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BRIAN HOUSAND, PHD brianhousand.com
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IDEAS FOR ENGAGING AND EMPOWERING GIFTED KIDS__________________________
Dr. Brian Housand brianhousand.com
bit.ly/mt-agate
brianhousand.com
“Raising geeks goes beyond teaching them the difference
between Darths Vader and Maul. It means teaching them an
empowering worldview.” WIRED - JUNE 2012
“Every generation of teenagers embraces the freedoms and possibilities wrought by technology in ways that shock the elders.”
Time March 27, 2006
“We don’t
have the option of turning away
from the future.
No one gets to
vote on whether technology is
going to change our lives.”
! Bill Gates
The Road Ahead
REALITY
3,339
LEFT
2 THEIR OWN DEVICES
DIGITAL PARENTING
STYLE
PROTECT AND LIMIT
Parents need to set boundaries to keep children safe.
!
Digital media and technology are not important for a child's healthy development.
PROTECTScreen media needs to be balanced with
other activities.
!
Children are only one click away from a lot of
material that's inappropriate for them.
EMPOWERChildren can learn new things by using
online media. !
Parents should offer guidance on how to use the Internet for learning.
EMPOWER AND ENGAGEChildren need to learn to navigate the digital
world and make choices for themselves. !
Children can exercise their creativity by using online media.
Show Curiosity
I like that.
I don’t like that.
House Rules
“Show Me”
WONDER AND LEARN
wonderopolis.org
coursera.org
iTunes U
KHAN ACADEMY
youtube.com/user/Vihart
FAMILY MOVIE NIGHT
!!
!!
We are educa)ng people out of their crea)vity.
!
Crea)vity is as important in educa)on as literacy.
Sir Ken Robinson
cosmosontv.com
CONSUMERS
PRODUCERS
MAKE A MOVIE
iMovie Trailers
LEGO Movie Maker
VIDEO GAMES
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER USE
INTERNET USE
CELL PHONE
USE
VIDEO GAME PLAY
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
CREATIVITYVIDEO GAME PLAY
Video games teach children what computers are beginning to teach
adults--that some forms of learning are fast-paced, immensely compelling,
and rewarding. - Seymour Papert
The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is
perhaps even an advantage) to be vaulted
into the future. - Seymour Papert
Not surprisingly, by comparison school strikes
many young people as slow, boring, and frankly
out of touch.
- Seymour Papert
If you are impatient
then this may not be the
gAme for you
“There is nothing
that is NOT possible.”
SURVIVAL OR
CREATIVE
UNLIMITED
You can make it into whatever you want it to be.
FOR aLL INTENTS aND PURPOSES,
IT IS A SPACE WHERE YOU ARE GOD
CREATIVITY CRITICAL THINKING
COOPERATION COLLABORATION COMMUNICATION
CONTROL
stemchallenge.org
gamestarmechanic.com
www.truthandtrolls.com
LEARN TO CODE
code.org/learn
codeacademy.com
D I Y
diy.org
“We may not be able to prepare the future for
our children, but at least we can
prepare our children for the future.”
- Franklin D. Roosevelt
t y v m
IDEAS FOR ENGAGING AND EMPOWERING GIFTED KIDS__________________________
Dr. Brian Housand brianhousand.com
bit.ly/mt-agate