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RMCAD + Markit on Demand Eric Lennert - Creative Director Markit on Demand Prototyping Education: A Case Study in IxD Instruction Friday, September 30, 2011

RMCAD and Markit on Demand collaboration

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Presentation by Erik Lennert of the successful collaboration between the Communications department of the Rocky Mountain College of Art+Design and Markit on Demand (ex WallStreet on Demand), made during the Cumulus Digital Culture session in Denver, October 29th 2011.

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Page 1: RMCAD and Markit on Demand collaboration

RMCAD + Markit on DemandEric Lennert - Creative Director Markit on Demand

Prototyping Education:A Case Study in IxD Instruction

Friday, September 30, 2011

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How to Teach 14 Students with 30 Designers

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Hello?

RMCAD

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Hello?

RMCAD

Hey

Markit on Demand

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14 Interaction Design Students

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First things first...(Who are you guys and why did Fred Murrell call you?)

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MARKIT ON DEMAND on map

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+ Founded in 1992 on Madison Ave. NYC

+ 400 Person design driven technology company

+ Focused on the display and delivery of complex data

+ 30 Designers creating interactive and visualization work for web, desktops, media and mobile

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CNN -

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GS - REDI app pages

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BGOV

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INFOVIS

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In 2005 we began an internship program with RMCAD

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INTERNSHIP screen

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Back to the class...(How do we go about teaching Interaction Design?)

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“Teamsource”

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Continuity?

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Continuity?Participation?Participation?

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Continuity?Participation?Curriculum?

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Continuity

Continuity

Who’s leading the class, where’s the relationship?

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Participation

Participation

Shared Teaching ResponsibilitiesMentor Groups

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Curriculum

Curriculum

What’s the right subject matter?

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Curriculum

Curriculum

What’s the right subject matter?

4D’sCurriculum?Participation?

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Define

Design

Develop

Deploy

Define

Design

Develop

Deploy

Identify a problem to solve, who the solution is for, and why you’re creating it.

Identify a problem to solve, who the solution is for, and why you’re creating it.

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Translate a strategy & goals into something tangible.

Define

Design

Develop

Deploy

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Translate design ideas into a built solutionTranslate design ideas into a built solution

Define

Design

Develop

Deploy

Define

Design

Develop

Deploy

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Convey your design to an audience, while considering the technological and economic implications of the solution.

Define

Design

Develop

Deploy

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Class Goals+ Develop an understanding of interaction design methods & incorporate those methods into a flexible design process.

+ Develop design skills through modeling, diagramming and other means of rapid prototyping to help explain systems, interactions and behaviors.

+ Understand the complete lifecycle of an idea and learn how design can lead concepts through a project’s entire lifecycle.

+ To design interactions for products, experiences and applications that demonstrates an understanding of structure, narrative and human-computer interaction principles.

+ To gain experience evaluating design ideas from an economic point of view and to understand the full effect of a design solution along with its positioning and presentation.

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Define

Design

Develop

Deploy

Creating a conceptMapping ideasUnderstanding UsersEvaluation (at MOD)

Outlining a processPrototypingSketching with codeEvaluate & refineAssess economics & realities (at MOD)

Interaction modeling & display on the webPhysical interfaces & interactionsCreating a documentation to communicate solutions

Presenting & implementationListening to your usersFinal presentation strategies (at MOD)

Week 1234

Week 56789

Week 101112

Week 131415

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Mapping IdeasMapping Ideas

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Understanding UsersUnderstanding Users

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Outlining A ProcessOutlining A Process

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Rapid PrototypingRapid Prototyping

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Physical InterfacesPhysical Interfaces

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Class Case Study: Sketching with Code

Sketching with CodeSketching with Code

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Team ProjectsTeam Projects

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Final PresentationsFinal Presentations

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CritiqueCritique

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How’d it go?(Everyone learned something new)

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Student Feedback

“Awesome class with lots of opinions and views”

“I really liked how the class was laid out”

“You guys should do this more often - I learned alot”

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Student Feedback

“Wish we had more time to work”

“It’s really difficult for some students to go to Boulder for event presentations”

“Needed more in-class work time”

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What might we do differently next time?

+ Hone the syllabus - more work exercises, less lecture time.

+ Better coordinate hand-offs from class to class for better continuity.

+ Incorporate more individual projects in conjunction with group work.

+ Plan for a better evaluation system for each class session.

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Was it worth it in the end? YES!

+ Our design team was motivated to get out of the office and into the classroom.

+ Helped us formalize some elements of our design process.

+ We were able to meet new designers and learn from them.

+ We gained two new designers!

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Thank you.

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