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Presentation by Erik Lennert of the successful collaboration between the Communications department of the Rocky Mountain College of Art+Design and Markit on Demand (ex WallStreet on Demand), made during the Cumulus Digital Culture session in Denver, October 29th 2011.
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RMCAD + Markit on DemandEric Lennert - Creative Director Markit on Demand
Prototyping Education:A Case Study in IxD Instruction
Friday, September 30, 2011
How to Teach 14 Students with 30 Designers
Friday, September 30, 2011
Hello?
RMCAD
Friday, September 30, 2011
Hello?
RMCAD
Hey
Markit on Demand
Friday, September 30, 2011
14 Interaction Design Students
Friday, September 30, 2011
First things first...(Who are you guys and why did Fred Murrell call you?)
Friday, September 30, 2011
MARKIT ON DEMAND on map
Friday, September 30, 2011
+ Founded in 1992 on Madison Ave. NYC
+ 400 Person design driven technology company
+ Focused on the display and delivery of complex data
+ 30 Designers creating interactive and visualization work for web, desktops, media and mobile
Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
CNN -
Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
GS - REDI app pages
Friday, September 30, 2011
BGOV
Friday, September 30, 2011
Friday, September 30, 2011
INFOVIS
Friday, September 30, 2011
In 2005 we began an internship program with RMCAD
Friday, September 30, 2011
INTERNSHIP screen
Friday, September 30, 2011
Friday, September 30, 2011
Back to the class...(How do we go about teaching Interaction Design?)
Friday, September 30, 2011
“Teamsource”
Friday, September 30, 2011
Friday, September 30, 2011
Continuity?
Friday, September 30, 2011
Continuity?Participation?Participation?
Friday, September 30, 2011
Continuity?Participation?Curriculum?
Friday, September 30, 2011
Continuity
Continuity
Who’s leading the class, where’s the relationship?
Friday, September 30, 2011
Participation
Participation
Shared Teaching ResponsibilitiesMentor Groups
Friday, September 30, 2011
Curriculum
Curriculum
What’s the right subject matter?
Friday, September 30, 2011
Curriculum
Curriculum
What’s the right subject matter?
4D’sCurriculum?Participation?
Friday, September 30, 2011
Define
Design
Develop
Deploy
Define
Design
Develop
Deploy
Identify a problem to solve, who the solution is for, and why you’re creating it.
Identify a problem to solve, who the solution is for, and why you’re creating it.
Friday, September 30, 2011
Translate a strategy & goals into something tangible.
Define
Design
Develop
Deploy
Friday, September 30, 2011
Translate design ideas into a built solutionTranslate design ideas into a built solution
Define
Design
Develop
Deploy
Define
Design
Develop
Deploy
Friday, September 30, 2011
Convey your design to an audience, while considering the technological and economic implications of the solution.
Define
Design
Develop
Deploy
Friday, September 30, 2011
Class Goals+ Develop an understanding of interaction design methods & incorporate those methods into a flexible design process.
+ Develop design skills through modeling, diagramming and other means of rapid prototyping to help explain systems, interactions and behaviors.
+ Understand the complete lifecycle of an idea and learn how design can lead concepts through a project’s entire lifecycle.
+ To design interactions for products, experiences and applications that demonstrates an understanding of structure, narrative and human-computer interaction principles.
+ To gain experience evaluating design ideas from an economic point of view and to understand the full effect of a design solution along with its positioning and presentation.
Friday, September 30, 2011
Define
Design
Develop
Deploy
Creating a conceptMapping ideasUnderstanding UsersEvaluation (at MOD)
Outlining a processPrototypingSketching with codeEvaluate & refineAssess economics & realities (at MOD)
Interaction modeling & display on the webPhysical interfaces & interactionsCreating a documentation to communicate solutions
Presenting & implementationListening to your usersFinal presentation strategies (at MOD)
Week 1234
Week 56789
Week 101112
Week 131415
Friday, September 30, 2011
Mapping IdeasMapping Ideas
Friday, September 30, 2011
Understanding UsersUnderstanding Users
Friday, September 30, 2011
Outlining A ProcessOutlining A Process
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Rapid PrototypingRapid Prototyping
Friday, September 30, 2011
Physical InterfacesPhysical Interfaces
Friday, September 30, 2011
Class Case Study: Sketching with Code
Sketching with CodeSketching with Code
Friday, September 30, 2011
Team ProjectsTeam Projects
Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
Final PresentationsFinal Presentations
Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
CritiqueCritique
Friday, September 30, 2011
How’d it go?(Everyone learned something new)
Friday, September 30, 2011
Student Feedback
“Awesome class with lots of opinions and views”
“I really liked how the class was laid out”
“You guys should do this more often - I learned alot”
Friday, September 30, 2011
Student Feedback
“Wish we had more time to work”
“It’s really difficult for some students to go to Boulder for event presentations”
“Needed more in-class work time”
Friday, September 30, 2011
What might we do differently next time?
+ Hone the syllabus - more work exercises, less lecture time.
+ Better coordinate hand-offs from class to class for better continuity.
+ Incorporate more individual projects in conjunction with group work.
+ Plan for a better evaluation system for each class session.
Friday, September 30, 2011
Was it worth it in the end? YES!
+ Our design team was motivated to get out of the office and into the classroom.
+ Helped us formalize some elements of our design process.
+ We were able to meet new designers and learn from them.
+ We gained two new designers!
Friday, September 30, 2011
Thank you.
Friday, September 30, 2011