Upload
julie-evans
View
907
Download
0
Embed Size (px)
DESCRIPTION
Citation preview
© Project Tomorrow 2011
Much Ado about Digital Content:
But what do students really want?
FETC 2012: Julie Evans, Project Tomorrow CEO
© Project Tomorrow 2011
Today’s Discussion: The Big Questions
• What are the expectations of K-12 students for
leveraging digital content for learning?
• How are teachers, librarians and administratorsaddressing this student vision for digital content?
• What are the barriers and the opportunities?
• What does the e-textbook discussion tell us about
the future of teaching and learning?
© Project Tomorrow 2011
Discussion Agenda:
� About the Speak Up Project
� Introduction to the Student Vision
� Speak Up Highlights: Digital Content
� Trends to Watch
� Discussion
Speak Up 2010 & 2011 National Findings Views of K-12 Students, Teachers,
Parents and Administrators
© Project Tomorrow 2011
Annual national research project
� Online surveys + focus groups
� Open for all K-12 schools and schools of education
� Institutions receive free report with their own data
Collect ideas ↔ Stimulate conversations
� K-12 Students, Teachers, Parents, Administrators
� Pre-Service Teachers in Schools of Education
Inform policies & programs
� Analysis and reporting of findings and trends
� Consulting services to help transform teaching and learning
Speak Up National Research Project
+ 2.6 million surveys since 2003
© Project Tomorrow 2011
� Learning & Teaching with Technology
� 21st Century Skills: Digital Citizenship
� Science and Math Instruction
� Career Interests in STEM and Teaching
� Professional Development / Teacher Preparation
� Internet Safety
� Administrators’ Challenges
� Emerging Technologies in the Classroom
� Mobile Devices, Online Learning, Digital Content, E-textbooks
� Educational Games, Web 2.0 tools and applications
� Designing the 21st Century School
Speak Up survey question themes
© Project Tomorrow 2011
Speak Up National Research ProjectKey Findings: Speak Up 2003 – 2012
� Students function as a “Digital Advance Team”
� Students regularly adopt and adapt emerging technologies
for learning
� Students’ frustrations focus on the unsophisticated use of
technologies within education
� Persistent digital disconnect between students and adults
� Exacerbation of lack of relevancy in current education
© Project Tomorrow 2011
In my life, I ……..
Play games on handheld devices (57%)
Take tests online for school (40%)
Have a cell phone or smartphone (40%)
Read books on my mobile device (53%)
Want more internet access at school (50%)
and want to take an online class (40%)
© Project Tomorrow 2011
Who is . . . . . ?
1. 1st Grade Boy
2. 3rd Grade Girl
3. 6th Grade Boy
4. 9th Grade Girl
5. 12th Grade Boy
© Project Tomorrow 2011
In my life, I ……..
Play games on handheld devices (57%)
Take tests online for school (40%)
Have a cell phone or smartphone (40%)
Read books on my mobile device (53%)
Want more internet access at school (50%)
and want to take an online class (40%)
© Project Tomorrow 2011
A new uniquely “student vision” for leveraging emerging technologies to drive achievement and educational
productivity
Emerging from the Speak Up research:
© Project Tomorrow 2011
A new uniquely “student vision” for leveraging emerging technologies to drive achievement and educational
productivity
Emerging from the Speak Up research:
This student vision for “technology enabled learning” mirrors how students want to learn in general
© Project Tomorrow 2011
The Student Vision for Learning
Social–based learning
Un–tethered learning
Digitally–rich learning
© Project Tomorrow 2011
The New 3 E’s of Education:
Enabled, Engaged, Empowered
Report #1: How today’s students are leveraging
emerging technologies for learning
Report #2: How today’s educators are advancing a
new vision for teaching and learning
Speak Up 2010 National Findings
Two national releases in Washington DC
April 1 and May 11, 2011
© Project Tomorrow 2011
The New 3 E’s of Education: Enabled, Engaged, Empowered
Key Trends to Watch:
� Mobile Learning
� Online and Blended Learning
� E-Textbooks and Digital Content
© Project Tomorrow 2011
The New 3 E’s of Education: Enabled, Engaged, Empowered
Key Trends: E-Textbooks & Digital Content
© Project Tomorrow 2011
Inside today’s classroom
How Students are Using Digital Content for Schoolwork
0% 10% 20% 30% 40% 50% 60% 70% 80%
Listen to podcasts
Access realtime
data/databases
Use e-textbooks
Conduct virtual
experiments/simulations
Play educational games
Create presentations and
media
Gr 9-12
Gr 6-8
Gr 3-5
© Project Tomorrow 2011
Inside today’s classroom
How Students are Using Digital Content for Schoolwork
0% 10% 20% 30% 40% 50% 60% 70% 80%
Listen to podcasts
Access realtime
data/databases
Use e-textbooks
Conduct virtual
experiments/simulations
Play educational games
Create presentations and
media
Gr 9-12
Gr 6-8
Gr 3-5
Gr 6-8: Increase of 41% in use of e-textbooks from 2010 to 2011
© Project Tomorrow 2011
Students face obstacles using technology at school
Top responses from students:
1. School filters and firewalls block websites I need
(59%)
2. I cannot use my mobile device (55%)
3. I cannot access my social networking sites (51%)
4. Too many rules about using technology! (48%)
5. Teachers limit our technology use (42%)
© Project Tomorrow 2011
How schools could make it easier to use technology
Students say:
1. Allow greater access to websites I need (72%)
2. Let me use my own mobile device (59%)
3. Give me unlimited Internet access on campus (48%)
4. Allow access to social networking sites (43%)
5. Provide classwork and resources online (41%)
6. Let me recharge my devices (36%)
© Project Tomorrow 2011
Best use of technology – in what class?
High school students say:
1. English / Language Arts
2. Science
3. Math
4. Social Studies / History
© Project Tomorrow 2011
What if ….
We asked students to design the ultimate
digital or e-textbook?
What features and functionality would
they desire?
© Project Tomorrow 2011
Three themes emerge from the data:
� Students want interactivity and relevancy
� They want tools to facilitate collaboration
� They want ways to personalize learning
Students’ desires for the features and functionality of digital or e-textbooks
© Project Tomorrow 2011
Three themes emerge from the data:
� Students want interactivity and relevancy
� They want tools to facilitate collaboration
� They want ways to personalize learning
Students’ desires for the features and functionality of digital or e-textbooks
E-textbook as proxy for the student vision for a new learning paradigm:
social, un-tethered and digitally rich
© Project Tomorrow 2011
Designing the Ultimate E-Textbook
Socially-based Learning Enabled by the E-Textbook
0% 10% 20% 30% 40% 50% 60% 70%
Chat rooms with video
Online tutors
Collaboration tools
Communications tools
Gr 6-8 Girl Gr 6-8 Boy Middle School Parents
© Project Tomorrow 2011
Designing the Ultimate E-Textbook
Engaging Un-tethered Learning with the E-Textbook
0% 10% 20% 30% 40% 50% 60% 70% 80%
Download to phone
Mobile apps
Self assessments
Online classes
Middle School Parents
Gr 6-8 Boy
Gr 6-8 Girl
© Project Tomorrow 2011
Designing the Ultimate E-Textbook
Empowering Digitally-rich Content through the E-Textbook
0% 10% 20% 30% 40% 50% 60% 70% 80%
Access to 3D content
Animations and simulations
Games
Links to real time data
Video clips
Virtual labs
Gr 6-8 Girl Gr 6-8 Boy Middle School Parents
© Project Tomorrow 2011
#1 way to get students
more interested and
engaged in science …
according to students
© Project Tomorrow 2011
What is . . . . ?
1. Having a teacher that is excited about science
2. Creating multi-media presentations of findings
3. Doing real research using online databases
4. Using animations
5. Reading the science textbook
© Project Tomorrow 2011
Students’ “speak up” about the ultimate math class
Students say:
� Collaborate with classmates on problem solving 52%
� Ability to text my teacher with questions 42%
� I have a connection with my teacher 42%
� My teacher is excited about math 39%
� Access to online tutors 35%
� Access to online textbooks 32%
� Ability to use mobile devices to video problems 31%
� Access to online classes 24%
© Project Tomorrow 2011
Inside today’s classroom: teachers’ view
Digital Content in the Classroom
0% 5% 10% 15% 20% 25% 30% 35%
Virtual Labs
Simulations
Virtual Field Trips
Animations
Educational Games
Real-time Data
E-Textbooks
Podcasts/Videos
Teachers: Usage
© Project Tomorrow 2011
Inside today’s classroom: teachers + librarians
Digital Content in the Classroom
0% 10% 20% 30% 40% 50%
Virtual Labs
Simulations
Virtual Field Trips
Animations
Educational Games
Real-time Data
E-Textbooks
Podcasts/Videos
Librarians: Recommend
Teachers: Usage
© Project Tomorrow 2011
Inside today’s classroom: + administrators
Digital Content in the Classroom
0% 20% 40% 60% 80% 100%
Virtual Labs
Simulations
Virtual Field Trips
Animations
Educational Games
Real-time Data
E-Textbooks
Podcasts/Videos
Administrators: Value
Librarians: Recommend
Teachers: Usage
© Project Tomorrow 2011
Teachers & professional development around
digital content use
Teachers’ top recommendations:
1. Access to collection of vetted resources
2. F2F professional development
3. Video clips of teachers’ using digital content
4. Professional learning community @school
5. Online course
© Project Tomorrow 2011
Benefits of using digital content
Principals’ perspective:
1. Increases student engagement
2. Extends learning beyond the school day
3. Prepares students for world of work
4. Improves teachers’ skills with technology
5. Decreases dependence on publishers
© Project Tomorrow 2011
Given the demand and the interest, what is standing in the way of greater adoption?
Source: Speak Up 2010
Principals say the most significant barriers are:
1. Lack of technology infrastructure
2. Balancing instructional time constraints
3. Lack of teachers’ skill with using digital content
4. How to evaluate the quality of purchased digital content
5. Locating free, standards aligned digital content
© Project Tomorrow 2011
What is most important when evaluating quality of
digital content?
Administrators say:
1. Student achievement
(57%)
2. Teacher evaluation (49%)
3. Created by teachers (33%)
4. Certified by ed org (32%)
5. Source is content expert
(32%)
6. Conference demo (28%)
© Project Tomorrow 2011
What is most important when evaluating quality of
digital content?
Administrators say:
1. Student achievement (57%)
2. Teacher evaluation (49%)
3. Created by teachers (33%)
4. Certified by ed org (32%)
5. Source is content expert (32%)
6. Conference demo (28%)
Teachers say:
1. Created by teachers (55%)
2. Colleague referral (50%)
3. Teacher evaluation (42%)
4. Student achievement (38%)
5. Certified by ed org (37%)
6. Source is content expert (29%)
© Project Tomorrow 2011
What is most important when evaluating quality of
digital content?
Administrators say:
1. Student achievement (57%)
2. Teacher evaluation (49%)
3. Created by teachers (33%)
4. Certified by ed org (32%)
5. Source is content expert (32%)
6. Conference demo (28%)
Teachers say:
1. Created by teachers (55%)
2. Colleague referral (50%)
3. Teacher evaluation (42%)
4. Student achievement (38%)
5. Certified by ed org (37%)
6. Source is content expert (29%)
© Project Tomorrow 2011
How do parents determine quality for digital resources they
bring into their home?
Quality Factors Parents
1. My child finds the tools engaging 64%
2. Aligned to my child’s curriculum 62%
3. My child’s teacher is using the same tools in the classroom 53%
4. Recommended by my child’s teacher, school librarian or other educator
48%
5. My child is doing better in school after using similar tools 48%
6. Aligned to content standards (state or national) 41%
7. Our school purchased a license for the tools and allows home access
38%
8. Developed by an organization with expertise in the field 38%
9. Student achievement results 36%
10. Developed by a classroom teacher 35%
© Project Tomorrow 2011
The Student Vision for Learning
Social–based learning
Un–tethered learning
Digitally–rich learning
© Project Tomorrow 2011
Imagine you are designing the ultimate school.
Which technology tools and services would have the greatest positive impact
on learning?
© Project Tomorrow 2011
Imagine you are designing the ultimate school.
Which technology tools and services would have the greatest positive impact
on learning?
Are we all on the same page?
© Project Tomorrow 2011
Ultimate School: Are we on the same page?
Ultimate School: Enabling Social Based Learning
0% 10% 20% 30% 40% 50% 60%
In class chat rooms
Collaboration tools
Digital media tools
Online tutors
Gr 6-8 Students Gr 9-12 Students Parents Administrators
© Project Tomorrow 2011
Ultimate School: Are we on the same page?
Ultimate School: Engaging Un-tethered Learning
0% 10% 20% 30% 40% 50% 60% 70% 80%
Smart phones
Online classes
Tablets
Campus wide internet access
Gr 6-8 Students Gr 9-12 Students Parents Administrators
© Project Tomorrow 2011
Ultimate School: Are we on the same page?
Ultimate School: Empowering Digitally-rich Learning
0% 10% 20% 30% 40% 50% 60% 70%
Virtual reality
Databases & videos
Online textbooks
Games
Gr 6-8 Students Gr 9-12 Students Parents Administrators
© Project Tomorrow 2011
What is the bottom line?
Today’s students
want learning that is:
Enabled
Engaging
Empowered
© Project Tomorrow 2011
• Continuing “digital disconnects”
• Spectrum of digital native-ness
• Multiple “computers” in the backpack
• Adaptation trumps adoption
• Anytime, anyplace, anywhere, any pace
learning
• Developing personal expert networks
Key trends we are watching:
© Project Tomorrow 2011
• Self directed learning for student & teacher
• Everyone is a content developer
• Make it relevant to me!
• Blurring of informal & formal learning lines
• Beyond engagement: it’s really about
productivity!
• “Long tail” of training & education
Key trends we are watching:
© Project Tomorrow 2011
• National Speak Up Findings and reports
• Speak Up 2011 data: release to participating districts on Feb 1
• Speak Up 2011 data: national release in April
• Presentations, podcasts and webinars
• Evaluation services & reports
• Speak Up 2012!
More Speak Up? www.tomorrow.org
© Project Tomorrow 2011
Thank you. Let’s continue this conversation.
Julie EvansProject [email protected] x15Twitter: JulieEvans_PT
Copyright Project Tomorrow 2011.
This work is the intellectual property of the author. Permission is granted
for this material to be shared for non-commercial, educational purposes,
provided that this copyright statement appears on the reproduced
materials and notice is given that the copying is by permission of the
author. To disseminate otherwise or to republish requires written
permission from the author.