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rafael-dominguez-garcia
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Abstract
Agreeing with the Horizon Report 2014, gameplay has long sincemoved on from solely being recreational and has found considerabletraction in education as a useful training and motivation tool. Therehas also been increased attention surrounding gamification, defined asthe integration of motivational components based on game elementsand mechanics into non-game situations and scenarios. Thegamification of education is gaining support among educators whorecognize that effectively designed games can stimulate large gains inproductivity and creativity among learners. Our proposal tries tomeasure the impact of a gamified methodology in the self-regulationprocesses of the students and also their motivation towards their ownperformance and competences in relation to the tasks requirements.For this we make use of the MSLQ (Motivated Strategies for LearningQuestionnaire) from Pintrich, Smith, García and McKeachie (1991).
Warming Up
Introducing Player’s Character Sheet
Introducing Game Toolkit (Cards)
I’m the game master, blah, blah, blah…
Congrats LUDUS, you’ve just started
the journey to mastery!.
Let’s Make it Challenging
Courage and Audacity Final Boss
Effort = Opportunity
Survive to win.
1 Fault = 1 Life less
Your grade is at stake
Compete with yourself
¡The value of savoir-faire!
Consistency and teamwork make the difference.
Fair play and fellowship have reward.
Seize your cards and keep going always ahead.