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Non-players A study of their reasons, time and identity Master thesis presentation Maura Bouça MSc Games - Analysis IT University of Copenhagen 2012

Non-Players, Master Thesis Presentation

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A thesis about why people don't play and the prejudices against videogames. According to the majority of interviewees, games take up too much time, they cause addiction and they are childish. Thesis title: Non-players, a study of their reasons, time and identity

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Page 1: Non-Players, Master Thesis Presentation

Non-players

A study of their reasons, time and identity

Master thesis presentation

Maura BouçaMSc Games - AnalysisIT University of Copenhagen2012

Page 2: Non-Players, Master Thesis Presentation

Summary

- non-players in this study

- 5 reasons not to play video games

- time

- non-player identity

Page 3: Non-Players, Master Thesis Presentation

Non-players in this study

- portuguese immigrants in Copenhagen

- ages 17-52 (average age 40.5)

- Denmark: 4 months - 30 years

Page 4: Non-Players, Master Thesis Presentation

Non-players

“I don’t play anything”

“I’m not keen on games”

“I’m not an assiduous player”

“I don’t waste much time playing”

Page 5: Non-Players, Master Thesis Presentation

Non-players, the term

player

jogador

gamer

non-player non-gamer

Page 6: Non-Players, Master Thesis Presentation

Non-players, the term

player

jogador

gamer

non-player non-gamer

Page 7: Non-Players, Master Thesis Presentation

Non-players, the term

player

jogador

gamer

non-player non-gamer

Page 8: Non-Players, Master Thesis Presentation

Non-players, the term

player

jogador

gamer

non-player non-gamer

gambling, child-play, arcade games, board games, sports, etc.

Page 9: Non-Players, Master Thesis Presentation

Non-players don’t play

Reason 1: “I don’t have time”

Reason 3: “Games are for kids”

Reason 2: “I’m not of the digital generation”

Reason 4: “Games cause addiction”

Reason 5: “Games foster social isolation”

Page 10: Non-Players, Master Thesis Presentation

Frivolity of play

Electronic literacy

Education

Information overload

Digital immigrantsDigital natives

Addiction

Social Isolation

high engagement

Page 11: Non-Players, Master Thesis Presentation

Time

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Page 12: Non-Players, Master Thesis Presentation

Time“I’m not of the digital generation”

“Games cause addiction”

“Games foster social isolation”

“Games are for kids”

“I don’t have time”

Page 13: Non-Players, Master Thesis Presentation

Time

Autobiographical Non-AutobiographicalReason 1: “I don’t have time”

Reason 3: “Games are for kids”

Reason 2: “I’m not of the digital generation”

Reason 4: “Games cause addiction”

Reason 5: “Games foster social isolation”

timing

time use

Page 14: Non-Players, Master Thesis Presentation
Page 15: Non-Players, Master Thesis Presentation

Non-player Identity

Building non-player identity

relationship with players

“games are for kids”

electronic literacy

media personality interests

experience ...

Non-players play.

- in the past

- with children

- family reunions

parenting responsibilities

social and nostalgic value

Page 16: Non-Players, Master Thesis Presentation

Non-player Identity

Non-player dilemma

frivolity increase electronic literacy

sign of one’s modernitychildish

waste of time skill to guide children

Page 17: Non-Players, Master Thesis Presentation

Frivolity of play

Electronic literacy

Education

Information overload

Digital immigrantsDigital natives

Addiction

Social Isolation

high engagement Work

Autobiographical timeNon-Autobiographical time

Timing

Time use

Identity

The “New” Digital Divide

Players Non-Players

Page 18: Non-Players, Master Thesis Presentation

Thank youIT University of Copenhagen

Autumn semester 2012

Maura Bouca

Frivolity of play

Electronic literacy

Education

Information overload

Digital immigrantsDigital natives

Addiction

Social Isolation

high engagement Work

Autobiographical timeNon-Autobiographical time

Timing

Time use

Identity

The “New” Digital Divide

Players Non-Players