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THE STUDY ON HOW GAMES CAN FIT INTO VISUAL ART EDUCATION AMONG STUDENTS AT SECONDARY SCHOOL BY NUR NABIHAH BINTI MOHAMAD NIZAR

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Page 1: Progress Proposal

THE STUDY ON HOW GAMES CAN FIT INTO VISUAL ART EDUCATION AMONG STUDENTS AT SECONDARY SCHOOL

BY

NUR NABIHAH BINTI MOHAMAD NIZAR

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Contents1.1 Introduction...................................................................................................................................3

1.2 Statement of the research...........................................................................................................5

1.3 Research Objectives....................................................................................................................6

1.4 Research Questions....................................................................................................................6

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1.1 Introduction

The advanced of digital technology now make major changes to the world, the birth

of a variety of digital technology are getting progressive. Human being is the inventor of the

technology and whether we ourselves were under the control and shaped by technology?

Undoubtedly, with the help of technology making life better and easier. As Wu (2006)

mentions at the same time, it has been transforming the ways people live, think, learn,

communicate, and work, and it is this transformation that brings problems to be address.

Multimedia is one of the advanced technology nowadays. The combination of

graphic, text, sound, audio and video are called multimedia. Multimedia can be divided into

two which are linear and non-linear multimedia. The different between these two is

interactive. Linear multimedia can be define as a something that we can't interact. For

example, when we watching a movie at cinema. We just watch the movie until the end

without giving a chance to change the ending or any part that we dislike. Its different with

non-linear multimedia, while designing game using Adobe Flash for example, we can

change the shape, size of the text, do animation and others. In short, its something that not

fixed, something that we can interact or change according to what we want.

Games is one of the digital technology and people familiar with games. There are

games that designs for the educational purpose to help student in process of learning.

Usually educational games is the purpose to develop their skill in certain subject and

introduced the students to the technologies in effort to make them prepare for the future. In

the science social sector, to produce a good artist, they themselves already used in effort to

learn about art and develop their skills before being a good artist. Games can be your best

friends to get the meaningful content in information without throw away the traditional

method.

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This essay deal with a question on how games can fit into the visual art education among

students at secondary school. This is to look as to whether the uses of games in visual art

education can be fit to attract and promote visual art education among students.

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1.2 Statement of the research

Recently, researchers have shown an increased interest in playing games. The

Entertainment Software Association (SAE, 2012) carried out a gamer demographics which

are 47% of game players is female while the balance 53% are male which are the gamers

have been playing for an average of 14 years.

In this report, SAE analysed that 70% of households have their own console to

playing a games, while 65% reported playing games on their pc. Besides, 38% are reported

using their smart phone to playing games while 26% using their own wireless device such as

ipad and tablets. 90% parents feels that, games its fun for the entire family while 52% of

parents say video games are a positive part of their child's life and 66% agree that games

can provide mental stimulation in education (SAE, 2012)

The report show that games are familiar among the society especially towards

teenagers. It can help people to discover ideas with each other. By playing games we can

learn new skills and interact with other people in order to learn something news (Forsyth,

2012). Nowadays, educators start using multimedia as a main tool of teaching but it is not

involved the students to react with multimedia. Since games are proved as one of the

technologies that fun for the entire family, so games can be another purpose in learning

process especially in art education. In process to make student are more interested in art

and perhaps one day art can be fit in other subject and be compulsory.

Video games sit at the confluence of history, technology,

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1.3 Research Objectives

The research objectives of this study are

1.To identify how interactive multimedia can improving the students performance.

2. The students know differentiate learning manually compare interactive multimedia

3. To examine how games can fit into the visual art education

1.4 Research Questions

The research questions of this study are

1. How far an effectiveness of using interactive multimedia ?

2. What is the differentiate between learning manually compare using interactive

multimedia?

3. Is that possible for games to fit in visual art education ?

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Bibliography

Forsyth, E. (2012). LEARNING THROUGH PLAY. GAMES AND CROWDSOURCING FOR , 167-173.

SAE. (2012). 2012 Sales, Demographic and Usage Data. Essential Facts About The Computer And Video Game Industry , cvrii - 3.

Wu, C. (2006). Introduction. HOW COMPUTER TECHNOLOGY INFLUENCES ART AND DESIGN PROGRAM S IN , 1.