Upload
camaal-moten
View
940
Download
6
Tags:
Embed Size (px)
DESCRIPTION
An introduction to augmented reality in the classroom. Presented at Full Sail University's Education Media Design and Technology Advisory Board Meeting.
Citation preview
Augmented Reality
• The computer-aided process of superimposing virtual information within the context of a real-world environment
• GPS/ Image recognition
• Provides students with pre-exposure to content, vivid imagery, and contextual learning
• Promotes analysis and evaluation
Photo by JetBoy2006
PR
OJ
EC
T
Georgia Historic Site Investigation (GHSI)
My thesis project at Full Sail University used augmented reality to transform
the tradition textbook into an interactive learning experience.
Imagine...
• A textbook that can adjusts supplemental content to match a student’s future aspirations (virtual mentors).
• A periodic table that can turn into an interactive chemistry lab and provide vivid detail of each element.
• Students submitting geo-browser tours of historical events instead of 3-4 page papers.
• Students browsing the world instead of the internet.
Photo by JetBoy2006
Restoring Fascination
• Augmented Reality - engage auditory, visual and kinesthetic learners
• Geo-Browsers (Google Earth) - transform the typical geography or history lessons into an interactive experience
• Mobile Learning - create learning experiences in and outside the classroom
Photo by JetBoy2006
Photo by JetBoy2006
Historic Site Exploration (HSE)
HSE combined student-directed text, drawings, images, video, and
audio, HSE encouraged participants to connect their neighborhoods
to layers of history and to re-imagine familiar environments with
GPS technology. PR
OJ
EC
T
Thank you for...
• Creating an environment that connects imagination and education
• Gathering passionate people with a vision for education and equipping them with the tools needed for change.
• Taking risks, breaking molds, and raising the bar for online learning.
Photo by JetBoy2006