1. Teaching games in Argentina Or A little story on how to
gamifiy a class with low-to-no-budget
2. What is gamification? Gamification is the use of game
thinking and game mechanics in a non-game context to engage users
in solving problems and increase retention / learning
3. Why Gamification for K-12? Allows teachers to engage a
student in a subject from a different perspective Lets students
have fun while learning
4. How to gamify a class? Goalkeeper is field player Tactics:
1-2-1, 2-0-2, 2-1-1, 3-0-1 Always short distances (no offside) Best
player defends Play is ground level
5. How to gamify a class? (cont.) Getting away from the classic
Points, Badges and Leaderborads Or The science of micro-engagement
Decision Challenge Achievement Reward
6. Ways to gamify a course Introduction Course presentation On
boarding On going History of games Game creation Play game /
history Completion Certification Game show
7. Landscape Program presented in November, approval in March
Cool school, zero financial support First class, expected 15
Inscription of 50
8. Basic rules No punch, No kick, No bites No blood outside the
body No gum in someones hair
9. Typical Lesson Outline History of games 5 minutes Game
creation 30 minutes Play game / history 5 minutes
10. Technology
11. Examples
12. Are there cultural differences? At an Argentinean school
without all available technology, yes! School with Windows 7,
Students with iPhones 5, 6 / Galaxy phones, playing Minecraft at a
Master Level.
13. Lessons learned Group of students: less than 15, please!
Older mentoring youngers: does not always work Engagement loop: 10
minutes Step by step learning, slow increments
14. Lessons learned (cont.) Some theory, some programming, some
play Pong: how many of them can we find? 3 basic steps: Sprite,
Object, Room Are you tired? Get some sleep