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Alicia Mueller EdTech 513: Multimedia Module 3 Multimedia and Contiguity Principles

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Alicia MuellerEdTech 513: Multimedia

Module 3

Multimedia and Contiguity Principles

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Instructional ObjectivesAfter watching this presentation:1.Learners will be able to define the multimedia principle.2.Learners will be able to define multimedia presentation and identify the elements that comprise it.3.Learners will be able to identify how graphics support learning.4.Learners will be able to define the contiguity principle.5.Learners will be able to recognize how the contiguity principle can be violated and how to avoid it.

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Words can be printed or spoken.

“People learn more deeply from words and graphics than from words alone.” (Colvin Clark and Mayer, 2008, p. 437 )

Graphics include staticdrawingsphotographscharts

or dynamicanimationvideo

Multimedia Principle

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Learning is more meaningful when a combination of printed or spoken words, and static or dynamic graphics, are used.

A presentation that uses such a combination is called a multimedia presentation.

The graphic media must support the text media.

A multimedia presentation is more engaging for the learner.

Multimedia Presentation and Learning

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Presentation – Text Only

An octagon is a figure defined by eight line segments that are connected and form a closed circuit.

Multimedia Presentation

Compare PresentationsWhich is more engaging?

An octagon is a figure defined by eight line segments that are connected and form a closed circuit.Wrong – this has only five sides

Wrong – this has eight sides but does not form a closed circuit

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There are different purposes for graphics. Those that support learning are:

Transformational – depict changes over time Animations and video Time-lapses, procedures, demonstrations

Interpretive – illustrate relationships to make them concrete Drawings and diagrams

Organizational – Show relationships among elements Tables, concept maps, diagrams

How Do Graphics Support Learning?

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"People learn more deeply when corresponding printed words and graphics are placed close to one another on the screen or when spoken words and graphics are presented at the same time." (Colvin Clark and Mayer, 2008, p. 429 )

Place text close to the corresponding graphic OR play the sound while the corresponding graphic is being shown.

Contiguity Principle

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Example Showing Contiguity PrincipleSpike Ball Diagram 4

Source: brdparker

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Common Violations of Contiguity Principle

Related to printed words

Text is placed too far from its corresponding graphic. (It also negates the multimedia principle – what’s the points of using text and graphics if they aren’t combined properly?)

Scrolling windows separate text and graphics (e.g., the graphic is at the top of the page, but you scroll down to read the text and cannot see the graphic anymore.)

When answering questions, the feedback occurs on a separate page. (It makes it difficult to relate the two).

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RolloversHow to Avoid Violations of the Contiguity Principle

Rollovers are popups that occur when you roll your mouse over specific text and/or graphics.

They allow the designer to fit more text on page without having to scroll down and leave the graphic behind.

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Common Violations of Contiguity Principle

Related to spoken words

Links to audio and video are separate icons. Do not make it easy for learners to listen to audio and watch related video separately.

The audio occurs before the video is shown. Do not introduce the video; show it while speaking about it.

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Assessment Questions1. What does the multimedia principle state

about text and graphics? Are they more effective when presented together, or is text only a better alternative?

2. What is a multimedia presentation? What does it mean to be “multimedia”?

3. What are three types of graphics that support learning? How do they support the text?

4. What is the contiguity principle? How does it relate to both the printed word and the spoken word?

5. How is the contiguity principle commonly violated, and what is one way to prevent it?

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References

Colvin Clark, Ruth and Mayer, Richard E. (2008). e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. San Francisco, CA: John Wiley & Sons, Inc.

Spike Ball Diagram 4. (2009). flickr. Retrieved February 16, 2009, from http://flickr.com/photos/brdparker/2308545851/