9
Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design Unit 66 – 3D Modelling HA5 – Sidekick Task 6 – Production Name Graham Wall Date: 17.03.14 – 21.03.14 On the 18 th of March I started to model my robot. I started this by placing a cylinder over the head of the robot and halving it. This was because it could produce a perfect surface for the top of the skull for my robot. This very quickly became a problem because it was hard to model into anything else. After about an hour of struggling I changed the sphere into a box, which is easier to model, but doesn’t look as bad.

Production Log

Embed Size (px)

Citation preview

Page 1: Production Log

Salford City CollegeEccles Sixth Form CentreBTec Level 3Extended Diploma in Creative Media ProductionGames Design

Unit 66 – 3D ModellingHA5 – Sidekick Task 6 – Production

Name Graham Wall

Date: 17.03.14 – 21.03.14

On the 18th of March I started to model my robot. I started this by placing a cylinder over the head of the robot and halving it. This was because it could produce a perfect surface for the top of the skull for my robot. This very quickly became a problem because it was hard to model into anything else. After about an hour of struggling I changed the sphere into a box, which is easier to model, but doesn’t look as bad.

Page 2: Production Log

I used the multi shift tool to craete a neck and face for my robot. The multishift tool works similar to the bevel tool, the difference is that the multishift tool allows you to bevel several polygons at one time. Also if the group polygons box had been ticked in the multishift edit menu, then several polygons can be edited at once, can maintain thier boarders ther share with each other.

Page 3: Production Log

Date: 24.03.14 – 28.03.14

This week I started to work on my main body of the robot. I did this the same way I did my neck and face of the robot, using multishift. This was more difficult than my neck because to make the upper chest of my robot I needed to make a lot of small ajustments in a small area.

I also started to model the arm and leg of one side of the body. This was because I know through of experience modelling my bat, that it is easier to model only one half of the body and then mirror it later on, when it is complete. I will not be mirroring my model for a while because I have to make the chest details, the face and the sholders.

On the next day I did work of the back pack of my robot and the face of my robot. The problems I am encountering is that the eye socket is hard to shape into the shape I want it to be, and the corners of the back pack are too curvd for what I want out of it.

Page 4: Production Log

On a new day I started off by trying to do some editting to the face to try and remove the bump above the eyes and somehow I ended up with these things.

How I got them I have no idea and I stopped for the head because I had no idea what I had done and what to do. I decided to make my legs look more like the legs of the design, I did this by deleting the lower half of the body and placing a capsula there instead. However I ran out of time for the day and stpeed work.

Page 5: Production Log

Date: 31.03.14 – 04.04.14

The next day tried to fix my neck first, which doesn’t form correctly when I subhatch the model. To fix this I deleted the entire face and neck from shoulder upwards and re-construct it entrirely. Eventually I decided that this wasn’t what I wanted out of my model and I went back to an earlyer model. I fixed the face by completely reconstucting the polygonal structur of the nose, this still left the neck to fix. I fixed the neck be beleting the highlighted polygons and reconstucting them and the problem was fixed.

The next day I remodeled my army, so I would apear more like the arm of my robot, and I modeled the leg of my robot too. After that I cut the robot in half and I prepared to mirror it. When I cut the robot in half the shape deformed but it will do back to its normal form when I mirror it.

Page 6: Production Log

I realised I had forgot to edit the chest so I undid the cut using Ctrl+Z and I edited in the chest area. Now I cut the robot in half again and mirrored it. Now I have to edit the sheild onto the robot and and the facial features.

Page 7: Production Log

Date: 21.04.14 – 25.04.14

I continued my project today by creating the facial features. This was made by beveling a 3 hole on the left side of the face, the cutting the face in half and mirroring it. After this I deleted the end of the right arm and I made it into a sheild that my robot can use. After this added colour to my robot. The sheild has a glass colour to it, but this isn’t displayed in modeller, only in layout.