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Second Life Research Second Life Research Shailey Garfield

Second Life Research

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By: Shailey MinochaPresented: Researcher 2.0 10 February 2009More at: http://cloudworks.ac.uk/node/804

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Page 1: Second Life Research

Second Life ResearchSecond Life Research

Shailey Garfield

Page 2: Second Life Research

3-D Virtual Worlds (Second Life)3-D Virtual Worlds (Second Life)

• AAvatar-based interactions in Second Lifevatar-based interactions in Second Life• Real-time (synchronous) interactions [text-chat, Instant-Real-time (synchronous) interactions [text-chat, Instant-

messaging; voice]messaging; voice]• A more 'human' experience than other 2-D environmentsA more 'human' experience than other 2-D environments

• Social setting similar to a F2F setting (variety of locations)Social setting similar to a F2F setting (variety of locations)• http://gallery.me.com/shailey.minocha#100016 (Album) (Album)

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Second Life Research: two aspectsSecond Life Research: two aspects

• Second Life to support researchSecond Life to support research– rresearch meetings, networking, virtual collaborationsesearch meetings, networking, virtual collaborations– sseminars, conferences, share resourceseminars, conferences, share resources

• Second life as a platform for conducting researchSecond life as a platform for conducting research– cconduct interviews, observationsonduct interviews, observations– eevaluate prototypes of concepts and designsvaluate prototypes of concepts and designs– bbring in real data and develop simulations ring in real data and develop simulations

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PhD supervision meetings and research PhD supervision meetings and research interviewsinterviews

• Regular meetings in Second Life [alongside e-mail Regular meetings in Second Life [alongside e-mail dialogue]dialogue]

• Sense of visual presence and a sense of place: [“Sense of visual presence and a sense of place: [“as as II have met my tutor”have met my tutor”]]

• Large pool of participants for researchLarge pool of participants for research• Transcript of the text-conversation; or, audio-record the Transcript of the text-conversation; or, audio-record the

conversationconversation

Page 5: Second Life Research

Characteristics of Second LifeCharacteristics of Second Life

• Sense of realism which is hard to match in other online Sense of realism which is hard to match in other online environmentsenvironments

• butbut• Steep learning curve for Second Life Steep learning curve for Second Life –– it takes less time it takes less time

to learn to use Skype, Elluminate, Flash Meetingto learn to use Skype, Elluminate, Flash Meeting• Demanding system requirements Demanding system requirements –– graphics card, graphics card,

memory, broadbandmemory, broadband