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“Scaffolding the Essential Question” Discussions with the school leaders & staff for design opportunities to unfold within the school environment or with partners outside. Photos, videos and other media collected are used as resources for scaffolding the design process for the students to conceptualise a design theme phrased as a question. Examples: “How can we make canteen time more enjoyable” “How can we transform empty spaces around school into learning/exhibition space” “How can we make navigation around the school easier for newcomers” “TimeCapsuleHow can we preserve school memories for future generations?” PROJECT INTERACTION (an Understanding By Design approach) EMAIL [email protected] (Designing for Change, Innovation and Transformation) PROJECT INTERACTION is an Understanding by Design (UBD) approach to engaging students in designing for their communities (people) and environments (place & space) by learning from service design, industrial design and universal (inclusive) design. Over a 10 week period, students will independently and in collaboration as a team conceptualise possible futures for their environment through their designs. By applying skills learnt from interaction design, they will understand human behaviour and uncover design opportunities in their motivation to make life better. Teams will pitch their final design concept to an audience to seek feedback on the viability of their design proposal and what can be done to make this a shared reality. Week 1 “What people say” –Market Research Techniques: User, Consumer Interviews Students will learn to craft and conduct surveys with stakeholders to uncover their needs and analyse the data for design information. Week 2 “What people do”Ethnography Techniques: Cultural Probes, Ethnography. Students will learn how to create cultural probes, ethnography to understand human behaviour. Personas are used as collaborative formats to craft stories around the experiences of their user, Week 3 “What people make”Participatory Design Techniques: CoDesign Students will learn how to engage users to codesign with them by using image collages to better understand what needs they could address. Week 45 Brainstorming and Ideation Online Software : Popplet, Mindmeister Brainstorming using collated information where the students will learn to categorise and create relationships between their different ideas to help in ideation Week 67 (Prototyping Week) Mobile technology, CAD and Imaging software and Electronics (Arduino Simulator) Software: Google Sketchup, Virtual Breadboard, QR codes, 3D imaging , Photosynth. Students will learn prototyping software to build and communicate their designs Week 89 Testing and refining ideas , Video Scenarios, Presentations Teams will use their prototypes to refine the ideas with their stakeholders Week 10 “PechaKucha” Presentation and Reflections Teams will pitch their final designs to an audience and reflect on their design process with Q & A session. COPYRIGHT PREM CHANDRAN 2011

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“Scaffolding the Essential Question”  Discussions with the school leaders & staff 

for  design opportunities  to unfold within 

the school environment or with partners 

outside. Photos, videos and other media  

collected are used as resources for 

scaffolding the design process for the 

students to conceptualise a design theme 

phrased as a question. 

Examples:          

       “How can we make  canteen time  

       more  enjoyable”  

       

     “How can we transform empty   

      spaces around school      

      into learning/exhibition space” 

     

      “How can we make navigation  

      around the school easier for  

      new‐comers”  

    “Time‐Capsule‐ How can we 

      preserve school memories for 

     future generations?”  

      PROJECT  INTERACTION (an Understanding By Design approach)

 

       EMAIL [email protected]  (Designing for Change, Innovation and Transformation) 

PROJECT  INTERACTION  is an Understanding by Design  (UBD) approach  to engaging  students  in designing  for  their communities  (people) and 

environments (place & space) by learning from service design, industrial design and universal (inclusive) design. Over a 10 week period, students 

will independently and in collaboration as a team conceptualise possible futures for their environment through their designs. By applying skills 

learnt from interaction design, they will understand human behaviour and uncover design opportunities in their motivation to make life better. 

Teams will pitch their final design concept to an audience to seek feedback on the viability of their design proposal and what can be done to 

make this a shared reality.  

 

   

 

Week  1 “What people say” –Market Research 

Techniques: User, Consumer Interviews  

Students will learn to craft and conduct surveys 

with stakeholders to uncover their needs and 

analyse the data for design information. 

Week 2 

“What people do”‐Ethnography 

Techniques: Cultural Probes, Ethnography. 

Students will learn how to create cultural probes, 

ethnography to understand human behaviour. 

Personas are used as collaborative formats to craft 

stories around the experiences of their user, 

Week 3

“What people make”‐Participatory Design 

Techniques: Co‐Design 

Students will learn how to engage users to co‐

design with them by using image collages to better 

understand what needs they could address.

Week 4‐5 Brainstorming and Ideation 

Online Software : Popplet, Mindmeister 

Brainstorming using collated information where the students will learn to 

categorise and create  relationships between their different ideas to help in 

ideation 

Week 6‐7 (Prototyping Week)Mobile technology, CAD and Imaging  software and Electronics (Arduino Simulator) 

Software: Google Sketchup,  Virtual Breadboard, QR codes, 3D imaging , Photosynth. 

Students will learn prototyping software to build and communicate their designs 

Week 8‐9Testing and  refining ideas , Video Scenarios, Presentations 

Teams will use their prototypes to refine the ideas with their stakeholders 

Week 10“Pecha‐Kucha” Presentation and Reflections  

Teams will pitch their final designs to an audience and reflect on their  

design process with Q & A session. 

COPYRIGHT P

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