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ED702
Master in Education (Visual Arts)
EDU 702
Research Methodology
Research Proposal
Title
A Study of The Roles Digital Arts in Teaching Practices for Secondary School
Prepared by : Zahidah binti Ab Aziz (2013770077)
Prepared for : Dr. Johan @ Eddy Luaran
CHAPTER 1
INTRODUCTION
1.0 Introduction
In twentieth first century, a lot of transformation that were change which is from a traditional age
to globalization age. All the thing on this globalization age demand with technology including our
art education system. The changes of using a technology actually people can think creatively,
solve the problem and make more meaningful decisions.
Nowadays, technology and digital media is a part of today’s generation lifestyle. Their world is a
drastically and definitely different with previously generation. Gadget is everywhere. People
were obsess with their gadget which is they communicate with other countries through their
gadget.
“Advances in computer technology dramatically transform modern society into an arena where
digital devices are indispensable. Collectively, technologies create a new genre of contemporary
art form” by Roland,1994
As a faculty member of the Education in Visual Arts at Mara Technology University (UiTM) , the
researcher realized that digital media and arts in teaching practices for secondary school were
important in today’s generation.
1.1 Background of the study
In art education, educators should lead this change in the transformation of this new generation.
This transformation not only their lifestyle change, “the type of thinking developed therein,
uniquely meet the needs of the 21st century learner by not only providing experiences and
opportunities for today’s students to be engaged, but to thrive”. ( A. Kathleen; M.Melissa,2011)
Art educators hold responsibility for educating students about the purposeful and artistic use of
technology through the study of visual culture.” (Duncum,2001). Art educators must thinking
forward and changes the perspective and find the way what the learners needs for today’s.
Consequently, “ teachers who ignore new technologies are providing inadequate student
preparation for the current art world (Jackson,1999) “Creativity involves inventions, discovery,
curiosity , imagination, experimentation and exploration. During the creative digital process
there is a transformation from something known to something not previously known”. (
Browning,2008a, p.213).
Technology tools teach today’s generation more effectively and use their time efficiently.
Computers are everywhere. Everyone can use it. Computer is the one of a tools for display of
technical skills. Victor D’Amico (1953) suggests “that teachers should give as much instruction
as a student needs, satiating curiosity while not overwhelming with too much information that
could derail a student’s original intent about his or her artwork”.
In today’s strongest art programs, teaching content and process as well as following students to
use content for artistic self-expression are of primary importance.(Anderson & Millbrandt,2005)
An important to teaching digital arts for secondary school, art educators must learn and know
the type of software they used and develop lessons for classrooms on their own. From that,
creativity in digital art can be effects on that lessons and activities.
In class, students must know about the application of software. When students know used the
software, they can express their idea and explore the process of art making. From that, students
can improve their creativity, patience, more appreciate and their self- confident in what they
learn by using graphic tools.
Digital arts and creativity is a related in today’s learner. “The way in which art educators use and
integrate technologies into a classroom is crucial to stimulating student’s learning, their
imaginations, and the creative process.” (A. Kathleen; M.Melissa,2011).
In additions, digital art is a part of technology which is a form of art using a digital software. For
example, 3D animation, video games, graphic multimedia and others. Student develop the
digital arts by a lot of graphic tools. The potential of digital arts were specifically video,
telecommunication, animation can refine students to understanding of arts and expression of
creative.
In art class, “ teachers and students are active participants in the learner environment, and both
have to be willing to take risks, which is an important aspect of any creative activity. Students
can learn to choose and develop their sense of “digital wonder” while problem solving and
creating art. (Delacruz,2009). Art educators need to create a new leaning as a lessons in
classroom.
Secondary school in Malaysia not exactly using a technology in digital arts. Some of art
educators still using a previous content in art class. Some students may not to introduce and
communicate with any technology because they not a from a rich families. They just learn a
computer and digital arts in classroom only.
1.2 Problem Statement
Why not just carry on with traditional methods of teaching and learning – with what is tried and
true? Why is using technology in our art classroom so important? Perhaps the answer harkens
back, to use Bob Dylan’s phrase, to the fact that “ The times they are a changing” (1964).
Today’s students called “screenagers” by some, are indeed different than even a decade ago (
Taylor,2007),immersing themselves in interactive technologies, becoming creators of digital new
media , and socially collaborating on a scale that we have not seen before (Jenkins,2009;
Tapscott, 2009;Taylor 2007, Wesch,2007)
Nowadays, in 21st century, art learners have a lot of problems. One of that, all the syllabus and
content were change with technology tools and digital arts creatively. From that, art educators
must know how to learn them with digital arts in classroom.
For secondary students, as a new learners with technology, they must know what the future
needs in digital arts. They are teenagers who can create any creativity with digital arts and give
them a lot of foster opportunities to make them survive with their world.
1.3 Research Objectives
The research objectives for this study is :
i. To identify of the important of using digital arts in art education.
ii. To investigate the creativity can related with digital arts in art education.
iii. To identify the impact of technology on teaching in art education
iv. To investigate the secondary students can adopt a digital arts in their leaning.
v. To investigate the teachers using a digital arts as the lessons in art education.
1.4 Research Questions
The research question for this study is :
i. What is the important of using a digital arts in art education?
ii. How can creativity can related with digital arts in art education?
iii. What is the impact of technology on teaching in art education?
iv. How can a secondary school accept a digital arts in school ?
v. How the teachers can teach with digital arts in classroom?
1.5 Research Hipotesis
H1 : If a secondary school students using with their creativity and skillful in any arts through
digital, it is mean their generations can be thrive with any fostering opportunities they can
survive.
1.6 Operational Definitions
Definition of Creativity :
“Creativity is defined as “ any act, idea, or product that changes an existing domain or that
transform an existing domain, or that transforms an existing domain into a new one” ( Mihaly
Csikszentmihalyi,1996)
“Creativity requires this leap from the known to alternatives but to make it fully the individual
must be able to hypothesize, imagine and appreciate the significance of one’s transformational
activity ” (Pickard,1990,p.7). In this study, a meaning of creativity is to know how creativity are
related and important in visual art education.
Definition of Technology :
“ The word technology comes from two Greek words, transliterate techne and logos. Techno
means art, skill, craft or the way, manner or means word, the utterance by which inward through
is expressed, a saying or an expression. So, literally, technology means words or discourse
about the way things are gained. ( Wikipedia, the free encyclopedia). In this study, technology is
most important in 21st century era new generation. Well known, technology is a part that using in
education system including visual arts.
Definition of Digital Art :
Digital art is an artistic work or practice that use digital technology as an essential part of the
creative or presentation process. Since the 1970s, various names have been used to describe
the process including computer art and multimedia art, and digital artists itself placed under the
larger umbrella term new media part.( Wikipedia, the free encyclopedia). In this study, the
researcher want to examine that in visual arts education have using a digital art for teachers and
educators as their teaching aid.
Definition of Portfolios :
According to Wikipedia source, a portfolios is a goal-driven, organized collection of something
and reflections that demonstrate a growth or expansion of knowledge and skills over time. The
content, presentation and organization of materials in portfolios can greatly depending on the
purpose of the portfolio. Another that, portfolio is a collection of students works that tell a story
of their personally works. In this study, the researcher want to know a student’s portfolios and
how the student’s keep their own portfolios personally. This is most important for arts students
to keep their own artwork personally. This portfolios make a teachers to share a student’s
performance without interpretation and also a discussions for teacher and student’s in learning
experience and goals.
Definition on Digital Portfolios :
According to Wikipedia source, digital portfolios is a electronic portfolios, web folios, e-folios and
multimedia portfolios. A material are presented using a combination of multimedia technology
for example video, audio, database and others. Other, digital portfolios is a way of showing a
student achievement through assignments and the students also can save their artwork to a
disk, web page of CD. In this study, the researcher want to know how an effectiveness the
student keep their artwork in digital portfolios. For example, in art and design student’s
especially for photography student, they must have to create a digital portfolios to keep their
own artwork on CD. From that, the student show their artwork to the teacher for critics section. It
is very easy way for student’s showing their images than bringing their real artwork in
classroom.
1.7 Limitation of the Study
As the researcher, there are a few of the limitation in this research. First, the researcher only
focus on secondary school which is from form one until form five.
Second, the limitation of finding this research is a place. Which is the researcher only
concentrate a few of secondary school that have using digital arts at Johor Bahru and Shah
Alam. In Malaysia, not all in school are using the digital arts as a new lessons.
1.8 Significant of the Study
From this research, the researcher found that, nowadays, technology were important for new
learner. Digital arts is a way to make them more creativity and innovative. In secondary school,
the researcher know that in school, some of art educators not using a technology tools. They
still using a traditional content in teaching practices. From that, they must to think out of box
which is the changing of this new generation.
In 21st century, the content of learning must based on new learner needs including creativity. Art
educators must alert with new leaner in creativity. Creativity and technical skill in digital arts is
related with others.
CHAPTER 2
LITERATURE REVIEW
2.0 Introduction
In this study, the researcher examine how digital arts is related to secondary school in arts
classroom. It is because nowadays era is almost using high technologies which is including in
classroom. The researcher actually also examine how student of secondary school can involves
them when using a digitals arts in art classroom and how the teachers can applied a digital arts
as their teaching aid for secondary student.
2.1 New Generation and Digital Technology
In 21st century, as well known that, technology is everywhere and very important in this era
transformation. New generation are fully demand with technologies. Digital technology transform
our life for creativity. The researcher see that, even the era are changing with technology,
actually in Malaysia a not properly changing. A previous generation between 50’s to 70’s
generation must accept it that our world and life now basically using digital and technology. Who
are born between 1980 and 1994, which is from a generation Y. They workers have grown up in
an era of technology. They have always known, cellular phones, computers, laptop, cable
television and video games. For example, a children in previous generation always playing a
games in outdoor with their friends but children in new generation, even with one years old
know how to using a gadget and very addict with that. They no need to going out for playing a
games because digital and technology are control them. They easy to learn with that and they
cannot survive without technology and gadget. A previous generation must have to learn with
them for using a technology and digital gadget to survive.
Nowadays, new generation are demand and more attractive with technology and gadget. Every
time and everywhere they using a internet, technology and social media to shape their lives.
They using a social media and internet to connected them globally as their peers and
knowledge. A lot of application that were have in gadget to connect with their friends and
families such as facebook, whatsapp, wechat, twitter, instagram and many others. From that, it
is very easily for them to chatting and share their daily life through that application. Not only for
social media, internet also can get them a lot of knowledge what they want. They only type a
words to get an information.
As a conclusion, digital technology is a very important for other especially in new generation like
generation Y and generation Z. They are demand with that technology and digital.
2.2 Classroom and Digital Arts
In previous generation, well known that, the classroom is a very traditional environment which
is only using a blackboard, chalk and duster for teachers writing in classroom. Now, in 21st
century, can see that a lot of transformation in classroom for example, have a computers, a
projector for teaching and many others. For a new learner and students, they are very luckiest
because of this technology transformation. While using a technology, a teachers also
responsible and adapt to take this changing as an important part. The teachers must changes
their teaching lesson on using a digital technology tools such as using a projector for teaching
student’s with a creative way. In visual arts, the teachers must teach the student’s with various
digital tools such as digital arts.
Digital arts is an artistic work or practice that use digital technology as an essential part of the
creative or presentation process. According to Wikipedia, since the 1970s, various names have
been used to describe the process including computer art and multimedia art, and digital art is
itself placed under the larger umbrella term new media art. From that, the teacher’s at least must
know to using a basic digital tools like computer and software. It is because a new learner is too
creative, cleaver and more hyperactive whether to gain or know something information.
According to Hostert (2010) notes, ‘it become increasingly clear that the 21st century art
educators needs to not only infuse the art curriculum with media rich experiences, but also to
guide students use of these digital tools and promote their critical understanding of the world
through leaning activities develop interpersonal communication and problem solving skills. From
that notes, it is important for art teachers and students to develop, explored, and understand the
important of using digital tools in classroom. Another, students also can improve their thinking
though creativity on digital arts.
2.3 Creativity in Digital Arts
Talking about creativity, it is might be more clearly if we understood and used creative theories
as we understand use aesthetic theories. According to M.Lanny and M.Melody (2011), there are
have three of creative theories which is domain-altering, self- expression and meaning making
and creative problem solving. Domain-altering is referred for art teachers need to consider the
degree to understanding of creativity is domain dependent and how re-thinking domain-change
as classroom can guide their teaching and curriculum. Another is self- expression and meaning
making. It is means in art classroom, the most quality of self expression is the student’s view
their processes with their own experiences. When teacher guiding the student’s, a teacher must
have to look for student’s focusing on personel experiences. In creative problem solving, offers
an opportunity for student to engage with their potential for responses and more divergent.
Creativity is a something to think creative which is thinking out of the box. In 21st century, art
teachers and students must thinking more creative because a lot of people in nowadays is very
challenging and clever. Art teachers also must use and integrate technologies into the
classroom for students learning, imagination and creative process. In classroom does not
impede creativity but encourages user to access their creative selves. Actually, digital arts have
two different type which is in 2D (two dimension) and 3D (three dimension). In 2D (two
dimension), an artist were drawing using a pencil or pen on a piece of paper rather than
3D(three dimension) which is using a perspective view on drawing in computers. On using a
digital arts, the students can explored digital tools. For example, art teachers teach them an
Adobe Illustrator software to make a simple advertising. So, from that, student’s can explored
and create something different with their own creativity thinking. From that thinking, the
student’s create an advertising based on their explored with the tools, environment and others.
2.4 Digital Portfolios in Secondary School
At the secondary school level, art teachers and students are faced with another range of digital
technology related problems. Over the past decade there has been a significant decline in the
use of slides and other traditional media to produce students artwork. Nowadays era, in a
secondary school, art teachers must uses a digital portfolios for students assessment and
homework. According to Debra. F, (2008), “digital portfolios means any portfolios recorded in
digital media and assembles in any format as an alternative to a collection of actual artwork..”
Herbett (2001) notice that, “portfolios allow students to become engaged in their own leaning
process. Portfolios motivate students and encourage them to become active in their education.
Students not only engage in the art process, but they also can reflect and learn from their own
experiences.” From that, the researcher examine, digital portfolios is one of the way for art
teachers and students keeping their artwork easily and practically.
Siegle (2002) recommended that, digital portfolios are easy to create and are relatively
inexpensive. “ Keeping an electronic portfolios helps keep track of a student’s growth over time
and can provide an invaluable snapshot of a student’s current skills, as well as provide an
opportunity for the student to reflect on his or her growth as a leaner.” (p60)
2.5 Conceptual Framework
NEW GENERATION AND TECHNOLOGY
USING DIGITAL TECHNOLOGY
( DIGITAL ARTS)
EDUCATIONAL SYSTEM CHANGING
(VISUAL ARTS)
Figure 1.1 : Conceptual Framework
In this study, the researcher examine in art teachers using a digital arts as a part of teaching
practices in the classroom. In new generation, which is using a technology and gadgets, in our
educational system were changing including in visual arts education. Art teachers must using a
digital tools which is digital arts like software or portfolios for student’s need. As well known, new
generation is a very creative and more aggressive to gain a knowledge. They easier to think
forward and create any product or knowledge with their own perspective, perception and
experience. From that part, using a digital arts can make students more creative and they can
thrive on their future. As we can see that, in our foster generations, a lot of opportunities that
have for new learner to thrive. In future, new learner become a very smart person with their
creativity.
2.6 Conclusion
In conclusion, the researcher from previous studies have proved that digital arts is a one of roles
for teaching practices in secondary school. As we can see that, leaning in technology and
digital arts is a way for new generation to get a knowledge with their creativity thinking and more
thrive in their future.
CHAPTER 3
RESEARCH METHODOLOGY
3.0 Introduction
This chapter explain the research design of this study , the method of data collection ,the
population, the sample and the data analysis of the data. The data that have been analyze
in the next chapter.
3.1 Research design
This study will using a quantitative approaches. In quantitative approaches, a survey research
design that will be in this study which is using cross – sectional survey. “A cross – sectional
survey is one in which data are collected from selected individuals at a single point in time”
(Gay, Mills and Airasian, p.184). Another that, the researcher also using an observation and
interview on this study.
3.2 Population and Sample
The target population of this study, the researcher focusing on student in secondary school at
Shah Alam, Selangor. The purpose of using a student secondary school because it related with
this study. The sample of the study will be selected using the simple random sampling.
Another, beside using a student of secondary school in Shah Alam, Selangor, the researcher
also randomly through an art teachers in school.
3.3.1 Questionnaire
The first instrument is questionnaire. This questionnaire is aimed at determining the art teachers
in secondary school. The questionnaire is divided into two part which are part A and part B.
Part A is comparison of five questions and Part B are responses put in a Liker scale form in
which 1 indicates “Strongly Disagree, Disagree, Mixed Feeling, Agree, Strongly Agree”. This
questionnaire is included in the appendix section.
3.3.2 Unstructured Interview
The second instrument will be used in this study is unstructured interview. The interview is
aimed at finding out from five art teachers in a secondary school that teaching on using a digital
arts like digital portfolios. One art teacher for one form. From that interview, will can see a
different way on teaching student’s in digital arts.
3.3.3 Observation Scheme
The third instrument will be use in this study is observation scheme. The observation scheme is
systematically structured in order for the data from the observation to be systematically
recorded. The observation scheme consist of four criteria which is ‘interaction, participation,
engagement in class discussion and answer researcher question’s’. Each quality specification
describe the art teachers and students on in the natural setting of the observation.
3.4 Data Collection
Before the real data collection processes for this study is carried out, a pilot study will be
conducted on a smaller population of the same intended sample for this study such as a
differences of art teachers on using a digital arts in classroom. The result from the pilot study
will help to improve the questionnaire and interviews. In collecting the real data using the intend
samples, with cover letter that explains the significance and purpose about this study for giving
to a principles of selected secondary school in Johor Bahru, Johor and Shah Alam, Selangor
and will attached together with a questionnaire. Then, the questionnaire will be distributed to the
samples for arts teachers, with the permission from a principles. The questionnaire are given
around ten to thirty minutes for art teachers answering that questionnaire.
After that, unstructured interview with art teachers in several secondary school in Johor and
Selangor will find out. The interview, the researcher are using a camera and video to recorded
all the information. The researcher also using an observation in classroom to examine how the
student’s can adopt and using a digital arts and how the art teachers using a digital arts in
classroom as their teaching lesson.
Pilot Survey
Distributes questionnaire to the target samples
Make amendments to the questionnaire based on the results from the pilot survey.
Observe the classroom
Interview with some of art teachers in secondary school
Analyze data from the questionnaire
Figure 1.2 Data collection flowchart.
3.5 Data Analysis After the completing a questionnaire have been collected, the resulting will be summarized
using a descriptive statistics. The type of descriptive were measure the value of data from the
questionnaire. Another that, the interview will be described and this step focuses on the
participants in the study detail. Finally, the data from the interview will be coded in a certain
pattern and meaning.
3.6 Conclusion
This chapter are covered the research design, the sample population, the instruments, the data
collection and data analysis.
References :
i) Anonymous. (2010). Digital art smart guide : The digital arts school. Arts and
Humanities. 27(4). 49-60
ii) Assey,J. (1999). The future of technology in K-12 arts education. Forum on Technology
in Education. Washington, DC
iii) Four Ways to Make Digital Portfolios with Students. Retrieved on 2014, from
http://www.edudemic.com/digital-portfolios-students/
iv) Gnezda, N. (2009). The potential for meaning in student art. Art Education,62(4). 48-52
v) Gude,O. (2004). Postmodern principles : In search of a 21st century art education. Art
Education,57(1). 6-10
vi) Littlefield,J. (2009). State-by-state list of free online public schools, K-12, About.com.
Retrieved from http://distancelelearn.about.com/od/onlinepublicschools/a/OnlinePS.htm
vii) Meet Generation Y. Retrieved December 5, 2012, from
http://gettingsmart.com/2012/12/meet-generation-z/
viii) Melody M. (2011). Creativity: What are we talking about?, 64(1), 8-13
ix) Prater,M. (2001). Constructivism and technology in art education. Art Education, 54(6),
43-48
x) Robert D. (2011). E-Learning in Art Education : Collaborative meaning making through
digital art production.19 -24.
xi) Stankiewicz, M.A & Garber,E. (2000). Cyber faculty : An experience in distance learning.
Art Education, 53(1),33-38
xii) The next generation of technology. Retrieved on August 23, 2011, from
http://www.technologyreview.com/featuredstory/425114/the-next-generation-of-
technology/
xiii) What is a digital portfolio?. Retrieved on 2014, from
http://digitalportfolio.wikispaces.com/What+is+a+digital+portfolio%3F
xiv) 2014. Digital art for all. What is digital arts. Retrieved from
http://www.digitalforall.com/15/what-is-digital-art/
xv) 2014. Digital art for all. Why should everyone learn digital art. Retrieved from
http://www.digitalartforall.com/19/why-learn-digital-art/
Appendix
1. Turnitin
2. Questionnaire
A Study of The Roles Digital Arts in Teaching Practices for Secondary School
Digital art is an artistic work or practice that use digital technology as an essential part of the creative or presentation process. The Drawings that are made in the paper that can be scanned in different style in the computer, the photographs can be modified. The 3D characters are made with the help of the computer.There are so many types of the digital art. Such as : The Graphic illustration –used in advertising, brochures, logos and posters • The Illustrations – used in Books, web sites and Comics.• The 3D models – used in the Movies, the Animations, and the Video Games • The Digital photo artwork used to make advertisements and the posters.• The Digital painting • The Web sites •The images generated by computers • The Animations • The Games
This survey study The Roles of Digital Arts for Teaching Practices for Secondary School . You are required to answer the question. Thank you.
PART A
* Required
Please state your gender *
Male
Female How old are you ? *
25 - 29 years old
30 - 35 years old
36 - 40 years old
41 years old and above
How long have you been in teacher ?
1 - 3 years
4 - 6 years
7 - 9 years
10 years and above
Are you major in Education of Visual Arts ? *
Yes
Other: Have you using a digital art in art classroom ?
Yes
No
Part B (Please tick that relevant for you)
Strongly Disagree Disagree Mixed
Feeling Agree Strongly Agree
Are you expert in any digital art software ?
Do you think digital art can help you in teaching practices?
Is it important digital art can applied in art classroom for secondary school ?
When using a digital art like Adobe Photoshop software, are you teach a student's properly ?
Disagree Feeling Agree Strongly Disagree Mixed Agree Strongly
Do you think student's can improve their thinking and skills with any digital arts ?
When you teach a student's, are you give them a optional to doing some art in classroom ?
Are you sure student's enjoyed/ accept with this digital art in classroom ?