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MOOCs Game of the Learning Thrones MooCS Higher Education

MOOCs, the Game of Higher Education Thrones

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Towards a Crowd-sourced Open Education Strategy for Employment in Europe with Qualification-focused MOOCs by Stylianos Mystakidis , University of Patras & University of Jyväskylä, Finland and Eleni Berki University of Tampere & University of Jyväskylä, Finland Europe has the opportunity to utilize Open Education to train specialized workforce and boost employment by increasing MOOC quantity, speeding-up MOOC delivery and improving MOOC quality. Authors propose a crowd-sourced open mechanism called MOOCAgora for the innovative design and agile development of qMOOCs. MOOCAgora is the heart of an 8-stage business circle that impacts the job market. An identified local, national or European skills shortage is addressed in MOOCAgora through massive certified delivery of skills and competences in qMOOCs. qMOOCs are a newly proposed quality-centered format of MOOCs that focuses on skills and qualifications construction. qMOOCs can use a modified version of the MOOC canvas framework for qualifications and competences that can be achieved through three educational components/paradigms: deep learning experiences, problem-focused education and 3d virtual immersive environments. Presentation for a paper in the HOME MOOC Conference: Mapping the European MOOC territory, Porto Nov 27th 2014

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Page 1: MOOCs, the Game of Higher Education Thrones

MOOCs Game of the Learning Thrones

MooCS

Higher Education

Page 2: MOOCs, the Game of Higher Education Thrones

Towards a Crowd-sourced Open Education Strategy for Employment

in Europe with Qualification-focused MOOCs

Stylianos Mystakidis & Eleni Berki HOME conference, Mapping the European MOOC Territory, 27/11/14, Porto

Page 3: MOOCs, the Game of Higher Education Thrones

Stylianos Mystakidis MSc, PMP, Phd cand.

• Learning Manager & Innovator @ Center for Vocational Training, University of Patras (Greece)

• Adjunct Faculty @ University of the West of England (UK) & Open University of Catalonia (Spain)

• Teaching Mentor @ University of Washington (USA) • Research Interests: E-learning, Open Education, 3d

Virtual Worlds, Gamification, Problem-Based Learning, Digital Storytelling

Page 4: MOOCs, the Game of Higher Education Thrones

4 Axes of Systemic Analysis

1. Strategy / Policy Aims (why?) 2. Organization (who?) 3. Business Model (€€€) 4. Pedagogy / Instructional Design (how?) Disclaimer: alpha version! (PhD study)

Page 5: MOOCs, the Game of Higher Education Thrones

Fast-track version

1 Strategy/Policy Aim 3 Challenges 2 Organization/Business

Recommendations 3 Pedagogy Recommendations

Page 6: MOOCs, the Game of Higher Education Thrones

Fast-track version

We can produce more, faster and better MOOCs to address skill gaps in Europe by multi-partner

alliances in a (new) crowd-sourced virtual Marketplace for MOOCs (MOOCAgora) for the

development of Quality- and Qualification-focused MOOCs (qMOOCs) that feature

deep learning through Problem-Based Learning and 3d Virtual Immersive Environments

Page 7: MOOCs, the Game of Higher Education Thrones

Inspiration

• 1st (GR) informal Big Open Online Course (BOOC)

• Blended (sync & async) • 3d VIEs (Second Life) • 2011-2013 • 220 participants

Page 8: MOOCs, the Game of Higher Education Thrones

Seal of Good Teaching Practice

#mathisi20

Page 9: MOOCs, the Game of Higher Education Thrones

University of Washington Maya Island, Best Educational Practice in Virtual Worlds Award, VWBPE 2012

Page 10: MOOCs, the Game of Higher Education Thrones

I. The Challenges

Page 11: MOOCs, the Game of Higher Education Thrones

Winter is coming

#got

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MOOCs are

coming

In Higher Education…

Page 13: MOOCs, the Game of Higher Education Thrones

Europe & MOOCs (?)

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Page 15: MOOCs, the Game of Higher Education Thrones

Policy Recommendation

“Address the e-skills shortage challenge amidst of record-high European youth unemployment through open education for flexible mass scale upskilling”

Digital Agenda Assembly 2012 (Jobs & Skills)

Page 16: MOOCs, the Game of Higher Education Thrones

Three Challenges for Mass Open Education for Employment

1. Design and offer more MOOCs in more EU countries [more2 MOOCs]

2. Create new models to accelerate MOOC production to address e-skills needs, and finally [faster MOOCs]

3. Facilitate the design of different and/or better MOOCs especially focused for webskills [better MOOCs]

Page 17: MOOCs, the Game of Higher Education Thrones

Change?

Page 18: MOOCs, the Game of Higher Education Thrones

more2

MOOCs

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Faster MOOCs

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II. MOOCAgora

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MOOCAgora 1/2 • Virtual platform where governments,

industries, professional associations, educational institutions and certification providers meet to address skill gaps through open education

• Mechanism for offer and demand of MOOCs for employment (a.k.a. ‘MOOC Store’)

• Based on Open Innovation and online Communities of Practice (CoPs)

Page 22: MOOCs, the Game of Higher Education Thrones

MOOCAgora 2/2 • Open Education Ideagora • Crowd-founded ecosystem • Multiple partners • Open biding • Demand- and Offer-driven • Qualification-focused • Accountability

Page 23: MOOCs, the Game of Higher Education Thrones

8-stage MOOC for Employment Business Circle

Page 24: MOOCs, the Game of Higher Education Thrones

8 Stages

1. Job Market Monitoring 2. Skills Shortage Identification 3. Set Qualification Aims (linked with stage 7) 4. Action Decision 5. qMOOC Design 6. qMOOC Provision 7. Qualifications Certification 8. Job Market Impact

Page 25: MOOCs, the Game of Higher Education Thrones

Partner Roles

1. Coordinator 2. Instructional Designer 3. Technology Provider 4. Content Provider 5. Problems Provider 6. Certification Provider

Page 26: MOOCs, the Game of Higher Education Thrones

qMOOCs

• New form of MOOCs • q stands for Qualification and Quality • Empirical construction of specific

qualifications and skills, achieving visible and verifiable learning outcomes

• Flexible multi-partner MOOC development • Graduates: employable qualified, manifold

thinkers

Page 27: MOOCs, the Game of Higher Education Thrones

better MOOCs

Page 28: MOOCs, the Game of Higher Education Thrones

III. MOOC Pedagogy

Recommendations

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1. Deep Learning

• Development of conditionalized knowledge and metacognition through Communities of Practice

• Manifold Thinking Skills (creative, critical, caring and reflective)

Page 31: MOOCs, the Game of Higher Education Thrones

2. Problem-Based Learning (PBL/PFE)

i. Begins with a problem ii. Presents the problem as a real-life situation iii. Supports students manifold thinking and

working in a group iv. Encourages students to identify their own

learning needs and take responsibility of their own learning processes

v. Encourages assessment and evaluation of the learning process and its learning outcomes

Page 32: MOOCs, the Game of Higher Education Thrones

Mozilla Webliteracy framework

Page 33: MOOCs, the Game of Higher Education Thrones

3. 3d VIEs & MOOCs

• Formal and informal learning experiences • Identity and avatar psychology • Enhanced, immediate synchronous e-learning

interactions • Experiential and social learning • Virtual teamwork • Formation of virtual learning communities • Effective behavior-changing learning experiences

Page 34: MOOCs, the Game of Higher Education Thrones

Synopsis

We can produce more, faster and better MOOCs to address skill gaps in Europe by multi-partner

alliances in a (new) crowd-sourced virtual Marketplace for MOOCs (MOOCAgora) for the

development of Quality- and Qualification-focused MOOCs (qMOOCs) that feature deep learning through Problem-Based Learning and

3d Virtual Immersive Environments

Page 35: MOOCs, the Game of Higher Education Thrones

Education in the Digital Era • High Level Conference Brussels, Dec. 11th 2014 • 3 Themes

– Increasing the Quality of Learning – Increasing the Impact of Educators (!) – Addressing Inequalities through Access

• Opportunity to accelerate Innovation! • Join the preconference online dialog

#EdDigEra in Social Media!

Page 36: MOOCs, the Game of Higher Education Thrones

Stylianos Mystakidis Learning Innovator

linkedin.com/in/stylianosm

@stylianosm2

[email protected]