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e-CASE & e-Tech 2017 2017 International Conference on e-Commerce, e-Administration, e-Society, e-Education, and e-Technology Kyoto, Japan April 4-6, 2017 Online Multiuser Interactive Learning Activities on Social Cloud Division of Information and Communication Technology for Education Faculty of Technical Education, King Mongkut's University of Technology North Bangkok Assoc.Prof. Prachyanun Nilsook, Ph.D Kawita Panlumlers Assoc.Prof. Namon Jeerungsuwan, Ph.D

Online Multi-user Interactive Learning Activities on Social Cloud

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e-CASE & e-Tech 2017 2017 International Conference on e-Commerce, e-Administration,

e-Society, e-Education, and e-Technology Kyoto, Japan April 4-6, 2017

Online Multiuser Interactive Learning Activities on Social Cloud

Division of Information and Communication Technology for Education Faculty of Technical Education, King Mongkut's University of Technology North Bangkok

Assoc.Prof. Prachyanun Nilsook, Ph.D Kawita Panlumlers Assoc.Prof. Namon Jeerungsuwan, Ph.D

Introduction

Scope of Research

Research methodology

Results

Conclusions

Table of contents

Thailand Information and Communications Technology Policy Framework 2011-2020 (ICT2020), according to that vision, “Information

and communications technology is a major driving force in bringing people to Thailand's knowledge and wisdom economy. Thailand path to sustainable growth and social equality”.

The strategy of the Ministry of Education, which is assigned to support teaching and learning through the use of information and communications technology to enhance the country education.

Introduction

(Ministry of Information and Communication Technology of Thailand, 2012) (Ministry of Education, 2012) (National Economic and Social Development Board, 2011) (Pima, Odetayo, Iqbal and Sedoyeka, 2016)

Collaborative Learning is a learning environment focusing on learning by learning together in small groups. Students rely on and have a responsibility to group together. A key goal of the study is to exchange learning and share learning resources to interact for joint success.

The social cloud is a framework for sharing resources by sharing resources, or services associated with relationships among individuals and determine access to social networks.

Introduction (cont.)

(Alanis-Funes, Neri and Noguez, 2011) (Reid, Forrestal and Cook, 1989) together (Berkley, Major and Cross, 2014) (Kordaki and Grigoriadou, 2010) (Cogburn et al., 2010) (Chu and Kennedy, 2011) (Hiltz and Goldman, 2005) (Kongrugsa, Nilsook and Wannapiroon, 2016) (Rodmunkong, Wannapiroon and Nilsook, 2014)

Introduction (cont.)

Collaboration skills is one of the skills of learners in the 21st century to work with diverse teams effectively, and have respect for diversity.

(Brewer et al., 2015) (Choeda, Penjor, Dupka and Zander, 2016)

1. To design online multiuser interactive learning activities on social cloud

2. To evaluate the design of online multiuser interactive learning activities on social cloud by experts

Scope of Research

Objective

1. The sample consisted of ten experts who are involved in online multiuser interactive learning activities on social cloud

2. The experts had relevant experience at least 3 years

3. The purposive sampling method was used in this research study

Scope of Research

Sample

Analyse and synthesize in online multiuser interactive learning activities on social cloud

Study documentation and research papers related fields

Analysis of the students and learning environment

The researchers synthesized the online multiuser interactive learning activities on social cloud

Research methodology

Phase I

Evaluation of the online multiuser interactive learning activities on social cloud

The research instruments

The online multi-user interactive learning activities on social cloud

The evaluation form of the learning activities

The design of online multiuser interactive learning activities is evaluated

The statistics were mean and standard deviation

Research methodology (cont.)

Phase II

Results

The online multiuser interactive learning activities on social

cloud

Results

Results

Collaborative Coding Editor

Results (cont.)

The Collaborative coding editor is a system of teaching and learning together in collaborative programming

The system consists of the course management, grouping, communication, assignment, collaboration management, task evaluation, collaboration evaluation and learning assessment

The principle of collaborative learning with virtual collaborative learning is used in this system

Results (cont.)

Collaborative Coding Editor

Results

Multiuser Interaction

Results (cont.)

The multiuser interaction is a collaboration of the students in each group, which can work in the system simultaneously

The students enter to the system and has multiuser interaction in the social cloud

The devices can be used various devices and operating systems

Results (cont.)

Multiuser Interaction

Results

Multiuser interactive learning

processes

Results (cont.)

1. The engagement phase: teacher introduce objectives, students register to the systems, grouping, teacher guide the processes, students learn trial the systems and teacher assign the problem to students

2. The exploration phase: group members divide workload into smaller tasks, identify each task according to the skills and abilities of each members, define the timing and method of working together

Result (cont.)

Multiuser interactive learning processes

3. The transformation phase: the program has been collaborated programming together until the completion of the task, test the result of program until success

4. The presentation phase: each group presents the program together through social cloud, summarize the results on social cloud, evaluate of the collaboration working in the system.

5. The reflection phase: teacher and student groups came together to discuss the work and the work of each group together, summarize the learning activities and lessons together.

Results (cont.)

Multi-user interactive learning activities (cont.)

Results

Social Cloud

Results (cont.)

The use of social cloud in collaborative working is a shared experience, data exchange, information sharing and presentation sharing

For example, social cloud is currently popular and appropriate learning activities have been designed which include Facebook, Google Plus, Line, Instagram, YouTube, LinkedIn and Tumblr and so on

Results (cont.)

Social Cloud

Results (cont.) The evaluation of the online multiuser interactive learning activities on social cloud components by the experts

Component list Mean

(𝒙 )

Standard

deviation (S.D.) Appropriateness

1. The collaborative

coding editor

4.86 0.23 Highest

2. Multiuser interaction 4.96 0.09 Highest

3. Multiuser interactive

learning activities

4.86 0.38 Highest

4. Social cloud 4.83 0.32 Highest

Summary 4.88 0.26 Highest

Results (cont.) The evaluation of the learning activities in online multiuser interactive learning activities on social cloud processes by the experts

Process list Mean

(𝒙 )

Standard

deviation (S.D.) Appropriateness

1. The engagement phase 4.91 0.23 Highest

2. The exploration phase 5.00 0.00 Highest

3. The transformation phase 5.00 0.00 Highest

4. The presentation phase 5.00 0.00 Highest

5. The reflection phase 5.00 0.00 Highest

Summary 4.98 0.05 Highest

Results (cont.) The evaluation appropriateness results of the online multiuser interactive learning system on social cloud learning activities for usage

Evaluate list Mean

(𝒙 )

Standard

deviation (S.D.) Appropriateness

1. The online multiuser

interactive learning system on

social cloud learning activities

are appropriate to enhance

collaboration skills

4.86 0.38 Highest

2. The online multiuser

interactive learning system on

social cloud learning activities

are possible for usage

4.71 0.49 Highest

Summary 4.79 0.43 Highest

The experts agree that components and processes of the online multiuser interactive learning system on social cloud learning activities was appropriateness in highest level

They also agree that the learning activities for using was appropriateness in highest level

To use the online multiuser interactive learning activities in the social cloud, any education institutions that want to apply these learning activities should be well prepared in terms of students, teachers and the learning environment

Conclusions

Thank you