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From Tech Savvy to Digitally Literate Mark Frydenberg Computer Information Systems Department Bentley University Waltham, MA 02452 [email protected]

NJEdge Summer Luncheon July 21, ,2016

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Page 1: NJEdge Summer Luncheon July 21, ,2016

From Tech Savvy to Digitally Literate

Mark Frydenberg

Computer Information Systems Department

Bentley University Waltham, MA 02452

[email protected]

Page 2: NJEdge Summer Luncheon July 21, ,2016

From Tech Savvy to Digitally Literate: Apps and Activities for Social Learning

Today's students live in a world where being tech-savvy, constantly-connected multi-taskers is the norm. How can educators incorporate some of the latest social and digital media tools into the student learning experience to promote digital literacy and critical thinking skills?

Charge up your mobile device and bring it with you to participate in a fast-paced hour of apps and activities that will keep your students connected and engaged with technology and each other.

Page 3: NJEdge Summer Luncheon July 21, ,2016

Install a QR Code Reader App for your phone

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If you tweet!

#njedgeFollow me @checkmark

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Agenda

Engaging Students

Digital Literacy

Becoming Content Creators

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ZeeMaps

https://goo.gl/nrnzpa

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Who are today’s students?

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Most of us experienced formal learning in an authority-based, lecture-oriented school. Now, with incredible amounts of information available through the Web, we find a “new” kind of learning assuming pre-eminence—learning that’s discovery based.

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Engage Me or Enrage Me

it’s not relevance that’s lacking for this generation, it’s engagement

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Minds on Fire / JS Brown

The most profound impact of the Internet is its ability to support and expand the various aspects of social learning.

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Engaged?

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Rethink Learning Spaces

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Agenda

Engaging Students

Digital Literacy

Becoming Content Creators

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May 2011

The natives are revolting

children may have skills in the use of technology, but teachershave the skills and knowledge to create engaging and exciting learning opportunities and environments

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What are today’s students concerned about?

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NCTE’s 21st Century Literacies Framework

Literacy has always been a collection of cultural and communicative practices shared among members of particular groups. As society and technology change, so does literacy. Because technology has increased the intensity and complexity of literate environments, the 21st century demands that a literate person possess a wide range of abilities and competencies, many literacies.

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Active, successful participants in this 21st century global society must be able to:

• Develop proficiency and fluency with the tools of technology;

• Build intentional cross-cultural connections and relationships with others so to pose and solve problems collaboratively and strengthen independent thought;

• Design and share information for global communities to meet a variety of purposes

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• Manage, analyze, and synthesize multiple streams of simultaneous information;

• Create, critique, analyze, and evaluate multimedia texts;

• Attend to the ethical responsibilities required by these complex environments.

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JISC

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Digital Literacy

Share ContentSocial

NetworkingSelf

Presentation

Create Content

TransliteracyIdentity

Management

Filter and Select Content

Reuse /Remix / Repurpose

Privacy Maintenance

(Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )

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Digital Literacy

Share ContentSocial

NetworkingSelf

Presentation

Create Content

TransliteracyIdentity

Management

Filter and Select Content

Reuse /Remix / Repurpose

Privacy Maintenance

(Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )

KN

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SOCIAL

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Agenda

Engaging Students

Digital Literacy

Becoming Content Creators

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What can students create?

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Cell phones in school

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Periscope Live Streaming

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TalkTech Project

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Project Goals

• Work with students from another country to research a technology topic and present those results using collaborative multimedia tools

• Identify and use both synchronous and asynchronous tools to communicate with international partners

• Produce a tangible work product within a designated period of time

• Develop and demonstrate digital literacy skills

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Topics 2015

• How is augmented reality being used in various businesses or industries?

• How does social media influence customer experiences?

• What are the most popular messaging apps, and who uses them?

• What are the biggest cybersecurity threats facing Internet users today?

• How does streaming audio and video impact the entertainment industry?

• How do mobile technologies and the Internet enable new business models through crowd sourcing?

• Are MOOCs threatening the future or value of a traditional university education?

• Are wearable devices a fad, or the future direction for staying healthy?

• Should you license your photos using Creative Commons on media sharing sites?

• Does information privacy matter in the age of big and open data?

• When it comes to the Internet of Things, are we there yet? If not, what is possible in the future?

• How smart are Virtual Personal Assistant apps such as Siri and Cortana?

• What factors are most important in increasing the adoption of mobile payment technologies?

• How do personal live streaming video apps change the way information is shared over the Internet?

• What features do open-source mapping apps have over Google or Bing Maps?

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By the numbers

• 75 participants

• 68 of them created micro videos

• 21 used YouTube because they did not have a smartphone that could run the Vine app

• All had experience using some online collaboration or digital media tools

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Tools UsedTask Tools

align time zones timeanddate.com

chat Facebook Messenger, WhatsApp, Google Hangouts, WeChat

create and host audio SoundCloud

create and host video Vine, Periscope, YouTube, PoowToon

create interactive images ThingLink

edit audio Sound Forge

edit images PhotoShop, Paint.net

edit video Windows Live Movie Maker

email Gmail, Outlook

hold video conferences Google Hangouts, Skype

record video mobile phone camera apps

schedule meetings Doodle

search the web Google, Bing

share photos Flickr, Tumblr

share screens join.me, Google Hangouts

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Constraint inspires Creativity

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Vine Usage among Teens

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Creativity in Micro Videos

• Poulaki (2015) • Looping background vs foreground videos

• Background videos have "less creative potential"

• Foreground Videos "reproduce a gesture or incident, an event, contain a distinctive action, or a curious object and its transformation."

• Redi, O'Hare, Schifanella, Trevisiol, & Jaimes (2014)• A creative video is "unique in a significant way, or it expresses ideas in an

unexpected or surprising manner.“

• “Creative videos are novel and have aesthetic value”

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Categorizing Micro-videos

Category Number

Definition Selfie 14

Slide Show 6

Demonstration 29

Skit 16

Removed 3

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TalkTech Results

• TalkTech introduced the task of creating micro-videos to illustrate technology concepts

• Capturing and conveying the essence of a technology concept in six seconds proved to be a challenging exercise in critical thinking and planning.

• Students created a vines in a variety of styles, from simply reading to presenting their research in a creative way

• Exercise exposed students to new ways to express themselves and think creatively

• Students demonstrated abilities to research, collaborate, and communicate online

• All groups completed the project successfully

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Digital Literacy Revisited

Share ContentSocial

NetworkingSelf

Presentation

Create Content

TransliteracyIdentity

Management

Filter and Select Content

Reuse /Remix / Repurpose

Privacy Maintenance

(Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )

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Game Changers: Internet, Mobile, Immersive

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Augmented and Virtual Reality

• Cardboard Camera App

• Google Cardboard App

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Facebook 360 Pictures

• Google Cardboard App

• Google Cardboard Camera (or any 360 camera app)

• Post to Facebook

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360 Photos Provide an Immersive Experience

Huffington Post

http://goo.gl/hrKxDG

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Thank you!

Mark Frydenberg

Bentley University

[email protected]

@checkmark