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Slides from presentation by Stacy Nockowitz for OAIS Tech Talks on October 21, 2013
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Moving Students from Consumers to Creators
of Content
Stacy NockowitzMiddle School Library/Media Specialist
Columbus Academy
Friday, October 18, 13
Do this:
Friday, October 18, 13
What skills did you use to complete this task?
Friday, October 18, 13
Aren’t these the real world skills we want our students to learn?
Friday, October 18, 13
Literacies of the 21st Centuries
WritingInformation
Technology
Media/VisualOral/Presentation
Friday, October 18, 13
Future fields ALL will produce digital content
BusinessEducationGovernmentMedicineEngineeringResearchThe Arts
DocumentsPodcasts
VideosMultimediaData Sets
SimulationsGames
New stuff we’ve yet to
imagine!Lippincott, J. K. (2007). Student content creators: Convergence of literacies.
Educause Review, 42(6), 16-17.
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How did this work with 8th Graders?
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Friday, October 18, 13
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Timegiven
Product quality
(Totally unscientific chart)
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Real world problems
Multiple modes of completion
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“By connecting classroom activities with real-world problem solving you bring relevance to the
learning experience. Students will be less inclined to ask, ‘When will we need to know this?’ and more apt to dig into an inquiry experience that
matters to them.”
-Suzie Boss, Author, PBL advocate, Edutopia contributor
Friday, October 18, 13
Make PROBLEM SOLVING & CREATION the foundation
of what you do in the classroom!
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1 9 90
1% create content
9% curate content
90% only consume content
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Don’t confuse information with knowledge.
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At home: Do the research.In class: Discuss, justify your sources of
information, create new content.
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At home: Consume.In class: Create, with YOU as their guide!
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How does creating content help students?
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Create what?
• Programming, art, animations.
• Digital storytelling, creative writing, explanations/tutorials, ebooks.
• Mashups of content from multiple sources that connect fields, ideas, concepts.
• Podcasts, vodcasts, blogs
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Some project ideas:
-Creating campaign materials (commercials, social media promotions, etc.) for an election.
-Developing a visualization (infographic, dynamic chart, etc.) of experimental data with accompanying text analysis.
-Producing an interactive ebook about a global issue/crisis.
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Audience matters!
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Get away from this!
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You must address issues of copyright and fair use!
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The best way to avoid copyright infringement?
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The best way to avoid copyright infringement?
Make it yourself!
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Dan Pink: “The ability to give the world something new is the central cognitive ability of our age.
Give the world something we didn’t know we were missing.”
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3 Keys to Motivating Students to Create:
1. Autonomy2. Mastery3. Purpose
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Autonomy:Give kids sovereignty over what they do
and how they do it, and they’ll be engaged. “Intense, undiluted autonomy” leads to great
things!
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Mastery:The opportunity for mastery
is a great motivator and engager.
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Purpose:If kids don’t know why they’re doing something, they’ll either be defiant or
compliant but not engaged.
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Join the Maker Movement!
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“Making is a way of bringing creativity, authentic design thinking, and engineering to learners.
Tinkering is the process of design, the way real scientists and engineers invent new
things...Creating opportunities for students to solve real problems, with imaginative new materials and
technology, makes learning come alive...”
-Sylvia Martinez, co-author of Invent to Learn: Making, Tinkering, and Engineering in the Classroom
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Use design thinking:
1. Define a problem.2. Research and create a solution
and a prototype.3. Implement the solution.
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How are educators using makerspaces in their schools?
Go to makerspace.com.
Download the Makerspace Playbook, and get started!
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Resources:
http://makezine.com/2013/08/21/stocking-up-school-makerspaces/http://www.edutopia.org/blog/creating-makerspaces-in-schools-mary-beth-hertz
http://makezine.com/2013/08/11/key-qualities-for-a-school-makerspace/http://www.edutopia.org/media-literacy-skillshttp://www.speedofcreativity.org/ (Wes Fryer)
http://bit.ly/17x4pfd (A library proposal for a makerspace)http://bit.ly/1bWYc3H (Design Thinking, Deconstructed)http://copyright.lib.utexas.edu/copypol2.html (Fair Use)
http://bit.ly/SBuu4F (Students as Content Creators)http://www.danpink.com/
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Do we have time for you to give this a try?Come up with a task, a project, an idea
for your classroom that involves CREATION rather than consumption, a real world task
instead of something that will onlysatisfy YOU!
Friday, October 18, 13