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These slides accompany a Performance in Film and Videogames course at University of Calgary.
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SAY HELLO TOVIRTUAL REALITYA computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.
Brennan; Karolina; Garnet; Serena
LETS PLAY!
KEY POINTSVirtual reality is considered to have wide ranging benefits for the healthcare sector but, it can be used in other sectors as well, which include: • Education• Gaming• Architecture• Military
OBJECTIVES
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AN ARTIFICIAL ENVIRONMENT THAT IS EXPERIENCED THROUGH SENSORY STIMULI
VIRTUAL REALITY
Most Virtual Reality environments are visual experiences, sometimes accompanied by different sounds. The person who is in the virtual world can partially determine what happens within it through their actions. Stimuli in Virtual reality is usually provided by a computer. However there are possible other options.
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VIRTUAL REALITYTake us away
3DCOMPUTER
ENVIRONMENT
3D computer graphics are graphics that use a three-dimentional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
MMOG’sWORLD OF WARCRAFT
Massively Multiusers Online Games or (MMOG’s) such as World of Warcraft create the environment where userc can interact in real time with other users through in text or voice chat.
VIDEOEXAMPLE
NEXT SLIDE
the key featuresand examples
WHAT IS VIRTUAL WORLD
appstorm
⚡VIRTUAL REALITY Take us away
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The Virtual World requires the use of avatar for player interaction. This avatar is created to look how you WANT it to look, not how you ACTUALLY look. On the contrary Virtual Reality is using YOU as the active character as the world sees YOU. Your actions directly influence the world around you.
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The good example of Virtual World is a MMOG. Unlike the Virtual Reality which is fully enveloped in the world. II
Virtual World requires a use of screen. For example a computer, television, tablet or phone screen. Virtual Reality on the other side, is a completely submerging experience. A person involved in Virtual Reality game is no longer in real world of existence
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The examples for Virtual World: Second Life; World of Warcraft; Elder Scrolls; etc…The examples for Virtual Reality: Tron; The Matrix (when plugged in)
IV VIRTUAL WORLD PRESENTSV VIRTUAL REALITY PRESENTSVI
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Versus VIRTUAL REALITY
VIRTUAL WORLD
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VIRTUAL WORLDS
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Second Life gives users an ineractive
game world in which they can explore, but does not provide the
same amount of depth and immersion as a
virtual reality experience
SECONDLIFE
Second Life is considered a Virtual World, not a Virtual Reality. Second Life and Games like it seem to be highly misclassified.
NEW WORLD
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The Rift is a Virtual reality head-mounted display. The Oculus Rift is planning to be designed for games specifically. Today the Rift is improving head tracking, position tracking, higher resolution and wireless operation.
OCULUS RIFT
Example 1
MOBILE AR
LIFEWITHIN
Google glass is a wearable computer with an optocal head-mounted display. It
was developed by Google with a mission of produsing a mass-market ubiquitous computer. Google Glass
displays information in a smartphone-like hnds-free format. Owners
comunicate via voice and commands.
GOOGLEGLASS
VIRTUAL REALITYTake us away
FRPGVIRTUAL REALITY Take us away
PLAY by post game, also known as sim or simming is an online text-based role-playing-game. In which players (writers) interact with each other and a predefined environment via text.
VIRTUAL REALITYTake us away
The World is in your hand
BOARD GAMES
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VIRTUAL REALITYS
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Does not have a particular point of origins. It is assumed that it was created by groups of fictionaries in North America, Europe and
Australia
y
HISTORY
The participants in LARP physically portray characters in a fictional settings, improvising
their characters’ speech and movements. Therefore creating a virtual reality
iPLAY OVERVIEW
LARPs can have any genre, although many use themes and settings derived from genre fiction. Some LARPs borrow a setting from an established work in another medium.
o GENRES
Roleplaying may be seen as part of a movment in Western culture towards participatory arts, as opposed to traditional spectator art. LARP is not well known in most other countries.
h
CULTURE
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CREATING: EXAMPLEFurry Fandom: A sub culture oriented in creating fictional realitites with anthropomorphic animal characters.
1REENACTINGIs an educational and entertainment activity in which people follow a plan to recreate aspects of a historical event
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VIRTUAL REALITYTake us away
COSPLAYINGA hobby, where partisipants wear the costumes and fashion accessories to represent specific character or an idea.
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Virtual Reality has multiple contradicting issues. Many psychiatric therapists belive, that virtual reality causes delusions. It also causes many mental and social problems.
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Virtual Reality has a few ethical issues in regard to virtual environments which need to be addressed. These are related to human behaviour and motivations and are also a concern for the gaming industry. Virtual Reality builds grounds for Virtual Criminality.
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However Virtual Reality is also used in therapy. Virtual Reality Therapy also known as virtual reality immersion therapy is a method of psychotherapy that uses virtual reality technology to treat patients with anxiety disorders and phobias.
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Conserns have been raised about a possible relationship between virtual reality and desensitisation. Which means that the person is no longer affected by extreme acts of behaviour such as violence and fails to show empathy or compassion as a result.
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Depression Anxiety Autism Mood Disorders
Attention-DeficitHyperactivity
/2 3 4 5
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Fear to be Feared
STAGES OF PSYCHOLOGICAL PROBLEMS
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PHOBIAS AND DISEASESFEAR TO BE FEARED
VIRTUAL REALITYTake us away
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WORLD OF WARCRAFT
SECOND LIFE
DOTA
LEAGUE OF LEGENDS
LORD OF THE RINGS
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VIRTUAL REALITY
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DO YOU CONSIDER RPG’S LIKE SECOND LIFE AND WORLD OF WARCRAFT TO BE MORE THAN VIRTUAL WORLDS? ARE THEY CLOSER TO VERTUAL REALITY?
the future is in your hand
QUESTION 1
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BORDERLANDS 2
THE DARK KNIGHT
TRON
THE MATRIX
GOD OF WAR
VIRTUAL REALITYTake us away
the future is in your hand
QUESTION 2
ARE 3-D FILMS AND VIDEO GAMES VIRTUAL REALITY?
April 10, 2023 DRAM 571 20
COMPUTER ADDICTION
MANIAS
PHOBIAS
ESCAPE FROM REALITY
SOCIAL ENCLOSURE
DEPRESION
LACK OF SELF ESTEEM
LACK OF CONCENTRATION
VIRTUAL REALITYTake us away
DO YOU DISAGREE WITH ANY OF THE PROBLEMS MENTIONED? DO YOU SEE ANY OTHER?
QUESTION 3