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AUGMENTED REALITYExploding on the Scene
By Alberto Ritondo, Raymond Gabriel Gurley and Sandra BarkevichEmpire State College MALET ProgramSecond Life Group Powerpoint PresentationWednesday, December 11, 2013
Augmented Reality
superimposed srimmage line
By Van Ambruce Ligutomwww.ambruceli.com
Augmented Reality
Apple Introduces iBeaconmashable.com
Augmented Reality
Apple iBeaconApple's iBeacon location
news.yahoo.com
Augmented Reality
Apple iBeaconBy Alex White
blog.jammer-store.com
Augmented Reality
gigaom.com
Augmented Reality
Apple iBeacon in Macy’sApple's iBeacon in stores for holiday
www.wtop.com
Augmented Reality
Apple iBeacon in Macy’sSolstice Mobile Blog
blog.solstice-mobile.com
Augmented Reality
At the GroceryExample of Augmented Reality Shopping
www.qrcodepress.com
Augmented Reality
At Town Centerswww.edibleapple.com
Augmented Reality
In Your CarAUDI A3 car manual
www.designboom.com
Augmented Reality
Enhanced Car NavigationBy Sarvesh Chandradeepknowhow.com
Augmented Reality
Visitor InformationBy Kit Eaton
www.fastcompany.com
Augmented Reality
Visitor InformationBy Geraldo Novais
www.geraldonovais.com.br
Augmented Reality
Hotel Room WindowBy Med kharbach
www.educatorstechnology.com
Augmented Reality
SamplingSunglasses
By Lynn Lawww.cnet.com
Augmented Reality
Information at Your FingertipsTechnology in Our World
infospace.ischool.syr.edu
Augmented Reality
Truly Connected SocietyLocal Government Technology Predictions for 2012
www.urenio.org
Augmented Reality
Using iBeacon in a Healthcare Educational Environment
Until now, the vast majority of the interest in iBeacon has been for retail and
commercial applications.
iBeacon
iBeacon
One reason – every iOS device since iPhone 4S and iPad 3rd Generation has the ability to be configured as a iBeacon transmitter or receiver
Estimated 240 million devices in all
But can iBeacon be useful for other applications, such as in educational environments?
(You bet it can!)
Traditional medical simulation training
Apple iPhone 4S
Obstacles with traditional medical simulation training
Often involves expensive equipment (manikins alone can often cost $100K or more)
Simulation space often small Providing real-life environment often
limited
Imagine the possibilities
Medical Augmented Reality Education App Case Study - www.marxentlabs.com
On-the-floor simulations
On-the-floor simulations
Creating a more realistic simulation environment
Larger, collaborative simulations
Augmented Reality
iBeacon, combined with virtualization learning environments, could drastically improve healthcare education and training.
Augmented Reality We’ve seen it used on a corporate level And we’ve seen its usefulness in
healthcare education But what else is there?
Everything!We’re limited only by our imaginations…
Augmented Reality
In Nature…
The Geocaching 101 booth
ebmakerfaire.wordpress.com
Geocaching is a family treasure-hunting activity
www.experiencebreck.com
I'd Rather be Geocachingwww.worldcaching.com
Augmented Reality
In exercise…
Danger Zombies 5k Runwww.mrbower.com
Zombies-Run.pngwww.boston.com
By James Hollandwww.electricpig.co.uk
"Zombies, Run!“www.realsg.com
Augmented Reality
The idea of AR is popping up everywhere
Xbox Kinect Nintendo 3DS Smartphone apps The list goes on
By Robert Nazarian - www.talkandroid.com
Ingress Logo
play.google.com
By Chris Burns
www.slashgear.com
References
Brill, J. M. (2001). Situated Cognition. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and
technology. Retrieved from http://epltt.coe.uga.edu/index.php?title=Situated_Cognition
Bujak, K. R.. et al., (2013). A psychological perspective on augmented reality in the mathematics. Computers & Education, 68, 536-544. Retrieved from http://keithrbujak.com/wp-content/uploads/2013/05/2013-A-
psychological-perspective-on-augmented-reality-in-the-mathematics-classroom.pdf
Dede, C. (2012). Interweaving Assessments Into Immersive Authentic Simulations: Design Strategies for
Diagnostic and Instructional Insights. Retrieved from http://www.k12center.org/rsc/pdf/session4-dede- paper-tea2012.pdf
Hough, L. (2007). Handhelds, avatars, and virtual aliens. Ed., (Fall), Retrieved from http://www.gse.harvard.
edu/news_events/ed/2007/fall/features/handhelds.html
Seely Brown, J., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational
Researcher, 18(n1), 32-42. Retrieved from http://www.exploratorium.edu/ifi/resources/
museumeducation/situated.html
Wenger-Trayner, E., & Wenger-Trayner, B. (1998). Communities of practice a brief introduction. Retrieved from
http://wenger-trayner.com/theory/