNICATION Representation function: ELEMENTS Media-logic function:EXECUTE REPRESENTATIONS AND COMPUTATIONS Data management function:MANAGE DATA RESULTING FROM INTERACTIONS Fidelity