Upload
prem-chandran
View
86
Download
0
Embed Size (px)
Citation preview
“Scaffolding the Essential Question” Discussions with the school leaders & staff
for design opportunities to unfold within
the school environment or with partners
outside. Photos, videos and other media
collected are used as resources for
scaffolding the design process for the
students to conceptualise a design theme
phrased as a question.
Examples:
“How can we make canteen time
more enjoyable”
“How can we transform empty
spaces around school
into learning/exhibition space”
“How can we make navigation
around the school easier for
new‐comers”
“Time‐Capsule‐ How can we
preserve school memories for
future generations?”
PROJECT INTERACTION (an Understanding By Design approach)
EMAIL [email protected] (Designing for Change, Innovation and Transformation)
PROJECT INTERACTION is an Understanding by Design (UBD) approach to engaging students in designing for their communities (people) and
environments (place & space) by learning from service design, industrial design and universal (inclusive) design. Over a 10 week period, students
will independently and in collaboration as a team conceptualise possible futures for their environment through their designs. By applying skills
learnt from interaction design, they will understand human behaviour and uncover design opportunities in their motivation to make life better.
Teams will pitch their final design concept to an audience to seek feedback on the viability of their design proposal and what can be done to
make this a shared reality.
Week 1 “What people say” –Market Research
Techniques: User, Consumer Interviews
Students will learn to craft and conduct surveys
with stakeholders to uncover their needs and
analyse the data for design information.
Week 2
“What people do”‐Ethnography
Techniques: Cultural Probes, Ethnography.
Students will learn how to create cultural probes,
ethnography to understand human behaviour.
Personas are used as collaborative formats to craft
stories around the experiences of their user,
Week 3
“What people make”‐Participatory Design
Techniques: Co‐Design
Students will learn how to engage users to co‐
design with them by using image collages to better
understand what needs they could address.
Week 4‐5 Brainstorming and Ideation
Online Software : Popplet, Mindmeister
Brainstorming using collated information where the students will learn to
categorise and create relationships between their different ideas to help in
ideation
Week 6‐7 (Prototyping Week)Mobile technology, CAD and Imaging software and Electronics (Arduino Simulator)
Software: Google Sketchup, Virtual Breadboard, QR codes, 3D imaging , Photosynth.
Students will learn prototyping software to build and communicate their designs
Week 8‐9Testing and refining ideas , Video Scenarios, Presentations
Teams will use their prototypes to refine the ideas with their stakeholders
Week 10“Pecha‐Kucha” Presentation and Reflections
Teams will pitch their final designs to an audience and reflect on their
design process with Q & A session.
COPYRIGHT P
REM CHANDRAN 20
11