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Background: Ghosts of a Chance

Narrative games in museums (Goodlander)

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My part of the "Magnificent Masters of Museum Mysteries: Narrative Games in Museum Contexts" at AAM, 2013

Text of Narrative games in museums (Goodlander)

  • 1. Background: Ghosts of a Chance

2. Background: PHEON 3. In the Works: Help me nd my father InsBtuBon: Smithsonian American Art Museum and the University of Maryland Key objecBves: Change peoples percepBons/assumpBons about art museums Target audience: Teens and young adults Number of parBcipants: TBD delivery method/format: Alternate Reality Game, online and in the museum Budget: $0 with very liUle sta Bme (less than 40 hours over 2 semesters, so far) Development Bme: 2 semesters (pending) Game play Bmeframe: Game will roll out over several weeks, summer 2013 What games did this build on? Ghosts of a Chance and PHEON 4. Working with students 5. NarraBve as main aUracBon 6. Two paths through the game: Online and on site