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GIMP GIMP TOPIC 4: MULTIMEDIA CONTENT DEVELOPMENT Lesson 1 4.1 Introduction to GIMP OBJECTIVES At the end of the lesson, students should be able to: 1. Define GIMP 2. Describe GIMP work area CONTENT Introduction to GIMP GIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such tasks as photo retouching, image composition and image authoring. It has many capabilities. GIMP can be used as a simple paint program, an expert quality photo retouching program, an on-line batch processing system, a mass production image renderer, an image format converter, and etc. GIMP is expandable and extensible. It is designed to be augmented with plug-ins and extensions to do just about anything. The advanced scripting interface allows everything from the simplest task to the most complex image manipulation procedures to be easily scripted. GIMP is written and developed under X11 on UNIX platforms. But basically the same code also runs on MS Windows and Mac OS X. 1

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Page 1: Module gimp

GIMP

GIMP

TOPIC 4: MULTIMEDIA CONTENT DEVELOPMENT

Lesson 1

4.1 Introduction to GIMP

OBJECTIVES

At the end of the lesson, students should be able to:

1. Define GIMP

2. Describe GIMP work area

CONTENT

Introduction to GIMP

GIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such

tasks as photo retouching, image composition and image authoring.

It has many capabilities. GIMP can be used as a simple paint program, an expert quality photo

retouching program, an on-line batch processing system, a mass production image renderer, an image

format converter, and etc.

GIMP is expandable and extensible. It is designed to be augmented with plug-ins and extensions to

do just about anything. The advanced scripting interface allows everything from the simplest task to

the most complex image manipulation procedures to be easily scripted.

GIMP is written and developed under X11 on UNIX platforms. But basically the same code also runs

on MS Windows and Mac OS X.

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GIMP WORK AREA

The GIMP work area is arranged to help you focus on creating and editing images.

GIMP work area consists of:

A: Main menu

B: Toolbox

C: Option box

D: Palettes

E: Canvas

2

B

C

A

DE

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Lesson 2

4.2 Graphics

4.2.1 Managing File

OBJECTIVES

At the end of the lesson, students should be able to:

1. Create a new file

2. Save a file

INSTRUCTIONS

Managing File

STEPS ACTIVITIES DIAGRAMS

1 Create a new file

• Choose File New

Image Size

Width : 640px

Height : 480px

Advanced Options

Color space : RGB Color

Fill with : White

(refer Figure 1)

• Click OK

Figure 1

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STEPS ACTIVITIES DIAGRAMS

2 Save the file

• Choose File Save As

File Name

Name : Postcard

(refer Figure 2)

• Click Save

Note:

File Name

Before save the file: Untitled

After save the file: Postcard.xcf

(refer Figure 3)

Figure 2

Figure 3

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Postcard.xcf

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Lesson 2

4.2 Graphics

4.2.2 Editing Images

OBJECTIVES

At the end of the lesson, students should be able to:

1. Open images from file

2. Select images using varieties of Select Tools

3. Edit images

INSTRUCTIONS

Editing Images

STEPS ACTIVITIES DIAGRAMS

1 Open an image from file

• Choose File Open

Image Name

beach1.bmp

(refer Figure 4)

• Click Open

Figure 4

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beach1.bmp

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STEPS ACTIVITIES DIAGRAMS

• Refer Figure 5 for the

outcome

Figure 5

2 Select an image by using Rectangle

Select Tool

• Click Rectangle Select

Tool

• Select the picture

The Picture

A dashed line is selected

around the picture in

rectangular shape.

(refer Figure 6)

• Choose Edit Copy

Figure 6

6

Dashed line

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GIMP

STEPS ACTIVITIES DIAGRAMS

3 Paste image into canvas

• Choose Edit Paste

• Click Create a New Layer

icon

Note:

The image layer will only be displayed

as a floating selection. You have to

click at Create a New Layer icon to

paste layer.

(refer Figure 7)

Figure 7

4 Rename layer

• Double click on the layer

• Rename the layer as “Back”

(refer Figure 8)

• Press Enter button

Figure 8

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Rename layer : Back

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STEPS ACTIVITIES DIAGRAMS

5 Scale image

• Click Scale Tool

• Click at the picture

• Scale the picture

Scale

Width : 640px

Height : 480px

(refer Figure 9)

• Click Scale Figure 9

6 Move image

• Click Move Tool

• Click at the picture

• Move the picture to suite the

canvas

(refer Figure 10)

Figure 10

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STEPS ACTIVITIES DIAGRAMS

7 Add more images

• Follow step 1 until 6 to add

these pictures into canvas

1. famosa.jpg

2. rafflesia.jpg

3. snorkeling.jpg

• Scale each image based on

these scale

Scale

Width : 150px

Height : 100px

(refer Figure 11)

Note:

Rename every layer to avoid

confusion.

Figure 11

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STEPS ACTIVITIES DIAGRAMS

8 Select an image by using Ellipse

Select Tool

• Open image

File Name

dancers.jpg

(refer Figure 12)

• Click Ellipse

Select Tool

• Select the picture

• Adjust Ellipse Select

Ellipse Select

1. Antialiasing

2. Feather edges radius

= 60.0

Figure 12

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Ellipse Select

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STEPS ACTIVITIES DIAGRAMS

• Choose Edit Copy

• Follow step 3 until step 6 to

paste and edit the image

• Scale

Width : 372px

Height : 343px

• Refer Figure 13 for the

outcomeFigure 13

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STEPS ACTIVITIES DIAGRAMS

9 Select an image by using Free Select

Tool

• Open image

File Name

orchid.jpg

(refer Figure 14)

• ClickFree

Select Tool

• Select the picture

• Choose Edit Copy

• Follow step 3 until step 6 to

paste and edit the image

Scale

Width : 345px

Height : 258px

• Refer Figure 15 for the

outcome

Figure 14

Figure 15

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Lesson 2

4.2 Graphics

4.2.3 Applying Filters

OBJECTIVE

At the end of the lesson, students should be able to:

1. Apply filters to the postcard

INSTRUCTIONS

Applying Filters

STEPS ACTIVITIES DIAGRAMS

1 Apply Light and Shadow Effect

• Click “Back” layer

• Choose Filters Light

and Shadow Gradient

Flare

Selector

Distant_Sun

(refer Figure 16)

• Click OK Figure 16

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Selector: Distant_Sun

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STEPS ACTIVITIES DIAGRAMS

• Refer Figure 17 for the

outcome

Figure 17

2 Apply decor

• Click “Back” layer

• Choose Filters Decor

Add Border

Script-Fu: Add Border

Border X size : 5

Border Y size : 5

Border Color : Yellow (fff10a)

Delta Value on color : 25

(refer Figure 18)

• Click OK

Figure 18

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Effect

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STEPS ACTIVITIES DIAGRAMS

• The output should be as

Figure 19

Figure 19

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Lesson 2

4.2 Graphics

4.2.4 Convert file

OBJECTIVE

At the end of the lesson, students should be able to:

1. Convert file to .gif format

INSTRUCTIONS

Applying Filters

STEPS ACTIVITIES DIAGRAMS

1 Convert file

• Choose File Save As

Select File Type

File Type : GIF image

• Click OK

(refer Figure 20)

Figure 20

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STEPS ACTIVITIES DIAGRAMS

Export File

GIF plug-in can only handle

layers as animation frames :

Flatten image

GIF plug-in can only handle

grayscale or indexed images :

Convert to indexed using

default settings (Do it

manually to tune the

result)

• Click Export

(refer Figure 21)

GIF Options

GIF Comment :

Created with GIMP

• Click Save

(refer Figure 22)

Figure 21

Figure 22

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STEPS ACTIVITIES DIAGRAMS

• The output .gif should be as

Figure 23

Figure 23

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Postcard.gif

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Lesson 3

4.3 Animation

OBJECTIVE

At the end of the lesson, students should be able to:

1. Create simple animation in GIMP

INSTRUCTIONS

Applying Filters

STEPS ACTIVITIES DIAGRAMS

1 Open image from file

• Open image

File Name

postcard.gif

(refer Figure 24)

Figure 24

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Postcard.gif

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TEPS ACTIVITIES DIAGRAMS

2 Insert symbol

• Click Text Tool

(refer Figure 25)

• Click at the picture

• Press “>” symbol button

Text Option

Font : Sans Bold

Size : 37 px

Color : Black

• Rename layer

Layer Name

1 (300ms)

(refer Figure 26)

• Rename background

Background Name

Background(300ms)

Figure 25

Figure 26

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Text Option

Rename Layer : 1 (300ms)

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STEPS ACTIVITIES DIAGRAMS

3 Duplicate layer

• Right click layer 1(300ms)

• Select Duplicate Layer

(refer Figure 27)

• Rename layer

Layer Name

2(300ms)

• Duplicate the layer one more

time and rename it

Layer Name

3(300ms)

(refer Figure 28)

Figure 27

Figure 28

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Right Click Layer

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STEPS ACTIVITIES DIAGRAMS

4 Arrange the symbols to display as

shown in the diagram

• Click layer 2(300ms)

• Click “>” symbol on canvas

• Move the symbol

• Repeat the same action for

layer 3(300ms)

(refer Figure 29)

Figure 29

5 Insert text

• Repeat step 2 until 4 to insert

text “PROUD TO BE

MALAYSIAN”

Text Option

Font : Sans Bold

Size : 37 px

Color : refer Table 1

Alphabet Layer Name ColorP P(300ms) 0c32bfR R(300ms) fd0909O O(300ms) f8ef05U U(300ms) 44ab42D D(300ms) efab42

Table 1

Figure 30

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Symbols

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STEPS ACTIVITIES DIAGRAMS

Alphabet Layer Name ColorT T(300ms) b609c1

O O1(300ms) fdfb49

B B(300ms) 0c32bf

E E(300ms) fd0909Table 1

Alphabet Layer Name ColorM M(300ms) efab42

A A(300ms) b609c1

L L(300ms) 44ab42

A A1(300ms) OOOOOO

Y Y(300ms) fd0909

S S(300ms) Ffffff

I I(300ms) efab42

A A2(300ms) f8ef05

N N(300ms) f94802Table 1

(refer Figure 31)

Figure 31

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STEPS ACTIVITIES DIAGRAMS

6 Save As animation file

• Open File Save As

File Name

Postcard_animation

Select File Type

GIF image

• Click Save

(refer Figure 32)

Export File

GIF plug-in can only handle

layers as animation frames:

Save as Animation

• Click Export

(refer Figure 33)

Figure 32

Figure 33

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STEPS ACTIVITIES DIAGRAMS

Save as GIF

GIF Options : GIF Comment

• Animated GIF Options :

- Loop forever

- 100 milliseconds

- Cumulative layers

(combine)

• Click Save

(refer Figure 34) Figure 34

7 Test animation

• Choose Filters

Animation

Playback...

• Click Play icon

(refer Figure 32)

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Play icon