Upload
jeremykemp
View
107
Download
1
Tags:
Embed Size (px)
DESCRIPTION
What do "patterns" from 2D interface design field have to do with learning in 3D virtual worlds? This presentation addresses concepts from Jenifer Tidwell's 2005 book Designing Interfaces: Patterns for Effective Interaction Design published by O'Reilly Media, Inc. and maps those onto achievements by the SLOODLE LMS system.Keynote presentation for Virtual Worlds: Libraries, Education and Museum Conference, April 24-25, 2009.
Citation preview
Patterns for Learning in SL
Patterns for learning in SLBorrowing the Language of 2D design
Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS
2 Patterns for Learning in SL
Jeremy Kemp - Who am I? …
Full-time lecturer at SJSU SLIS
Started teaching online in 1999
Second Life wiki for educators www.simteach.com
sloodle.org mashup (SL <-> Moodle, Angel LMS)
3 Patterns for Learning in SL
SJSU SLIS - Who are we?
Largest – 2500 grad students – Mostly online
4
Starting in Spring, 2007…
Patterns for Learning in SL
5
Who are you?
• Please chat:
• University / organization + Position or role• How connected are you? Groups, land,
etc.
Patterns for Learning in SL
6
Profiles: Gartner Hype Cycle
Patterns for Learning in SL
7
Profiles: Crossing the Chasm
Profiles, Patterns and Profit
Image: http://en.wikipedia.org/wiki/Crossing_the_chasm
Patterns for Learning in SL
8
Pattern Languages
Makes usable, easier to understand, beautiful
Are learning tools
Offer wisdom by example
Are a way of communicating
Patterns for Learning in SL
Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.
9
Pattern Categories
Organizing the Content
Getting Around
Organizing the Page
Commands and Actions
Showing Complex Data
Getting Input From Users
Builders and Editors
Making It Look Good
Patterns for Learning in SL
Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.
10
Patterns: 2D – Live video conferencing
Patterns for Learning in SL
11
Patterns: 2D – Web conferencing
Patterns for Learning in SL
12
Patterns: 3D on the Desktop
Patterns for Learning in SL
Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.
13
Patterns: 3D – Mac Time Machine
Patterns for Learning in SL
14
Patterns: 3D – Linux CompViz
Patterns for Learning in SL
15
Patterns: 3D – Windows Vista
Patterns for Learning in SL
16
101 Uses for Second Life in the College Classroom
By Dr. Megan S. Conklin
Elon University
Department of Computing Sciences
Games, Learning, and Society Conference
June 23-24, 2005 in Madison
http://facstaff.elon.edu/mconklin/pubs/glshandout.pdf
Patterns for Learning in SL
17
101 Uses for Second Life in the College Classroom
• Getting Started• In-World Dynamics• Sample Assignments
• Build a Chair, Scavenger Hunt• Classroom Objectives, Issue-by-Issue
• Avatars and Identity• Experiments in Government• Disabilities, Illness, Awareness
Patterns for Learning in SL
18
Patterns: Autoscript tools
http://www.3greeneggs.com/
Patterns for Learning in SL
19
Patterns: 3D – SLOODLE Dropbox
Patterns for Learning in SL
ANGEL Postbox metaphor Moodle Primdrop metaphor
20
Patterns: 3D – SLOODLE Quiz Chair
Patterns for Learning in SL
21
Visit SLOODLE
Patterns for Learning in SL
http://www.sloodle.org
Patterns for Learning in SL
Patterns for learning in SLBorrowing the Language of 2D design
Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS
23 7 to 700 - Jeremy Kemp, SJSU