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A presentation for the LATN (Libraries of the Australian Technology Network) Gamification webinar held on 7 November, 2014.
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Playing with games
at Curtin University Library
Blogging to increase awareness
Curating with Curtin Teaching and Learning
Curtin Library Innovation Initiative – library orientation game
AHEAD in Schools: LinkUp program – library sessions for Year 8s, 10s and 11s
Software and Applications
http://youtu.be/LPDrb4xW6uQ
Video of Year 8 students playing ‘What a Kahoot’
Future directions to consider and explore
• Re-design Pace the Space for face-to-face groups and simplify it as self-paced activity
• Create an online version of the ‘tour’ using the video content we created
• Look at potential of Edventure Builder for a mobile app game / scavenger hunt
• Build augmented reality capacity into our existing mobile app
• Design learning activity for Curtin Challenge Platform
Thanks!
Karen Miller Learning Services CoordinatorCurtin University Library
Email [email protected] @infoliteratiBlog infoliterati.com