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Rome wasn’t built in a day! Now it can be... Monday, February 15, 2010

Second Life for Education

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An introduction to Second Life as a viable platform for online and distance education. Need volunteers to evaluate the constructivist possibilities with me to complete my M.Ed. 5 hours in World minimum during month of March. Can you help? Please DM @dallasm12 or email [email protected] Thank you!

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Page 1: Second Life for Education

Rome wasn’t built in a day! Now it can be...

Monday, February 15, 2010

Page 2: Second Life for Education

Welcome to Second Life. Offering you a space in the Metaverse. Let’s look around...Excellent intro video at http://secondlife.com/whatis/?lang=en-US

Monday, February 15, 2010

Page 3: Second Life for Education

Residents Logged-In During Last 7 Days = 566,398Residents Logged-In During Last 30 Days = 1,000,776

In May 16 2009, Second Life has 27,483 regions of 256 x 256 meters (about 14.5 acres per region)

LAND SALES...Month = August 2009Total Square Meters Sold by Residents = 139,621,184Avg L$ Paid Per Square Meter = 0.9230Total paid in U.S. $ = $429,567.00

Money Supply in Linden Dollars = $6.5 Billion ($217 Million US)

$144,000,000.00 traded in 2nd Qtr this year (Guardian News)$24M/Mo. or $800K/day or $33K/hr.

Virtual Goods To Reach $1 Billion In 2009 Mediapost.comEnterprises will create dress codes for avatars InfoWorldUniversity Of Texas Moving Into Second Life InformationWeekSecond Life's virtual economy over $500M a year Bizjournals.comSecond Life's users have spent more than a billion hours in the virtual world VentureBeat

Monday, February 15, 2010

Page 5: Second Life for Education

Virtual Environments Enable New Models of Learning

Hundreds of leading universities and school systems around the world use Second Life as a vibrant part of their educational programs. Linden Lab works enthusiastically with education organizations to familiarize them with the benefits of virtual worlds, connect them with educational peers active in Second Life, and showcase their in-world projects and communities.

A large, active education community—with hundreds of K-12 and higher education members—are engaged in Second Life. The Open University, Harvard, Texas State, and Stanford are just a few of the many universities that have set up virtual campuses where students can meet, attend classes, and create content together.

Monday, February 15, 2010

Page 6: Second Life for Education

Sampling of Universities in Second Life

1 The Australian Film TV and Radio School 2 Digital Worlds Institute (University of Florida) 3 Drexel University 4 Edinburgh University (aka The University of Edinburgh) 5 Elon University 6 Emory University 7 Gerald D. Hines College of Architecture, University of Houston 8 Great Northern Way Campus - Centre for Digital Media 9 Hong Kong Polytechnic University 10 Huddersfield University 11 Idaho State University 12 International Business (IB) 13 Ithaca College, Roy H. Park School of Communication 14 Leeds Metropolitan University (West Yorkshire, UK) 15 Link Campus University (Rome, Italy) 16 Massachusetts Institute of Technology 17 Nottingham University 18 Ohio Learning Network 19 Ohio University 20 Polytechnic University (Brooklyn, NY) 21 Saint Leo University (Tampa, FL) 22 St. John's University, New York 23 The University of Idaho 24 University of Southern California 25 University of Notre Dame 26 Vassar College 27 Virginia Tech

Monday, February 15, 2010

Page 7: Second Life for Education

Collaborative EnvironmentsTime-to-Adoption according to 2009 Horizon Report:One Year or Less

Collaborative environments are virtual workplaces where students and teachers can communicate, share information, and work together.

A growing emphasis on collaboration in education — and an increasing recognition that collaboration is the norm in many modern workplaces — has led more teachers to seek tools to facilitate group interaction and teamwork in their classes. Online spaces designed to support groups of students working together take many forms, from relatively simple tools that lend themselves to multiple simultaneous authors all the way up to full-fledged classroom environments in both the flat web and the 3D world of virtual environments.

Collaborative environments provide the means for students to work with peers both local and distant, practice creative teamwork, and develop peer relationships.

2009 K12 Horizon Report, p9.

Monday, February 15, 2010

Page 8: Second Life for Education

by Melissa Lafskypublished online July 16, 2009

“The real innovation in SL clinical simulations is that they bring people together in a clinical space—you are standing next to an

avatar who is a real patient, and the doctor avatar to your right is a resident at Massachusetts General Hospital and the nurse to

your left is at the University of Pennsylvania hospital,” says John Lester, the Education and Healthcare Market Developer at

Linden Labs, the company that created Second Life. SL can also give students greater access to experts in a field. “If there’s an

expert in Brussels who is a specialist in a procedure that I want to teach my students, I can bring him or her into the virtual

space to train them,” Lester says.

Monday, February 15, 2010

Page 9: Second Life for Education

Machinima: Watch this amazing virtual movie... http://www.bellsandspurs.com/_video/

Monday, February 15, 2010

Page 10: Second Life for Education

• Constructivist

• Connectivist

• Immersive

• Creative

• Creating social media policy

• Professional Development

• ?

Learning in SL... What are the possibilities?

Come join us

for a spec

ial

intro to o

ur Virtua

l Learning

Exploration

!

Monday, February 15, 2010

Page 11: Second Life for Education

Ready to learn?Recommended: fast computer with high speed bandwidth (DSL+) and audio headset for voice.

Now it’s your turn

Monday, February 15, 2010

Page 12: Second Life for Education

[email protected]

end of the beginning.We’re just getting started.

Fasten your seat-belts ;-)

Thank you

Monday, February 15, 2010

Page 13: Second Life for Education

Excellent intro video at http://secondlife.com/whatis/?lang=en-US

Current stats http://www.virtualworldsnews.com/2009/09/linden-lab-release-second-life-stats-onslaught.html

Google Maps of SL http://slurl.com/examples/example-2.php

Info on Teen SL http://www.simteach.com/wiki/index.php?title=Second_Life:_Educators_Working_with_Teens

Schools in SL http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki

Education related landmarks http://jokaydia.wikispaces.com/Edusquarelandmarks#landmarks

Videos and Machinima http://www.bellsandspurs.com/_video/http://www.machinima.com/channel/view&id=10http://www.youtube.com/watch?v=dga7OXii4rU 6 mins about Edutopia http://www.youtube.com/watch?v=SqR3fSGGKoQ 6 mins about PD from ISTE

Search youtube for education in SL http://www.youtube.com/results?search_query=second+life+machinima+education&search_type=&aq=f

Issues about VLEs http://chooseyoursurrogate.com/

Referenced URLs... http://issuu.com/dallas/docs/secondlife

Monday, February 15, 2010