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Minecraft as a model for gamification in teacher trainingVance Stevens
Khalifa Bin Zayed Air College, Al Ain UAE
Higher Colleges of Technlogy / CERT
Presented at XVIIth CALL Research Conference
Tarragona, Spain, July 6, 2015
All my slides are open and online
No need to take notes, simply visit
http://slideshare.net/vances
Vance Stevens CALL Research Conference Tarragona 2015
What is this about?
This presentation presents a model for gamification of teacher professional development. As such it … Roots the model in the work of proponents of connectivism Places it as the latest in a series of connectivist projects
moderated and facilitated by the author Shows why Minecraft is an appropriate vehicle for
understanding gamification in teacher professional development; hence how to extend the concept to teaching
Explains how the project was conceived and implemented Presents some quantitative and qualitative data Previews how the project will be continued in 2016
Vance Stevens CALL Research Conference Tarragona 2015
Connectivism Cormier, D. (2008). Rhizomatic education: Community as curriculum.
Innovate, 4(5). Reprinted with permission of the publisher and retrieved from http://davecormier.com/edblog/2008/06/03/rhizomatic-education-community-as-curriculum/
Downes, S. (2012). Connectivism and connective knowledge: Essays on meaning and learning networks. Stephen's Web: My eBook. Retrieved from http://www.downes.ca/files/Connective_Knowledge-19May2012.pdf
Siemens, G. (2004). Connectivism: A learning theory for the digital age. Elearningspace. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm
Stevens, V. (2014). Connectivist Learning: Reaching Students through Teacher Professional Development. in Son, J.-B. (Ed.). Computer-assisted language learning: Learners, teachers and tools. APACALL Book Series Volume 3. Newcastle upon Tyne, UK: Cambridge Scholars Publishing. pp. 150-172. Late draft available here
Vance Stevens CALL Research Conference Tarragona 2015
iPadagogy workshop at ISTE Connectivism at work
First part of workshop shared in Google+ Hangout on Air
http://learning2gether.net/2015/06/30/learning2gether-about-ipadagogy-live-from-iste-philadelphia/
Mary Kay Polly presented on her using of Minecraft with middle school as part of this workshop.
Vance Stevens CALL Research Conference Tarragona 2015
Mary Kay Polly - Minecraft Mary Kay Polly - students justified use of Minecraft in their class by
spelling out curriculum goals having them explain how their use of Minecraft met those goals.
Corroborates claim that it’s not whether it’s in the curriculum; rather the curriculum is in it.
http://iste2015ipadagogyabloominbetterwaytoteach.pbworks.com/w/page/92494272/Game-based%20Learning%20and%20Minecraft%20-%20Mary%20Kay%20Polly
Vance Stevens CALL Research Conference Tarragona 2015
Andrew Beestonhttps://www.flickr.com/photos/ants88/6664180307/
Photo credits: Katyahttp://teacherblog.gamestarmechanic.com/page/2/
Vance Stevens CALL Research Conference Tarragona 2015
Minecraft is extremely popular at ISTE. Hundreds are turned away from workshops.
Vance Stevens CALL Research Conference Tarragona 2015Openness
1998 – Created and taught Writing for Webheads
2002 – Facilitated EVO session Webheads in Action
2003 to present – Coordinator with Electronic village Online
2004 to 2010 – Moderated Multiliteracies and MultiMOOC EVO sessions
2005, 2007, 2009 - WiAOC: free, online, no funding required ‘convergences’
Ongoing efforts 2010 – Started
Learning2gether http://learning2gether.net/
2015 – Started EVO Minecraft MOOC
Currently, Webheads in Action, Learning2gether, Minecraft MOOC,and EVO involvement going strong!
Networks have long been critical to my personal learning, and they are critical to others I interact with. Open endeavors which I have facilitated include
Modeling for Students
The problem is who will guide teachers and trainees in this kind of learning?
Guides must be themselves experienced in connecting through networks in uncontrolled and exposed spaces.
Fortunately our professional lives are tending in this direction Websites Webinars Tools and apps Concepts such as MOOCs Spaces like Second Life
Yet another model might be Minecraft How do you find a community? How do you acquire experience?
Vance Stevens CALL Research Conference Tarragona 2015
The Minecraft FlipWe focused on Minecraft as a way of Gamifying the language learning experience Students taking charge of their learning Students teaching teachers about what they are interested in Improving learning enjoyment Bolstering student self-esteem
Vance Stevens CALL Research Conference Tarragona 2015
http://www.tesl-ej.org/wordpress/issues/volume18/ej70/ej70int/
http://learning2gether.net/2014/06/29/hangout-with-filip-and-marijana-smolcec-on-the-eu-llp-comenius-project-and-learning-through-minecraft
/
Finding communities in MC
The challenge for adults interested in Minecraft is finding a community that can help you
Most communities for Minecraft are school children Teachers exclude people who might be predators
One solution Start your own community Invite educators to learn the game by being in the game Don’t let lack of expertise deter you Experts will emerge
Vance Stevens CALL Research Conference Tarragona 2015
EVO Minecraft MOOC If we are going to gamify our classrooms, don’t we have to
experience that by gamifying our own professional development? I proposed to moderate an EVO session to allow teachers to learn
the game as they would expect students to do I created
A proposal A syllabus A Google+ Community
Pictured: Selfie of
Vance Stevens
and Jeff Kuhn at
TESOL 2015 Toronto
Vance Stevens CALL Research Conference Tarragona 2015
Vance Stevens CALL Research Conference Tarragona 2015Engaging a community
We attracted others teaching / learning languages with MC Two co-authors
of an article jointly written with Filip and Marijana Smolčec
Two whom we cited in the article: David Dodgson and Jeff Kuhn
Jeff set us up a Minecraft server!Filip could have done this otherwise
Gamification and BadgesElements of gamification Our syllabus –
pitched at teachers who would Gravitate to a learning experience
where we would define our own outcomes which could not be guaranteed in advance
We applied the Cormier notion of Community as Curriculum The collective would steer the syllabus,
as in games We promised badges for accomplishing
specified goals
Vance Stevens CALL Research Conference Tarragona 2015
Community as Curriculum Dave Cormier argues
that his university students Will be expected to
interact with peers in open spaces; e.g. blogs conferences webinars where they
Must expose themselves to scrutiny and challenge by large interconnected networks,
Should therefore experience working openly while they are students.
Vance Stevens CALL Research Conference Tarragona 2015
http://davecormier.com/edblog/2008/06/03/rhizomatic-education-community-as-curriculum/
Syllabus LogisticsIn our online syllabus We put some materials
online Linked to Mojang and
YouTube videos Gave out the IP address of
our server Encouraged tagging and
aggravated at Tagboard We used scheduling
software to arrange meetings in Minecraft Used Skype to talk each
other through our learning in the game space
Vance Stevens CALL Research Conference Tarragona 2015
Gamification of LearningWe proved the concept by creating a gamified learning environment where we learned about the game by being in the game
Vance Stevens CALL Research Conference Tarragona 2015
Jeff was Batman
Jeff, whose character is Batman, created a huge Batman statue and set up a castle for us to explore
He created train sets for us to play on. One rendition encircled the castle.
Vance Stevens CALL Research Conference Tarragona 2015
Teachers as makers in Creative Mode In creative mode
unlimited inventories unlimited time
(non threatening -no sudden death )
Vance Stevens CALL Research Conference Tarragona 2015
Kelly shared how her kids taught her about Minecraft
Vance Stevens CALL Research Conference Tarragona 2015
Educators interact socially When professionals meet in any space for the purpose of PD
we learn from one another Online maximizes the number of spaces we have for meeting in
Minecraft and Skype Second Life Webinars Hangouts on Air
Vance Stevens CALL Research Conference Tarragona 2015
Teachers learn from kids Filip (age 11) built a McDonald’s Carlos from Spain (age 12) created a tower with an elevator Ian (teenager) built us a hotel shell
Vance Stevens CALL Research Conference Tarragona 2015
Filip’s rabbits
Filip populated our spaces with herds of rabbits He showed us how to make bows and arrows and shoot
them for food
Vance Stevens CALL Research Conference Tarragona 2015
Image from inside Jeff’s castle
Horsing around We rode horses We played with lighting We coped with rabbits
and zombies and spiders
Vance Stevens CALL Research Conference Tarragona 2015
Jeff and Aaron’s explosive trap
Don’t Push Button
Vance Stevens CALL Research Conference Tarragona 2015
Survival ModeThen it all turned sinister
Jeff and Filip set the server on survival mode
Now a challenge to avoid the spiders and zombies at night
The greatest lesson - the power of collaboration Jeff had created some shelters with doors
with signs outside inviting us in for the night. These were in mountainsides, so at night we
could dig our mines and look for resources like iron for our pickaxes.
In the daytime we would go outside and chop trees so we could make crafting tables
and on those, other tools and weapons for getting food from the animals with whom we shared our world.
Vance Stevens CALL Research Conference Tarragona 2015
Image credit: Caleb Roenigk, https://www.flickr.com/photos/crdot/6303551977
End Game Vance Stevens CALL Research Conference Tarragona 2015
Statistics
Quantitative
61 participants expressed interest
Estimated about 20 visited server or passed through out spaces in some form or other
10 took active step of creating entries in Google form
6 earned badges
Qualitative
Many joined us for various aspects of the course, did not persist, but contributed significantly
E.g. one teen from UAE, built a hotel structure which I lightened up with lamps zombies would gather there at
night (but they are not dangerous in creative mode).
Vance Stevens CALL Research Conference Tarragona 2015
Missions accomplished
View openly: https://docs.google.com/spreadsheets/d/1bIrwrRqYdTjFTXbX7ZUrjQhwi6GZgJvYCMmzsbm7DJ8/edit?usp=sharing
Vance Stevens CALL Research Conference Tarragona 2015
Next time around
We have already formed a team for the next round of EVO sessions Jan-Feb 2016. Now that we know the concept works, we’d like to set some more data points and see if we can quantify or qualify how it works and why.
This is Tamas Lorincz
who will join our
moderating team
next year
Vance took the picture
at TESOL Arabia 2015
In Dubai
Vance Stevens CALL Research Conference Tarragona 2015
Additional References
Smolčec, M., Smolčec, F. and Stevens, V. (2014). Using Minecraft for Learning English. TESL-EJ, 18(2),1-15. Retrieved from http://www.tesl-ej.org/pdf/ej70/int.pdf.
Kuhn, J. (2015). Meaningful Play – Making Professional Development Fun. TESL-EJ, 15(4),1-8. Retrieved from http://tesl-ej.org/pdf/ej72/int.pdf.
This project was presented as part of a panel discussion at TESOL 2015 Toronto http://tinyurl.com/vance2015pd
Vance Stevens CALL Research Conference Tarragona 2015
The session was recorded and archived here
http://learning2gether.net/2015/07/06/learning2gether-with-vance-stevens-about-minecraft-as-a-model-for-gamification-in-teacher-professional-development/