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NMC Horizon Report > Museum 2013 Presentation

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Page 1: NMC Horizon Report > Museum 2013 Presentation

#NMCHz

Page 2: NMC Horizon Report > Museum 2013 Presentation

NMC Horizon Report >2013 Museum Edition

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Page 3: NMC Horizon Report > Museum 2013 Presentation

Acknowledgements

The NMC Horizon Report > 2013 Museum Edition is a publication of the New Media Consortium and the Marcus Institute for Digital

Education in the Arts

The research behind the NMC Horizon Report > 2013 Museum Edition is a collaboration

between the New Media Consortium (NMC) and the Marcus Institute for Digital Education

in the Arts.

Page 4: NMC Horizon Report > Museum 2013 Presentation

38Editions12 Reports in

201350+ Translations12 Years of Global Research into Emerging Technology

Uptake

The NMC Horizon Project

Page 5: NMC Horizon Report > Museum 2013 Presentation

Horizon ReportsHigher Education K-12 Education

MuseumsEuropean Union (K-12)

Latin America (Higher Ed)

Regional/Sector Technology OutlooksAustralia / New Zealand / Brazil

UK / Norway / SingaporeTraining / eLearning

STEM+ / Community Colleges

www.nmc.org/horizon-project

Page 6: NMC Horizon Report > Museum 2013 Presentation
Page 7: NMC Horizon Report > Museum 2013 Presentation

Badging / Microcredit

Learning Analytics

Mobile Learning

MOOCs

Online Learning

Open Content

Open Licensing

Personal Learning Environments

Remote Labs

Virtual Labs

LearningTechnologies

Page 8: NMC Horizon Report > Museum 2013 Presentation

Mobile Apps 3D Video

Tablet Computing

Telepresence Quantified Self

BYOD

Digital Preservation

Flipped Classroom

Gamification

Location Intelligence

ConsumerTechnologies

Digital Strategies

Page 9: NMC Horizon Report > Museum 2013 Presentation

Collaborative EnvironmentsCrowd Funding

Digital Identity

Crowd Sourcing

Tacit Intelligence

Collective Intelligence

Social MediaTechnologies

Social Graph

Page 10: NMC Horizon Report > Museum 2013 Presentation

Internet of Things Cloud Computing

Real-Time Translation

Semantic Applications

Single Sign On

RSS

3D Printing

InfoVizVisual Data Analysis

Volumetric Displays

InternetTechnology

VisualizationTechnology

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Open HardwareNext-Gen Batteries

Speech-to-SpeechVirtual Assistants

Wireless Power

Affective Computing

Cellular Networks

Electrovibration

Flexible Displays Geolocation

Location-Based Services

Machine Learning

Mobile Broadband

Natural User InterfacesNear Field Communications

EnablingTechnologies

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http://museum.wiki.nmc.org/

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Page 14: NMC Horizon Report > Museum 2013 Presentation

Cross-institution collaboration is growing as an important way to share resources.

Collection-related rich media are becoming increasingly valuable assets in digital

interpretation.

Digitization and cataloguing projects continue to require a significant share of museum resources.

Expectations for civic and social engagement are profoundly changing museums' scope, reach, and

relationships.

Increasingly, visitors and staff expect a seamless experience across devices.

More and more, people expect to be able to work, learn, study, and connect with their social networks

wherever and whenever they want.

The need for data literacy is increasing in all museum-related fields.

Key

Trend

s

Page 15: NMC Horizon Report > Museum 2013 Presentation

Greater understanding is needed of the relationships, differences, and synergies between technology intended to

be used within the museum and public-facing technology such as websites, social media, and mobile apps.

Museums of all sizes are struggling to adapt to how technology is redefining staff roles and organizational

structures.

A comprehensive digital strategy has become a critically important part of planning for long-term institutional

stability.

In many cases, museums may not have the necessary technical infrastructure in place to realize their vision for

digital learning.

As our disabled population increases as a percentage of overall population, and as a percentage of our active, engaged, museum-attending population, accessibility

cannot be an afterthought.

Museums are not doing a sufficient job of creating a sustainable environment to manage and deploy collection

information and digital assets.

Sig

nifi

cant

Challe

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es

Page 16: NMC Horizon Report > Museum 2013 Presentation

Technologies to Watch ONE YEAR OR LESS:

TWO TO THREE YEARS:

FOUR TO FIVE YEARS:

• BYOD• Crowdsourcing

• Location-Based Services• Electronic Publishing

• Natural User Interfaces• Preservation and Conservation Technologies

Creative Commons flickr photo by Mads Boedker

Page 17: NMC Horizon Report > Museum 2013 Presentation
Page 18: NMC Horizon Report > Museum 2013 Presentation

Time to Adoption:One Year or Less

Creative Commons flickr photo by *JRFoto*

Page 19: NMC Horizon Report > Museum 2013 Presentation

BYODone year or less:

Tate Britain’s “QuizTrail” app guides visitors through the London gallery on themed trails ranging from “Animals”to “Myths and Legends,” and they can earn prizes and discounts based on the number of questions theyanswer correctly for each tour.

go.nmc.org/mid

Page 20: NMC Horizon Report > Museum 2013 Presentation

CROWDSOURCINGone year or less:

In July 2013, the Marina Abramovic Institute kicked off a campaign to crowdfund the $600k needed to construct a building to house what renowned performance artist Abramovic calls the joining of art, science, technology, and spirituality.

go.nmc.org/abram

Creative Commons flickr photo by benbohmer

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Time to Adoption:Two to Three Years

Creative Commons photo by Bosc d'Anjou

Page 22: NMC Horizon Report > Museum 2013 Presentation

ELECTRONIC PUBLISHINGtwo to three years:

Electronic museum collection catalogs can include more conservation documentation than previously possible in print versions. SFMOMA’s Rauschenberg Research Project provides worldwide access to scholarly research and documentation.

go.nmc.org/rau

Creative Commons flickr photo by Mads Boedker

Page 23: NMC Horizon Report > Museum 2013 Presentation

LOCATION-BASED SERVICEStwo to three years:

LED light bulbs from the Massachusetts-based companyByteLight send location-specific information to visitors in the Museum of Science, Boston by interacting with their devices’ camera, using signals that are invisible to the human eye.

go.nmc.org/byte

Photo source: ByteLight.com

Page 24: NMC Horizon Report > Museum 2013 Presentation

Time to Adoption:Four to Five Years

Creative Commons flickr photo by Northern Lights over Tromsø

Page 25: NMC Horizon Report > Museum 2013 Presentation

NATURAL USER INTERFACESfour to five years:

Highlands University programming students are using Kinect to create 3D representations of marionettes owned by the New Mexico Museum of Art. Users will be able to virtually manipulate the marionettes through body gestures, and the 3D models will also be available in the museum’s online database.

go.nmc.org/mari

Page 26: NMC Horizon Report > Museum 2013 Presentation

PRESERVATION AND CONSERVATION TECHNOLOGIES

four to five years:

Tate’s time-based media department is responsible for a number of conservation activities includingdocumenting artist intention via interviews, along with planning and preparing for future obsolescence of the technologies incorporated in each work.

go.nmc.org/tat

Page 27: NMC Horizon Report > Museum 2013 Presentation

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Sign up for the Advisory Boardgo.nmc.org/horizon-nominate

Submit Your Projectsgo.nmc.org/projects

Jump In! Creative Commons flickr photo by Marina Cast