Microsoft Tech TeachMeet - Minecraft

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Noelene CallaghanRooty Hill High SchoolSydney, Australia

Learning ActivityTech TeachMeet

Gaming is used in the classroom to enhance collaboration

It permits the construction of technical creations

It allows users to employ computational thinking

It increases motivation and engagement

It leads to students to value persistence and develop resilience

Impact of Learning Activity has on students:Increased engagementIncreased motivationTransferability of skillsAbility to collaborateCritical and creative thinkingIncreased ICT skillsIncreased participation amongst girls

The innovative use of technology in your Learning Activity:Blended Learning EnvironmentsMinecraftMinecraft EduOther gaming units (, mathletics, reading eggs etc)BadgificationCodingCross-KLA applicationsOffice 365Google DocsBlogs

How the Learning Activity encouraged learning beyond the classroom:Transferability of skillCollaboration without teacher intervention or directionCommunication skills via Skype, Google Hangouts, email, bloggingIncreases literacyIncreases critical and creative thinkingEncourages strategic thinkingEnables students to develop cognitive skills, emotional skills and social skills