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Taking secondary school projects digital
Who are we?And what do we do
Lotte WittyProject Manager
Priscilla R v RaadshovenArt Director
Jos Hemert Technical Director
Annemarie de WaardCommunications Manager
ContentsScript Factory and Spinoza
Project description
Goals
Target group
Inspiration
Deliverables
Personal contribution
Input
Script FactoryMaarten van den Burg
Spinoza lyceum
AssignmentTaking secondary school projects digital
1. How can we change the way of making school projects trough the use of interactive media and the use of multiple platforms? With the focus on children with a language/learning disorder/problems
1. Creating a vision for renewing teaching methods considering creating school projects
Goals
Developing a transmedia and/of a multimedia, innovative platform
which enables children with a language/learning disorder/problem
to make their school projects digital
Target Group
Secondary school students in their final two years who have to make
their final school project.
children with a language/learning disorder/problems
Inspiration
Deliverables
Stappen Lot Ann Pris Jos
1 Research interviews bedrijven interviews bedrijvenDesign Research look and feel voor doelgroep videoreacties
transmedia doelgroepanalyse d.m.v. Usability research voor doelgroep open source projectmanagement enquete Color Theory applicaties timemanagement mediawijsheid i.v.m. CMV'er Information architecture mediawijsheid i.v.m. kids lot's database bronnen 2 Concept ordenen research groepstrip bedenken Concept 3 ideeen script concept toekomstvisie script' interview taalzwakke l.l. visie cormen Concept 3 ideeen 3 Design storyboard planning film Test plan for user-testing User-testing User-scenario Ontwerp sitemap Ontwerp wireframe 4 Develop toekomstvisie testen targetgroup Ontwerp look and feel testen targetgroup kennis over media/educatie kennis over media/educatie Ontwerp concept filmen en monteren filmen en monteren' Eerste content Test 5 Implement projectdocumentatie handleiding platform online zetten platform online zetten platform aanbevelingen aanbevelingen eindpresentatie handleiding platform Onderzoeksrapport eindpresentatie eindpresentatie
eindpresentatie
Personal contribution
Lotte WittyProject Manager
Tasks project manager
• Project plan + project planing• (Time) managing team• Monitoring progress project• Documenting team progress
Extra tasks: researching transmedia & education
My learning goals1. Enhance creative and interactive thinking
ability• Create a vision about interactive media within
education• Learning how to be thinking more innovative• Different way’s of stimulating the creative process,
brainstorm methods
2. Knowing my environment within the subject of IAM• Researching transmedia• Researching media literacy• Focus on developments abroad
My learning goals
3. Multidisciplinary collaboration and management skills• Developing management skills• Planning & time management
Observation tasks• Timemanagement• Defining which role interactive media has in
education on this very moment• My future within IAM
Results
• Research report on interactive media/transmedia within education
• Future vision on transmedia within education• Recommendations for next semester• Project documentation• Overview of positions and organizations I
would like to work for when I’m graduated • Plan of approach personal time management
Priscilla R v RaadshovenArt Director
Tasks Art Director• Design – Look and feelTranslation concepts into visuals- Design concept- Storyboards- Research needs and likes in design for target group• Content – CopywritingSearching for the right words- Input content concept• Usability – Information ArchitectureDesign navigation system for usability- Sitemap- Wireframe
My learning goals
• Enhance creative and interactive thinking ability• Enhance communicative ability• Knowing my environment in design and concept• What is the role of an art director?• How to stimulate creativity• How to create a successful concept with
numerous partners?
Results
• Design Research color, look and feel, creativity – books (Designer’s research manual, the creative habit)
• Usability research - usability lab• (Interaction) scenarios and
storyboard – cooperation with technical dept.
• Interview with expert in design
Annemarie de WaardCommunications Manager
Team role
Communication manager
• Intermediary between Maarten, Spinoza Lyceum and the projectgroup.
• Ultimately responsible for the contact with external partners.
The skills that I want to achieve during this project;
Education CMV; Social Culture Work
• To analyze the backgrounds of the students • Partnerships to engage and develop •To contribute to the management and policies of the Spinoza Lyceum • My own professional development and to navigate my career •To contribute to the social profile of CMV
How would I achieve these competencies?
-To analyze the backgrounds of the students Questionnaires with de students (enquetes)Books and articles
-Partnerships to engage and develop I’ll be the contact person
-To contribute to the management and policies of the Spinoza Lyceum By a digital road map and an advisory with recommendations for the new semester
- My own professional development and to navigate my career Form a view about media education. And that process to a digital roadmap.
- To contribute to the social profile of CMVThrough research: That economyknowledge (kenniseconomie) should be enhanced and this problem related repeal to media education.
Jos Hemert Technical Director
Team role• Final Chief technical issues• Final Chief Instruction movies• Research:• Video reactions• Open Source options• Applications
goals/skills
Enhance creative and interactive thinking ability• Making introduction movies.• Writing a script
Communicating skills• Documenting using my research about open source,
applications and video.• Making a digital guideline.
• Environment orientation
Researching innovative solutions for the students at Spinoza, focused on video
Input